[SCRIPT] Salvage Command Suite V4.11 [29/12/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Tiek
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Post by Tiek »

TECSG wrote:Hi Tiek,

If you are not running the SCS scripts...

Do not use the SCS scripts? Let me think a moment :gruebel: ... even for a moment :gruebel: ..... Noooooooo!!! Heresy!!! , Blasphemy!!!
Anyway, thanks for the prompt response ... This reveals the secret :D !

TECSG wrote: The "stealth" system isn't perfect...
Rightly a perfect system would be boring :lol: !!!

Thanks again!
g_BonE
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Post by g_BonE »

hi again,

just wanted to know how 4.08 is coming along and if You managed to fix those X3 Reunion sattelite deployment scripts to work with AP ?

Been using 4.07 together with the fix you send me and it worked without problems so far. I'm also using the Galaxy Explorer script by gnasirator and the best thing ever would be if the explorer ships from his script would deploy stealth instead of normal satellites... or have a SCS function to upgrade all standard sats to stealth until no more standard ones are in the universe ;)
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]
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TECSG
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Post by TECSG »

Hi g_BonE,

V4.08 is coming along, two things left to finish, the Satellite Network scripts are in and working, but I've got to tie them in to the menus properly.

The SCS (Stealth) Satellite Deployment script can be used by third party scripts so they can also deploy Stealth Satellites. Maybe if you ask gnasirator if he wants to add that feature to his scripts to contact me and I'll let him know how to do it. Failing that, I can see about adding in a 'universal upgrade' feature...
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Erenar
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Post by Erenar »

Andyrids
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Post by Andyrids »

TECSG wrote:Hi Andyrids,

It might be down to the MRS only being able to dock one ship of that size at a time...

I'll have a look at the routine, but it may have just been a random glitch!
I never thought of that, makes sense... The next one I get I'll send it for scrap alone and see what happens...

Sending multiple M4's and stuff works as expected though... :)
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TECSG
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Post by TECSG »

@Andyrids,

Yeah, the MRS can dock 30 ships internally, but only has one external dock for the larger ships. Any ships that can't dock should go into a holding pattern though...
honza-l
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Post by honza-l »

Hi, I read in readme that czech translation is comming soon. Can you tell me, who is working on it
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TECSG
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Post by TECSG »

Hi honza-l,

I was contacted by someone on the forum going by the username 'Oslik' who said they could do the Czech Translation, but I never heard back from them.

It is most likely the Czech version is postponed indefinitely unfortunately (unless you know of someone who could do it?).
madprof
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Post by madprof »

Running this script in AP and have come across one bug. Player ship gets damaged when nearby rather than repaired..

Tracked the error down to the scs.mrs script line 46.. Every line below sets $hull.cur = $hull + <somevalue>
while line 46 is just $hull = $hull + $one.fifth
Once I'd change it to read $hull.cur = $ hull + $one.fifth it start to work.

Other that that I love this script.

EDIT. forget to mention it is version 4.07
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TECSG
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Post by TECSG »

Thanks madprof, I'll fix that for 4.08.

Incidentally, what sort of ship were you in at the time?

I did find a similar bug previously that happened with ships with low (max) hull points (like an M5).
madprof
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Post by madprof »

It was an M1, jumped down from 83% to 11%.
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TECSG
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Post by TECSG »

Ouch! :oops:

Definitely have to sort that out!
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Erenar
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Post by Erenar »

I was just coasting at 15m/s towards the x-shuttle when the message popped up... before i could hit enter twice i'd crashed into it and destroyed it -.- Any way that popup can be changed to a mail? Not the first time it's happened... maybe I should learn but i doubt that will happen anytime soon :P 45mins gone to waste... another thing i need to learn to do more, salvage insurance is 3k, save moarrrrrrrrrrr!
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TECSG
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Post by TECSG »

Hi Erenar,

This is one instance where the autopilot could actually be your friend!

The autopilot should stop you just short of the XPS, or if your insistent on not using it (or for the last few hundred meters), don't aim directly for the ship!!!

The message could be changed to a message (rather than a pop-up) though, I've just restarted (again) to try out the fixes/features for 4.08, so if I find it to be a problem (or at least an annoyance) I will change it.

You could also use the 'Auto-buy Salvage Insurance' option, I think that's cheaper than 3K if you do that.
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Erenar
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Post by Erenar »

Auto-pilot... friend????

That's a first!
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TECSG
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Post by TECSG »

Yeah, usually it's got suicidal tendencies, but the XPS should be well out of the way of anything else, so hopefully it would be safe to use!
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Tiek
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Post by Tiek »

Hi TECSG,

I need a clarification....

I recently installed Albion Prelude and I noticed that the vanilla files !fight*. * in the directory \addon\scripts are different in some parts of the code than those of the original version of TC.
Because the ones that you modified to use the variable "stealth" seems to me that come from TC (I looked in the files of version 407), I was wondering if there could be problems with using the same with AP.

Thanks and... sorry :oops: if the topic has already been treated or if it is a false problem!
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TECSG
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Post by TECSG »

Hi Tiek,

The scripts included in the SCS package will work with AP, the scripts for AP and TC are identical except for the AP scipts now contain some 'plain text' version of the script file as well as the XML code.

Not sure why it was changed, but if you're in any doubt, backup the 5 original files and if you think there's a problem you can replace the new files with the old ones and all that will happen is you will lose 'stealth' capabilities on the satellites and XPS.
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Tiek
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Post by Tiek »

TECSG wrote:Hi Tiek,

The scripts included in the SCS package will work with AP, the scripts for AP and TC are identical except for the AP scipts now contain some 'plain text' version of the script file as well as the XML code.

Not sure why it was changed, but if you're in any doubt, backup the 5 original files and if you think there's a problem you can replace the new files with the old ones and all that will happen is you will lose 'stealth' capabilities on the satellites and XPS.
Thanks TECSG,
I mean, for example, the file !fight.attack.object.sd; the initial part of the AP file contains instructions for, I think, the new integrated system of missile defense, and these instructions are missing in the TC version.
What do you think?
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TECSG
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Post by TECSG »

Hi Tiek,

When I view the AP scripts alongside the TC scripts they are identical. Can you provide a code sample of the part in question?

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