EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
How to make sexier complexes [Updated, again!]
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8
View previous topic :: View next topic
Author Message
sraddone750



MEDAL

Joined: 27 Jan 2005
Posts: 161 on topic

Thank you for registering your game
PostPosted: Mon, 22. Mar 10, 20:55    Post subject: Reply with quote Print

hi,
actually I'm on TC,
I've forgot to register the game...
I've written in this topic to avoid creating a new post about complexes...

bye

ettore

Back to top
View user's profile Send private message
Mateus090985



MEDAL

Joined: 16 Aug 2010
Posts: 135 on topic
Location: Rio de Janeiro
Thank you for registering your game
PostPosted: Tue, 9. Nov 10, 19:44    Post subject: Reply with quote Print

... Thanks for the thread guys... But I think that I cant do it... =(. I am all day trying to construct ths (everything is argon): SPP XL (1) + Crystal L (2) + Crystal M (1) + Cahona Backery L (2) + Cahona Bakery M (1) + Cattle Ranch L (2) + Cattle Ranch M (1). Cant do it! Evil or Very Mad Evil or Very Mad

EDIT: There is some way to redo an complex that I have already constructed? Maybe explode the dick hub and pick up stations with a TL? =) Or only tractor beam?

Back to top
View user's profile Send private message
Eternall_00



MEDALMEDAL

Joined: 02 Jan 2006
Posts: 141 on topic

Thank you for registering your game
PostPosted: Tue, 9. Nov 10, 20:43    Post subject: Reply with quote Print

Well I believe this topic is about X2, it's pretty old.

In TC, you can just drop all the factories on top of each other, once linked together with CCKs they wont blow up. Just watch that the shields don't get too low before you connect them. Not real pretty (tubes stick out at odd angles), but easier on the frame rate in sector. Just make sure you place the hub away from your factory stack or you will crash if you ever try to dock.

You can self destruct the hub and tractor your factories around, but no way to redeploy without buying new ones. Tractoring factories too close together will result in big booms Wink

Back to top
View user's profile Send private message
Mateus090985



MEDAL

Joined: 16 Aug 2010
Posts: 135 on topic
Location: Rio de Janeiro
Thank you for registering your game
PostPosted: Tue, 9. Nov 10, 20:54    Post subject: Reply with quote Print

Eternall_00 wrote:
Well I believe this topic is about X2, it's pretty old.

In TC, you can just drop all the factories on top of each other, once linked together with CCKs they wont blow up. Just watch that the shields don't get too low before you connect them. Not real pretty (tubes stick out at odd angles), but easier on the frame rate in sector. Just make sure you place the hub away from your factory stack or you will crash if you ever try to dock.

You can self destruct the hub and tractor your factories around, but no way to redeploy without buying new ones. Tractoring factories too close together will result in big booms Wink


Thanks for the tip. The shield will not goes down in TC even when I am IS? Or only OOS?. I hate the ugly and messy complexes... Think that I have to forget about prety complexes...

Back to top
View user's profile Send private message
Eternall_00



MEDALMEDAL

Joined: 02 Jan 2006
Posts: 141 on topic

Thank you for registering your game
PostPosted: Tue, 9. Nov 10, 20:57    Post subject: Reply with quote Print

Once connected the collision detection stops and your shields will stop going down, even in sector.

Back to top
View user's profile Send private message
MarvinTheMartian



MEDALMEDAL

Joined: 05 May 2004
Posts: 875 on topic
Location: Auckland, NZ
Thank you for registering your game
PostPosted: Tue, 9. Nov 10, 22:00    Post subject: Reply with quote Print

Even though this old thread refers to Reunion I believe, it does a very nice job of explaining how complexes work.

As it appears that Photobucket may be removing some of the images I would be happy to offer a more permanent storage location or perhaps turn it into a PDF seeing as it didn't make the superbox. Might even put it on the X3 wiki.


