The X3 Capturing Guide

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The Cuban Nightmare
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The X3 Capturing Guide

Post by The Cuban Nightmare » Sat, 19. Nov 05, 01:26

The X3 Capping Guide by The Cuban Nightmare.


Intro
Have fun and read the whole thing, if you have to pause every minute, you're gonna die. Go forth and liberate some ships. Note: I made this on my own and if you want to contribute, send me a PM

Why capture?

Capping is a great way to make cash in the beginning of the game and can play a big part in getting enough cash to start an empire.

FAQs

Q. What can I cap?
A. M3, M4, M5, TP, TS, and some M6's

Q. Can I get right into capping?
A. Yep, just pick your targets well...

Q. What should I capture?
A. Start with pirate harriers, that way you can have a smuggling ship and you don't lose rep points.

More questions coming soon

The Basics (m5 capping)

This section assumes you have a buster, start by getting a unit of salvage insurance and if possible 2 BIRE's. Fly to ore belt and wait for a convoy of pirate harriers to come along, make sure they are 30 KM away from their base and fly with in 10 KM of the convoy. SAVE. Fly in full speed and kill everything except a SINGLE harrier, you choice which one.
Remove the shields with PAC's and get behind him. Switch to IRE's and let loose (Tip, have two weapon groups one with PAC's and one with IRE's) when you hit his hull and reduce it about 14%, fly away and make sure he's following. Reason: Weapons are mounted on the front and if you hit their weapons, they bail faster. Switch to PACs and remove the shields then hit him with IRE's. Get behind him, wait for shields to regen alittle and let loose.
Soon the ship turns blue, the pirate has bail , kill him. get close to the empty ship and bail. Fly to 30m away and hit "i" and then claim. Get back to your ship by selecting it and hitting "E"

You just capped your first fighter :D


Capping m4's
Get in close and rip in with PACs until the shields drop and pop two shot from a PAC into him and fly away and hit em from the front. When the shields are down, use the IRE's and wait for him to bail

Capping M3's
The same idea here, but wait until you have a nicer ship, Ions, PACs and IRE's. Use the Ions and use PACs to drop the hull a little and fire the PAC's and IRE's until they bail,


Ships for Capping (weapons below)
-Recommendations and tips

M3- A falcon hands down, use Ions to strip shields and then use the highly accurate PBE to remove the hull, piece by piece.

M4- A Mako is the best: fast, Ions, PBE's, its great, Just remember to come from directly above if attacking a M3, turrets are nasty

M5- A harrier if you want shields or a Jaguar if you like speed, both can carry APAC's and IRE's, use recommended for M5 capping only

M6- A Xenon P if you can get it, but if not, a Hydra, Ions and PBE's, have fun

TP- Only use a Iguana, if you can, a vanguard, Ion's, PAC's and IRE's on a cheap hull, a good substitute for a M3


Weapons

IRE's- Great for removing hull points bad with shields, use with Ions or a heavier laser,

PAC- Ok for M4 and M5 shield removal, use with IRE's to make great cap combo. If you're fighting a M3 use it to remove hull points

HEPT- M3 shield removal, and M6 hull removal, very heavy fire, use sparsely

PSG- good for removing m5 protecting a M3, use to remove shields

Mass Drivers- Useful for removing the Hull BEFORE the shields, if you forget this you will destroy the ship, generally, this is good for removing escorts from the picture

Ions- Great for killing shields and equipment very useful

PPC- Good for nothing unless you after an osprey

FAA- Too strong, will kill too many people

PBE- Good and accurate, low range but weaker versions are good for removing hull

Missiles- Only for dropping shields, use sparingly and at you own risk
Last edited by The Cuban Nightmare on Sat, 19. Nov 05, 02:59, edited 1 time in total.
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nilof
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Post by nilof » Sat, 19. Nov 05, 01:53

Great!

Now we have a capturing guide on this forum!
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GCU Grey Area
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Post by GCU Grey Area » Sat, 19. Nov 05, 02:12

Nice guide, except for 1 small detail :)

Mass drivers can be used for capturing, got most of my captures using them. Difference is with mass drivers is you damage the hull BEFORE the shields are stripped. Once that damage is inflicted I then switch to A-PAC's to get rid of the shields - nervous pirates often bail at this point, if they don't, follow the ship, firing sporadically (i.e. short controlled bursts), to keep shields down while doing minimal hull damage.

