Makeing X2 Multyplayerable..
Moderator: Moderators for English X Forum
Makeing X2 Multyplayerable..
Hi i saw this thing the otherday...
Well it was a thing on GTA3 (Grand Theif Auto 3)
and some how they made it multyplayerable! so im about too enjoy that..
but what if the same thing would work for this game..?
we could play it on one of our home lans.. or if you dare over the net!
do any of you know how to do this..?
Well it was a thing on GTA3 (Grand Theif Auto 3)
and some how they made it multyplayerable! so im about too enjoy that..
but what if the same thing would work for this game..?
we could play it on one of our home lans.. or if you dare over the net!
do any of you know how to do this..?
As for the GTA3 multiplayer it was only working in cars driving around from what I heard (not an official add on from Rockstar but a home-mad mod), apparently outside of the cars the players couldn't see each other.
There are rumours that GTA4 will be online multiplayer based...
Still would be nice if like in System Shock 2 they patched multiplayer later. However I imagine it would be quite a big design task unless some of the X-Online code is embedded in X2.
There are rumours that GTA4 will be online multiplayer based...
Still would be nice if like in System Shock 2 they patched multiplayer later. However I imagine it would be quite a big design task unless some of the X-Online code is embedded in X2.
-
- Posts: 51
- Joined: Wed, 6. Nov 02, 20:31
www.multitheftauto.com
the next version should feature:
30+ players playing worldwide!
And the abillty to see each other, and even change the player model.
the next version should feature:
30+ players playing worldwide!
And the abillty to see each other, and even change the player model.
meaning what...
X Universe is HUGE, if a multiplayer version was to be made the computer has to remember every ship in the X universe, and it cant be turned on and off, that would be a waist
but if it was a dedicated server running 24/7 it would be fine, but to hold all the info you will need alot of cpu and RAM, which is expensive and not really worth it unless you are a billionare and have nothing better to do with the money...
X Universe is HUGE, if a multiplayer version was to be made the computer has to remember every ship in the X universe, and it cant be turned on and off, that would be a waist
but if it was a dedicated server running 24/7 it would be fine, but to hold all the info you will need alot of cpu and RAM, which is expensive and not really worth it unless you are a billionare and have nothing better to do with the money...
Last edited by Smile :) on Wed, 19. Mar 03, 11:09, edited 1 time in total.
Keep on Smiling!!!
-
- Posts: 51
- Joined: Wed, 6. Nov 02, 20:31
A few things.Smile :) wrote:meaning what...
A dedicated server wouldnt have to render anything, only the clients would.
If a player's computer was acting as server, it would only have to render the sector the player is in, like in a single player game. Whoever was connected to the server would only have to render he sector they were in. The difference from a regular game would be that only the player acting as server would be collecting information on and caluculating the economy and keeping track of ships (as it would anyway), only now it would be distributing the numbers to the clients rather than keeping them to itself.
Yes, but it would have to do this anyway, and only for yours - so if your PC was capable of running X2 comfortably, it would be capable of acting as a server for a modded LAN game as described. :)Smile :) wrote:true that in single only the sector your in has to be rendered but cpu still needs to be dedicated for slow wingmen and other ships flying through the sectors and thats what will eat the cpu and ram up...
but if that can be avoided then no problems...
-
- Posts: 154
- Joined: Wed, 7. May 08, 04:32
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03