_________________
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
Back to top
View user's profile Send private message
TTD





Joined: 06 Jul 2008
Posts: 9113 on topic
Location: Wiltshire,UK
Thank you for registering your game
PostPosted: Wed, 10. Nov 10, 00:12    Post subject: Reply with quote Print

Great to see people still checking this thread.
If you want to know more about connecting and building Like stations in the same location please read the relevant section in my story guide.
In my story,I have called them New-tech Complexes,but the idea goes back some time. I just put it to use in the story while testing the theory,and found it works.

I have acknowledged those whom I know had done it before me,but if there are any other who had done it before the start date of my thread,then feel counted with the rest.

I am told you can't do it in Reunion,but have not tested it there.

...ok...for those who want it without wading through the story...it starts with the Hub Plot partway down this page here...http://forum.egosoft.com/viewtopic.php?p=3149111#3149111


_________________
TCplots-AP
Customize your start
x1tp-S/Ms
Xadrian'sComplexCalc
SaveGameManager
Back to top
View user's profile Send private message
MarvinTheMartian



MEDALMEDAL

Joined: 05 May 2004
Posts: 875 on topic
Location: Auckland, NZ
Thank you for registering your game
PostPosted: Wed, 10. Nov 10, 00:39    Post subject: Reply with quote Print

Oh, I wish you'd posted this an hour ago!
I've just finished finding the thread then making my way to page 13!
Cheers for the info. Just trying to decipher the accent Razz


_________________
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
Back to top
View user's profile Send private message
TTD





Joined: 06 Jul 2008
Posts: 9113 on topic
Location: Wiltshire,UK
Thank you for registering your game
PostPosted: Wed, 10. Nov 10, 01:08    Post subject: Reply with quote Print

The accent is a drawl of combined local words or phrases from Ireland and the south/south-west of the UK.

Some readers like it.Others don't understand it too well.
Feel free to ask about any words or phrases you are stuck on.
Quote them if possible,please.

"Oi'll zoon be back'n jarge."says Norman. Laughing


_________________
TCplots-AP
Customize your start
x1tp-S/Ms
Xadrian'sComplexCalc
SaveGameManager
Back to top
View user's profile Send private message
Incubi





Joined: 02 Jan 2006
Posts: 1851 on topic

Thank you for registering your game
PostPosted: Wed, 10. Nov 10, 01:13    Post subject: Reply with quote Print

MarvinTheMartian wrote:
Even though this old thread refers to Reunion I believe, it does a very nice job of explaining how complexes work.

As it appears that Photobucket may be removing some of the images I would be happy to offer a more permanent storage location or perhaps turn it into a PDF seeing as it didn't make the superbox. Might even put it on the X3 wiki.


Agreed, since they did nothing to improve this feature *grumble* except I think the game no longer crashes if the complex can not find a node, not a hundred percent on how they did that.

Back to top
View user's profile Send private message
MarvinTheMartian



MEDALMEDAL

Joined: 05 May 2004
Posts: 875 on topic
Location: Auckland, NZ
Thank you for registering your game
PostPosted: Wed, 10. Nov 10, 01:32    Post subject: Reply with quote Print

TTD wrote:
The accent is a drawl of combined local words or phrases from Ireland and the south/south-west of the UK.

Some readers like it.Others don't understand it too well.
Feel free to ask about any words or phrases you are stuck on.
Quote them if possible,please.

"Oi'll zoon be back'n jarge."says Norman. Laughing


Oh, dear Norman! Smile

I get it, I'm English despite living on the other side of the globe. Thought I'd finally escaped the west-country accent, oh well Razz

It does add to the flavour so it's not a complaint Wink

Will have a go at the technique and will let you know if I require translation of any of the instructions.

@incubi: I have yet to build a complex in either R or TC but I understand it's improved in TC (and later patches in R)

Cheers


_________________
Where's the kaboom? There was supposed to be an earth-shattering kaboom!
Back to top
View user's profile Send private message
Jonas801





Joined: 08 Nov 2010
Posts: 42 on topic

Thank you for registering your game
PostPosted: Thu, 11. Nov 10, 23:30    Post subject: Reply with quote Print

Thanks for the info!


_________________
Mu
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 25. May 13, 15:28

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.45024 seconds, sql queries = 62