Rex^Luporum
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Post by Rex^Luporum » Sat, 19. Nov 05, 02:46

hmm so does this game actually have intelligent damage models? i.e. if you hit the ship where the weapons are then you have a higher chance of knocking out the weps? I was under teh impression it didnt really matter where you hit them, the damage and what equip is lost is random...
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kurush
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That is a nice guide (+)

Post by kurush » Sat, 19. Nov 05, 02:46

Not sure if all this complexity is really required. I just keep flying through Telladi sectors, blasting pirates and keeping an eye on the HUD indicator turning blue. Probably 1/3rd to 1/4th of the ships eventually surrender. I just kill whoever is still resisting and then start reclaiming surrendered ships... All this using just one set of weapos - 4 a-HEPTS (switching to 2 when not enough energy).

The Cuban Nightmare
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Post by The Cuban Nightmare » Sat, 19. Nov 05, 02:57

thanks, I'll put that in, the "Krusher Method", I'll edit acordingly
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x2newbie1
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Re: The X3 Capturing Guide

Post by x2newbie1 » Sat, 19. Nov 05, 10:29

The Cuban Nightmare wrote: Q. What can I cap?
A. M3, M4, M5, TP, TS, and some M6's
Are you sure about the M6? Have you actually capped an M6? If so, which one? Was it during a mission or was it a regular non-mission ship?

beefcake
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Post by beefcake » Sat, 19. Nov 05, 12:04

I have a feeling that the pilots bail faster if you take down the shields and do hull dameage in one long burst of fire. I use bpac for capping, just adjust the number of guns to suit the shields you are to take down. More often than not the pilot will bail using this tactic. only downside is that its hard to know when to stop shooting, you get a feel for it after a while :)
To make it as easy as possible, get rather close before you start shoooting.

happy hunting!

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ugly_duckling
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Post by ugly_duckling » Sat, 19. Nov 05, 21:28

i also find if you deplete all your energy you will not make the pilot bail....

The Space Pope
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Post by The Space Pope » Sat, 19. Nov 05, 22:15

On the subject of capping, where can I find pirates spawning outside pirate sectors? It's much easier to cap outside pirate space.
Apart from Family Whi, Teladi Gain and Scale Plate Green, there don't seem to be many at all, and I wouldn't mind some Argon race rep boostings when I destroy the stubborn ones.

subjugator
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Post by subjugator » Thu, 1. Dec 05, 16:26

In your guide you state:

Q. What should I capture?
A. Start with pirate harriers, that way you can have a smuggling ship and you don't lose rep points.

Does this mean that the pirate ships that are capped, if used to move space fuel/weed wont affect your rep if they get scanned? Just wanted some elaboration on this point.

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The_Seeker
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Post by The_Seeker » Thu, 1. Dec 05, 17:20

@subjugator

As far as I know from my own personal game, the only time your ships get scanned is if you're personally piloting them. Otherwise they just get ignored.



@everyone else

I would like to know if anybody else has had my experiences with capping in their game. The method that works best for me (approx a 50% success rate) is to go in with an all business attitude (i.e. You got 2 choices: You bail or you die. I could care less which one you pick). This would mean going in blazing with enough firepower so that, with your first pass, you knock down ALL the shields and anywhere from 25% to 50% of the hull. This makes the NPC pilots in my game bail out like mexican jumping beans in serious need of some Immodium AD. Because of this I actually think that the FASTER (all at once I find works best) you bring the shields and hull down, the greater the chance they will bail. Anybody else have this experience?



Cheers.
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johnstrt
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Post by johnstrt » Thu, 1. Dec 05, 18:06

The_Seeker wrote:@subjugator

As far as I know from my own personal game, the only time your ships get scanned is if you're personally piloting them. Otherwise they just get ignored.
Don't know for X3, but in X2 I lost some captured ships to police after failing to check their freight was legal, so I think they did get scanned.

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The_Seeker
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Post by The_Seeker » Thu, 1. Dec 05, 18:10

In X2 yes, the same happened to me. But it hasn't happened so far in X3, and I don't think it CAN happen. At least by the evidence in my game.
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Al
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Post by Al » Thu, 1. Dec 05, 18:22

Nice. Guess I dont have to worry about writing one now ;)

Al
X2 Capture Guru - X3:TC Noob :D
X2 Capture Guide

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