Come back! Utilize / repair debris script has fallen down the black hole of neglect.

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Xenon J
Posts: 10
Joined: Wed, 15. May 13, 08:43

Post by Xenon J »

Are you looking for me? Here i am. :D

I think you need this:

http://www.gamefront.com/files/23321528 ... nglish.rar

It's a new version 2.1 made for TC. The main innovation is that it allows to work not only with debris like in President end, but all others, which are the result of station killing. They also can be repaired and utilized.
Also it allows to dismantle the advertising posters, which are rested after station destruction. It doesn't work near non-destructed stations, because it is a theft. :D
And, of of course, gates also can be restored. They are repaired by pair and connect together after rebuilding. Very interesting combination with Xenon hub.

My grateful thanks to biOnik from the same site as me for decision of the key problem - how to lock the target on other debris.

Unfortunately, my English is far from perfect, so forgive me my mistakes. You can correct text file if it is needed.
Anyway, I'll try to explain how does it work.

So, after installation a new command in special commands (Debris repair and util) will appear on TS and TL ships. You must have Special command software. Command can be started in active sector. You must have debris as target or nothing.
Start the command and incoming request will be sent.
The first option - Activate/deactivate debris search - activates the search mode, it allows to set player tracking aim to debris of destroyed stations and posters. Activate the mode, move to debris (distance must be less then 5 km) or poster and wait a few seconds. Also you must have Special command software and you must have nothing as target. Aim will be set on the nearest object.
The second usage of it deactivates the search mode.
Debris in PE are taking to aim by the ordinal way.
All other options works when tracking aim is set on debris. I think they will be clear, because they almost didn't change from previous version . The distance is 5 km, for gates - 7.5 km.

Oh yea, I forgot to tell about important option - repair by several ships. It allows to use several TL\TS ships for repair. You can load resources there, install SCS 1 on each one and move them less than 5 km. And resources from their cargo bays will be used. So, the problem with cargo bay volume of the one ship, when you must use Mammoth is no more. You can use 4 Mistrals instead. All combination of all quantities of TS\TL are working.

So, that is all. Try to use. :wink:
Last edited by Xenon J on Mon, 20. May 13, 08:34, edited 1 time in total.
jessterg
Posts: 28
Joined: Sat, 5. Dec 09, 18:52
x3tc

Post by jessterg »

So very nice to see you Xenon J. Been looking for you and here you are. Will try the new version ASAP.
MassterJ
Posts: 25
Joined: Thu, 29. May 08, 22:50
x4

Post by MassterJ »

ho cool i have used an old version and i just ask a question about this script sorry didn't see the post awww 5 mins late for me but ok i ask here so .

i actually used it on Presidents end and work like a charm now i found a gate/ portal destroyed in a sector semm to be only with the mod i use my question is easy can we use the script with the new secotrs on mod? or not??

thanks for all
Sam45th
Posts: 1
Joined: Thu, 6. Jun 13, 21:26
x4

Post by Sam45th »

Hello! Link is broken. File not found((
Jakesnake5
Posts: 2880
Joined: Fri, 17. Feb 06, 04:55
x4

Post by Jakesnake5 »

XJ has it here:

[ external image ]
shulthz
Posts: 7
Joined: Mon, 5. Sep 16, 14:51
x3ap

Post by shulthz »

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