[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
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Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
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AngelWing from Nexus TJI? YUS!garrry34 wrote:I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
summer time..
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shame the developer studio for Nexus 2 went down the drain.expnobody wrote:AngelWing from Nexus TJI? YUS!garrry34 wrote:I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
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their tech demo is just pure awesome source..yea, shame ..Nexus 2 will never come..Requiemfang wrote:shame the developer studio for Nexus 2 went down the drain.expnobody wrote:AngelWing from Nexus TJI? YUS!garrry34 wrote:I had been thinking of doing that with the angelwing, MD code would cover it...henryk5pio wrote:Hey Cadius, I have a question, or at next update the script (if any update will be) you could create a unique ship (M6/M7), which would be abandoned somewhere and gain as possible to the original free ships? To the player had a unique free ship ...
summer time..
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No no, that's the correct order. Example <13=vanilla files, 14=CMOD 15=Xtra 16=Xtra trails.Does anyone know what order i need to do things to get Xtra, Xtra trails and CMOD working properly? If I do CMOD, Xtra then trails it doesn't work. No trails and no new ships or stations. Is there a way to use one as a mod and the rest as fake patches? Or did I do the order wrong?
You should check your "types" folder in case there's a pesky TShip file in there overriding the fake patches. And double check to make sure you're not running any mod that tweaks ships.
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I tried it again in that order Cadius, and it CTD'd. It only seems to work as CMOD, trails then Xtra. Not sure why mine is different, but possibly a solution to those with issues
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not trying to be silly but are you sure your using the traisl pack for xtra? + you are installing all scripts etc for xtra not just the cat/dats, sounds patronising but the number of time ive made silly mistakes like missing out one file lol
I used to list PC parts here, but "the best" will suffice!
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Xtra trails pack, all parts of Xtra installed, no tships file. Just seems that reversing the order of Xtra and trails seems to make mine workdougeye wrote:not trying to be silly but are you sure your using the traisl pack for xtra? + you are installing all scripts etc for xtra not just the cat/dats, sounds patronising but the number of time ive made silly mistakes like missing out one file lol
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ah what mite of happened is you just labelled your xtra and xtra trials packs with numbers in revese. for example xtra 15 and xtra trail 14 but then it didnt work so you swapped them arounf thinking one was the other lol. just check the file sizes. obviously xtra main file should be considerably bigger than trails. otherwise if the mods are working correctly your way then just crack on and play! 

I used to list PC parts here, but "the best" will suffice!
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Files were numbered correctly. I posted this here incase people had the same problem as me. XRM also used this order before they merged them together. All I know us it works for me this way.
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Not true, Nexus 2 is back in development!
http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!

http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!
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Great Scott! Finally the day has come! Fantastic post my friend, I have been waiting a long time to see this. Is it on the same engine that was planned for Nexas 2 originally? That old tech demo was cool.bymindero wrote:Not true, Nexus 2 is back in development!![]()
http://www.games-plant.com/nexus2/
Its a fan-support project, spread the news to your friends!
Rawr.
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Cadius may I make a small request, in regards to the military outpost, could you change the 3 cap docks from what they are to 2 right angle dock as in the cap ships would dock side by side rather than head on, and would you please add more launch ports 3 more on both sides of the existing and if you want to push it another 9 more on the opposite side since one of the cap dock will be gone, my wish is to have it as a rapid response for fighters but the lack of ports slows down lauch, I know you are working on the new stuff and apologise for asking, I would do it myself but have not grasped 3dsmax yet, my head nearly exploded the first time using it lol...
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