New Standalone Mission. Imperial Mercenary Guild
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New Standalone Mission. Imperial Mercenary Guild
This script pack has no command slots or files that will affect any other script you have installed
Assassination 1.2 19/9/04
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UPDATE
Timings : Fixed
Missions now slightly more difficult
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manual install
the files in the "t" folder into your x2 "t" folder
the files in the "scripts" folder into your x2 scripts folder
once installed the script will be called at a random time interval
if you don't want to accept the mission then just ignore it but you will lose experience points
all other details will be given in mission
'
Overview.
You will be contacted and offered the chance to work for The Empire killing thier assassination targets. (No race rank is lost)
You will be contacted with the co-ordinates of the target ship and you will have ten minutes to decide if your accepting it or not.
With each kill you get paid and also gain experience (you must kill the ship!)
as your level grows the target strength grows also together with the payout.
This missions is rated "Extreme Combat" even though you will only have one target for early stages.
Conditions are that the pirate anarchy port must be in your game (It's my base of operations and you will have fly there to start the missions off young padwans
Enjoy and feedback.
Assassination 1.2 19/9/04
-------------------------------------------------
UPDATE
Timings : Fixed
Missions now slightly more difficult
________________________________________-
manual install
the files in the "t" folder into your x2 "t" folder
the files in the "scripts" folder into your x2 scripts folder
once installed the script will be called at a random time interval
if you don't want to accept the mission then just ignore it but you will lose experience points
all other details will be given in mission
'
Overview.
You will be contacted and offered the chance to work for The Empire killing thier assassination targets. (No race rank is lost)
You will be contacted with the co-ordinates of the target ship and you will have ten minutes to decide if your accepting it or not.
With each kill you get paid and also gain experience (you must kill the ship!)
as your level grows the target strength grows also together with the payout.
This missions is rated "Extreme Combat" even though you will only have one target for early stages.
Conditions are that the pirate anarchy port must be in your game (It's my base of operations and you will have fly there to start the missions off young padwans
Enjoy and feedback.
Last edited by LV on Sun, 19. Sep 04, 20:53, edited 2 times in total.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Must you, guys, mix Star Wars, Star Trek, Babylon 5 and other God knows how many movie worlds with an already well defined completely diferent universe.
Reading this post I actually apreciated the ideea of gettinf more assassination missions, but I got to the part where you work for the Empire ??? Oh, please, leave me alone with that sh*t
Change the "Empire" to <input race name> Secret Service or Mercenary Guild or something else, but PLEASE don't ruin the game experience by adding sh*t from movies and TV shows. PLEASE !!!!
Reading this post I actually apreciated the ideea of gettinf more assassination missions, but I got to the part where you work for the Empire ??? Oh, please, leave me alone with that sh*t
Change the "Empire" to <input race name> Secret Service or Mercenary Guild or something else, but PLEASE don't ruin the game experience by adding sh*t from movies and TV shows. PLEASE !!!!
Re: New Standalone Mission. Imperial Mercenary Guild
does this refer to the pirate shipyard i once made or is this something you created ?LV wrote:Conditions are that the pirate anarchy port must be in your game
by the way pirate shipyard became V2 about a week ago, refer to readme for more info (adapted to 1.4)
Last edited by dPM_HeMan on Fri, 10. Sep 04, 16:09, edited 1 time in total.
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Re: New Standalone Mission. Imperial Mercenary Guild
there is a pirate anarchy port already in the game. it has no shipyard capabilites. look in a sector named loomanckstrat's legacy.dPM_HeMan wrote:does this refer to the pirate shipyard i once made or is this something you created ?LV wrote:Conditions are that the pirate anarchy port must be in your game
by the way pirate shipyard became V2 about a week ago, refer to readme for more info (adapted to 1.4)
btw. your link is not working, just brings up a 404 page.
greetings freggel
edit: corrected typos in sector name.
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- Posts: 310
- Joined: Wed, 6. Nov 02, 20:31
This script has got jack shit to do with a pirate shipyard and iirc the word Empire is not used in this script
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
henchman wrote:LV, installed the script. When i get the verbal new mission incoming message and go to read it, all that appears is 'READTEXT5050-775'. I have your Deathmatch script installed also, could this be causing a problem?
Yup, good spot, Now fixed, just re download the file
And the sith will always be around, if you have a problem with The Empire never go XOU
Last edited by LV on Thu, 9. Sep 04, 19:54, edited 1 time in total.
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- Posts: 146
- Joined: Sat, 10. Jul 04, 10:02
Updated
The init script was timer based and i think this causes problems kicking up other scripts but i'm not 100% yet
Timers have been removed and thanks to some feedback the ability to knock out a few m2's without much trouble has been sorted
Assassination 1.1 13/9/04
The init script was timer based and i think this causes problems kicking up other scripts but i'm not 100% yet
Timers have been removed and thanks to some feedback the ability to knock out a few m2's without much trouble has been sorted
Assassination 1.1 13/9/04