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DJ Wolf
Joined: 25 Oct 2006
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Posted: Sat, 24. Mar 07, 19:04 Post subject: |
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Complexes suck.
Reality check. When I was doing computer graphics last centuary, we had 'snap to grid'. Then when I went mining everything was computer operated and robotic and that was when we had jackhammers and diesel fuel, not proton pulse cannons and jump drives.
I have spent two days placing ten stations... no, not having fun. The fun stopped after the first 20 minutes. In a world of space compression and interplanetary relations, I have to jump out of my space ship with a wrench to search for nodes? Are you kidding? How 19th centuary?
Where's my construction robot? "Meca, I want you to drop these ten factories into a perfect computer aligned, snapped to grid, complex." All I want to hear is "Complex completed, master"
North? In space? It's funny. I use paper and pencil to align each station to the x,y and z axis perfectly and it still looks like #^&%!!!
2.5 pipe lengths? ROFL... Well, are the stations small or am I far away? I suppose after I've laid down 500 stations I could start to get the feel of it. Give me a break.
I wouldn't have complexes at all and would just use freighters but my CPU and memory can't take much of that. This isn't fun.
See you on the X2 forums.
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chilipalmer

Joined: 28 Dec 2005 Posts: 571 on topic Location: uk

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Posted: Sat, 24. Mar 07, 19:51 Post subject: |
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| DJ Wolf wrote: |
Complexes suck.
Reality check. When I was doing computer graphics last centuary, we had 'snap to grid'. Then when I went mining everything was computer operated and robotic and that was when we had jackhammers and diesel fuel, not proton pulse cannons and jump drives.
I have spent two days placing ten stations... no, not having fun. The fun stopped after the first 20 minutes. In a world of space compression and interplanetary relations, I have to jump out of my space ship with a wrench to search for nodes? Are you kidding? How 19th centuary?
Where's my construction robot? "Meca, I want you to drop these ten factories into a perfect computer aligned, snapped to grid, complex." All I want to hear is "Complex completed, master"
North? In space? It's funny. I use paper and pencil to align each station to the x,y and z axis perfectly and it still looks like #^&%!!!
2.5 pipe lengths? ROFL... Well, are the stations small or am I far away? I suppose after I've laid down 500 stations I could start to get the feel of it. Give me a break.
I wouldn't have complexes at all and would just use freighters but my CPU and memory can't take much of that. This isn't fun.
See you on the X2 forums. |
nice reply buddy, i agree these complexes should be done automatically
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DJ Wolf
Joined: 25 Oct 2006
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Posted: Sun, 25. Mar 07, 23:48 Post subject: |
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It's sort of funny because you'd think that included in the price of 'complex construction kit' would be factory alignment for the most sensible and unobtrusive complex.
But it seems that no matter how much time you spend on it those pipes seemed to be put down by the Three stooges on LSD.
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ThommoHawk
 
Joined: 30 Oct 2006 Posts: 1088 on topic Location: Terra Australis

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Posted: Mon, 16. Apr 07, 14:37 Post subject: |
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Groannnn.... I have just read all of this topic to this point. 'Complex' indeed - the method of building them, I mean, is way too fiddly. NOT satisfying. Painfully tiresome in fact. I have made a few, they make good money and I will continue to try with more.
I am grateful at least there is an option to make them - having no idea how difficult it is to develop the program to enable the creation of these things, it is bizzare that the Map placement screen blocks out the actual visual view when trying to orientate the danged things.
Even the nice ones look basically ugly - just after spending so much time making them, I can't bring myself to not like them. But really I hate them.
Think, Explore, Fight, Build er...Reload, Build...Dang! Reload again... Build? Arrggghtfg Warning, you will self-destruct if your blood pressure continues to climb.... 
_________________ Holy Argnu cows! I have found it! An asteroid of pure ore - 100% - I am rich! Now, I just need to find one like that made from silicon.... hmmm. Where do I want to go today...? |
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Doom-Slayer
Joined: 05 Dec 2009
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Posted: Mon, 7. Dec 09, 13:32 Post subject: |
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Im not kidding...if theres something I dont like about this game..its placing complexes....the idea is AMAZING...but holy cr@p.....its rediculous...I spent an hour trying to get the "2 and a half tunnels" and I get it perfect for oen thing...line up my hanger perfectly and it dislodges it vertically AND HORIZONTALLY....can someone please tell me..I dunno...DISTANCES? of this magical '2 and a half tunnels...because Ive tried everything and I refuse to let this stupid system beat me
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mrbadger Moderator (English)


Joined: 28 Oct 2005 Posts: 5574 on topic

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Posted: Mon, 7. Dec 09, 14:08 Post subject: |
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| Doom-Slayer wrote: |
| Im not kidding...if theres something I dont like about this game..its placing complexes....the idea is AMAZING...but holy cr@p.....its rediculous...I spent an hour trying to get the "2 and a half tunnels" and I get it perfect for oen thing...line up my hanger perfectly and it dislodges it vertically AND HORIZONTALLY....can someone please tell me..I dunno...DISTANCES? of this magical '2 and a half tunnels...because Ive tried everything and I refuse to let this stupid system beat me |
The exact positions of pylons isn't stored in savegames anyway I think, or even retained when you leavee the sector (possibly) so there's no point in going for that level of detail.
I recall a post about this very issue.
_________________ I have had my results for a long time: but I do not yet know how I am to arrive at them.
~Karl Friedrich Gauss |
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CHAZZ

Joined: 13 Feb 2004 Posts: 1815 on topic Location: Cres, Croatia.

