Makeing X2 Multyplayerable..

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hedg70
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Makeing X2 Multyplayerable..

Post by hedg70 » Wed, 19. Mar 03, 01:35

Hi i saw this thing the otherday...

Well it was a thing on GTA3 (Grand Theif Auto 3)

and some how they made it multyplayerable! :o so im about too enjoy that..

but what if the same thing would work for this game..?

we could play it on one of our home lans.. or if you dare over the net! :)

do any of you know how to do this..?

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Kusanagi
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Post by Kusanagi » Wed, 19. Mar 03, 06:23

with care :roll:
El poder es rosa

Krakus
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Post by Krakus » Wed, 19. Mar 03, 06:41

multiplayer gta3? was it some kind of underground crack or was it a patch from rockstar games?

GHarper
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Post by GHarper » Wed, 19. Mar 03, 07:11

I often operate keyboard while my friend pilots his battlemech. of course thats because he sucks....

Krakus
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Post by Krakus » Wed, 19. Mar 03, 09:22

okaaaaaaaaaaay...... :?

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Smile :)
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Post by Smile :) » Wed, 19. Mar 03, 09:35

maybe, but u will need a BIG CHUNKY server board for the internet and one computer prob could not cope the X2 engine for orther people as well as themselfs...

maybe in the future
Keep on Smiling!!!

Veefy
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Post by Veefy » Wed, 19. Mar 03, 09:41

As for the GTA3 multiplayer it was only working in cars driving around from what I heard (not an official add on from Rockstar but a home-mad mod), apparently outside of the cars the players couldn't see each other.

There are rumours that GTA4 will be online multiplayer based...

Still would be nice if like in System Shock 2 they patched multiplayer later. However I imagine it would be quite a big design task unless some of the X-Online code is embedded in X2.

Krakus
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Post by Krakus » Wed, 19. Mar 03, 09:44

i havent played the PC version of GTA3, is it way better than the console version, as most games are?

Blood-Reaper
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Post by Blood-Reaper » Wed, 19. Mar 03, 09:45

www.multitheftauto.com

the next version should feature:
30+ players playing worldwide!
And the abillty to see each other, and even change the player model.

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Apothos
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Post by Apothos » Wed, 19. Mar 03, 10:12

Smile :) wrote:one computer prob could not cope the X2 engine for other people as well as themselves.
It wouldnt have to.

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Smile :)
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Post by Smile :) » Wed, 19. Mar 03, 10:55

meaning what...

X Universe is HUGE, if a multiplayer version was to be made the computer has to remember every ship in the X universe, and it cant be turned on and off, that would be a waist

but if it was a dedicated server running 24/7 it would be fine, but to hold all the info you will need alot of cpu and RAM, which is expensive and not really worth it unless you are a billionare and have nothing better to do with the money...
Last edited by Smile :) on Wed, 19. Mar 03, 11:09, edited 1 time in total.
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Post by Blood-Reaper » Wed, 19. Mar 03, 11:03

X2 online will probaly be nice, but some good old LAN (Internet with up to... 8 players) coop in X2 would be the bomb.
When they start on the netcode in x2:Online, I most certinaly hope a patch would be made that allows you to play on a LAN.

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Apothos
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Post by Apothos » Wed, 19. Mar 03, 11:09

Smile :) wrote:meaning what...
A few things.
A dedicated server wouldnt have to render anything, only the clients would.
If a player's computer was acting as server, it would only have to render the sector the player is in, like in a single player game. Whoever was connected to the server would only have to render he sector they were in. The difference from a regular game would be that only the player acting as server would be collecting information on and caluculating the economy and keeping track of ships (as it would anyway), only now it would be distributing the numbers to the clients rather than keeping them to itself.

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Apothos
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Post by Apothos » Wed, 19. Mar 03, 11:10

Blood-Reaper wrote:When they start on the netcode in x2:Online, I most certinaly hope a patch would be made that allows you to play on a LAN.
Doubt that'll happen.

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Smile :)
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Post by Smile :) » Wed, 19. Mar 03, 11:15

true that in single only the sector your in has to be rendered but cpu still needs to be dedicated for slow wingmen and other ships flying through the sectors and thats what will eat the cpu and ram up...

but if that can be avoided then no problems...
Keep on Smiling!!!

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Apothos
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Post by Apothos » Wed, 19. Mar 03, 11:19

Smile :) wrote:true that in single only the sector your in has to be rendered but cpu still needs to be dedicated for slow wingmen and other ships flying through the sectors and thats what will eat the cpu and ram up...

but if that can be avoided then no problems...
Yes, but it would have to do this anyway, and only for yours - so if your PC was capable of running X2 comfortably, it would be capable of acting as a server for a modded LAN game as described. :)

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Smile :)
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Post by Smile :) » Wed, 19. Mar 03, 11:23

...


Shutup


...


ok u win, just someone has to be bothered to actually do the source code...
Keep on Smiling!!!

DeLoreanLover
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Post by DeLoreanLover » Fri, 24. Apr 09, 06:02

How about instead of using X2 and X3 engines we use the engines that were used to make X-BtF and X-T? The universe is smaller, the engines are lighter and ships look cooler! :) :D

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Carlo the Curious
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Post by Carlo the Curious » Fri, 24. Apr 09, 06:07

previous post wrote:Posted: Wed, 19. Mar 03, 10:23

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