[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

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Magnabyte
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Post by Magnabyte »

can this currently run in AP by the way?
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Cadius
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Post by Cadius »

No not yet, please wait til I update it.
Magnabyte
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Post by Magnabyte »

no worries, was just double checking *gives big old thumbs up and waits as patiently as he can*
henryk5pio
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Post by henryk5pio »

Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
garrry34
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Post by garrry34 »

henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
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True_Glint
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Post by True_Glint »

Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
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expnobody
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Post by expnobody »

garrry34 wrote:
henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
AngelWing from Nexus TJI? YUS!
summer time..
Requiemfang
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Post by Requiemfang »

expnobody wrote:
garrry34 wrote:
henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
AngelWing from Nexus TJI? YUS!
shame the developer studio for Nexus 2 went down the drain.
expnobody
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Post by expnobody »

Requiemfang wrote:
expnobody wrote:
garrry34 wrote:
henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
I had been thinking of doing that with the angelwing, MD code would cover it...
AngelWing from Nexus TJI? YUS!
shame the developer studio for Nexus 2 went down the drain.
their tech demo is just pure awesome source..yea, shame ..Nexus 2 will never come..
summer time..
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Cadius
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Post by Cadius »

Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
No no, that's the correct order. Example <13=vanilla files, 14=CMOD 15=Xtra 16=Xtra trails.

You should check your "types" folder in case there's a pesky TShip file in there overriding the fake patches. And double check to make sure you're not running any mod that tweaks ships.
garrry34
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Post by garrry34 »

Cad just a heads up for when you are making the mod AP compatible, any of you stations with the HQ capital docks need to be moved out a bit if folks want to dock a kyoto...you need roughly the length of the kyoto's forks...
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True_Glint
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Post by True_Glint »

I tried it again in that order Cadius, and it CTD'd. It only seems to work as CMOD, trails then Xtra. Not sure why mine is different, but possibly a solution to those with issues
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dougeye
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Post by dougeye »

not trying to be silly but are you sure your using the traisl pack for xtra? + you are installing all scripts etc for xtra not just the cat/dats, sounds patronising but the number of time ive made silly mistakes like missing out one file lol
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True_Glint
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Post by True_Glint »

dougeye wrote:not trying to be silly but are you sure your using the traisl pack for xtra? + you are installing all scripts etc for xtra not just the cat/dats, sounds patronising but the number of time ive made silly mistakes like missing out one file lol
Xtra trails pack, all parts of Xtra installed, no tships file. Just seems that reversing the order of Xtra and trails seems to make mine work
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dougeye
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Post by dougeye »

ah what mite of happened is you just labelled your xtra and xtra trials packs with numbers in revese. for example xtra 15 and xtra trail 14 but then it didnt work so you swapped them arounf thinking one was the other lol. just check the file sizes. obviously xtra main file should be considerably bigger than trails. otherwise if the mods are working correctly your way then just crack on and play! :)
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True_Glint
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Post by True_Glint »

Files were numbered correctly. I posted this here incase people had the same problem as me. XRM also used this order before they merged them together. All I know us it works for me this way.
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bymindero
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Post by bymindero »

Not true, Nexus 2 is back in development! :D

http://www.games-plant.com/nexus2/

Its a fan-support project, spread the news to your friends!
Khaak_Slayer
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Post by Khaak_Slayer »

bymindero wrote:Not true, Nexus 2 is back in development! :D

http://www.games-plant.com/nexus2/

Its a fan-support project, spread the news to your friends!
Great Scott! Finally the day has come! Fantastic post my friend, I have been waiting a long time to see this. Is it on the same engine that was planned for Nexas 2 originally? That old tech demo was cool.
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garrry34
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Post by garrry34 »

Cadius may I make a small request, in regards to the military outpost, could you change the 3 cap docks from what they are to 2 right angle dock as in the cap ships would dock side by side rather than head on, and would you please add more launch ports 3 more on both sides of the existing and if you want to push it another 9 more on the opposite side since one of the cap dock will be gone, my wish is to have it as a rapid response for fighters but the lack of ports slows down lauch, I know you are working on the new stuff and apologise for asking, I would do it myself but have not grasped 3dsmax yet, my head nearly exploded the first time using it lol...
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garrry34
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Post by garrry34 »

Cadius the new turret you have made when you say they are big are they bigger that prophecy?
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