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Posted: Mon, 7. Dec 09, 19:48 Post subject: |
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I WANT TO BELIEVE.
I am kinda new at the TC complex building, but I am already mighty missing my X2 dozens of perfectly aligned complexes. Yes, I even rotated them to make the docking/undocking operations faster and safer for both my and also the AI transporters.
The very idea about building complexes is a great one (common resource pools) but the reality is dissapointing. Crazy nooodles park haha.
Some kind of idiot-proof complex assembly mode would be useful
You know, you click on the existing fab, and command it to 'sprout' out the available nodes or something, so you can decide which one to 'use'.
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brucewarren
Joined: 26 Mar 2008 Posts: 1556 on topic Location: Not in Kansas any more, Toto.

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Posted: Mon, 7. Dec 09, 20:37 Post subject: |
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I gotta ask
X2 Complexes ?
How? I thought CCKs only came in with X3R.
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K-64

Joined: 27 Nov 2008 Posts: 267 on topic

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Posted: Mon, 7. Dec 09, 20:53 Post subject: |
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I like complexes, but not aligning them so that docking doesn't include ploughing straight into one of the tunnels.
I think all TLs should get a "Complex Construction Software MkI" built in as standard, when you use it, it asks you how many stations you want to link together (2 to however many you have CCKs for). It opens up the sector map and you choose the place for the complex hub, then it opens up a view in-sector where you can rotate the camera as standard and place the stations as you see fit, while the game renders what the tunnels will look like with that particular configuration.
I hate trying to make these things but they are a necessity for the stage that I am at
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pulzarokkit

Joined: 18 Aug 2006 Posts: 472 on topic Location: Xenon Space

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Posted: Mon, 7. Dec 09, 20:55 Post subject: |
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2 days ago i tried to build a 5x michrochip self sustaining complex...
after 15 minutes i gave up
The pipes were not going the way i wanted them to, and that silicon mine is a major pain in the ...
maybe i should install the complex construction script and build my next complex with that 
_________________ ...All those moments will be lost in time, like tears in rain. Time to die.... |
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Goodfeller
Joined: 25 Feb 2009 Posts: 411 on topic Location: UK

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Posted: Mon, 7. Dec 09, 21:31 Post subject: |
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My biggest beef with complex building is with mine positioning. It's almost impossible to point the nodes on mines in the exact direction you want them to point (i.e upwards). I've spent hours pulling and tugging a particular mine this way and that, to get it to point in the upright position, only to have the stupid thing suddenly roll over sideways and ruin all the effort.
Very frustrating.
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sraddone750

 
Joined: 27 Jan 2005 Posts: 161 on topic

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Posted: Sun, 21. Mar 10, 14:09 Post subject: |
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@pulzarokkit
what do you mean for 5x chip plant? a complex with 5 chip plant? or there's a way to change the productivity of the plant?
sorry for the newbye question, but I've just started playing with complexes....
thanke
ettore
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Alan Phipps Moderator (English)

 
Joined: 16 Apr 2004 Posts: 10269 on topic Location: Stonehenge, UK

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Posted: Sun, 21. Mar 10, 14:34 Post subject: |
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He meant the former - but check the dates on the posts as you are asking questions on a thread that has been quiet for a while.
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Rapier


Joined: 11 Nov 2002 Posts: 5641 on topic Location: Colchester, UK

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Posted: Sun, 21. Mar 10, 14:42 Post subject: |
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| Alan Phipps wrote: |
| He meant the former - but check the dates on the posts as you are asking questions on a thread that has been quiet for a while. |
sradone750 does appear to be playing X2, though this is still a bit off the OT.
_________________ Rapier - The Orifice of all Knowledge
Godwin's Law is not one of the Forum Rules.
Search just the forum with Google |
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Baddieus

 
Joined: 06 May 2009 Posts: 562 on topic

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Posted: Sun, 21. Mar 10, 15:12 Post subject: |
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What gets me about complexing is running across a sation with non-standard connection points, which screw-up the math. I was building this "perfectly" spaced, mostly self-sustaining Boron based Crystal-Chip-Plex by the sector plot numbers (Example:Point X,Y,Z - Minus Points X & Z by 1.8 & 2.3 KM) to set stations at exact connecting tube spacing for 2 or 3 lengths for each connection. Then I ran across the Bio-Gas L Fab which has connection points at the bottom 40ish-degree angle instead of out the sides on a liner base like the Bofu-L, Chip, & Crystal-L Fabs do. When those connect it almost ensures that the connection tubes go spagetti on you. I'm still working the math on these, now factoring in the verticle, or Y coordinates, as well as spin factor, and will be attempting to write a math-guide (with screen prints) on this particular semi-sustaining complex. It would be nice if that 3rd rotational vector were available in Vanilla for complex building, or if there were an available key on the board that would ghost in where the connection tubes will show up if you place the fab at the current set location.
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