X2 Faq

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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MarkB
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Post by MarkB » Sun, 9. Mar 03, 23:03

Hey look...I start posting on the boards again after ages of silence and some new stuff appears from Steel.


Makes me feel all warm inside...

...it's either that or cystitis.

Oldman
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Post by Oldman » Mon, 10. Mar 03, 00:23

*bump* Ouch!...who put this here?

Moss
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Re: X2 Faq

Post by Moss » Mon, 10. Mar 03, 02:45

Steel wrote:
Q: C’mon, tell me, how big is the biggest ship I can own?
A: Over two kilometres long and yes, you can pilot it.
:o wow! and a turning circle as big as a planetary orbit (at full speed) no doubt, well I don't care I still want one 'right now'!!! :D

Great FAQ Steel certainly got my interest i'm sure it will get many others interested too (it was also cool getting some new info on the background story).

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Dutchman
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Post by Dutchman » Mon, 10. Mar 03, 03:16

Great work Steel !!!!

Man I can't wait anylonger, X2 is getting bigger and better :D

CT3
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Post by CT3 » Mon, 10. Mar 03, 03:21

well i just managed to get my heartbeat down to a reasonable level and all i can say iz :o WWWWWOOOOOWWWWWWW!!!!!!!!!!!!, X2 is gettin better all the time, keep up the good work steel :lol: :D :P

Veefy
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Post by Veefy » Mon, 10. Mar 03, 09:38

So a two kilometer long ship hey?

and it can contain other ships (like my fighter squadron)

and it can have laser turrets.

HOLY $#@# Egosoft just gave me the keys to the Star Destroyer!!!!!!!

Please don't tell George :)

Al
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Post by Al » Mon, 10. Mar 03, 10:12

Great stuff. Thanks for the update Steel

Al

PS Shouldn't be made a sticky? Steel?
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Rapier
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Post by Rapier » Mon, 10. Mar 03, 11:03

Very nice Mr. Steel, Sir. Just one comment, the first 'Question' is actually two and you answer the second one first. Just seemed a bit strange to me.
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Tiberian Commander
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Post by Tiberian Commander » Mon, 10. Mar 03, 11:06

STEEL - Do you know what the turning distance is for a ship, two kilometres long.

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Smile :)
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Post by Smile :) » Mon, 10. Mar 03, 11:14

will the 2 klm ships even fit through the gates...
Keep on Smiling!!!

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Post by Steel » Mon, 10. Mar 03, 11:17

Thanks Rapier - fixed.

Al: I think this will probably *bump* itself for a day or so, by which time, I am hoping DevNet will be back and I can get this onto the webby properly (some very kind German members are translating my *not quite Queens English* text ;-) ).

What I then think is that we have a single sticky at the top (i'll probably put Scarecrows post back as a sticky) and everyone can just add links to that for pics, interviews, etc as we go along. Sound like a plan?

Cheers,

Steel

P88
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Post by P88 » Mon, 10. Mar 03, 11:58

Wait...when you assign wingmen in X2, can you have formations instead of them just lurking behind you?

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Post by Lorien » Mon, 10. Mar 03, 18:04

p88 - whilst that would be a nice feature if it is in the game, would it really make any significant difference? As long as they're behind you and relatively close enough to render aid in your defence or attack your enemies without having to wait a half-hour for them to arrive, I don't mind what formation they fly in :)
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harag9
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Post by harag9 » Mon, 10. Mar 03, 18:12

Formations for wingmen are a great idea imho. the different formations in Homeworld were cool and with the thrusters/tails trails the flying was amazing - just like watching the red arrows do sky tricks. i think it would be greate to see some groups of pirate come flying towards you in formation then you will know they mean business.

Al

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padre
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Post by padre » Mon, 10. Mar 03, 18:38

i like the bit about, rankings, so if u try quick start by shall we say borrowing ships, then u better consider the consequences.
intriguing bit about the mining. god i want this game, oops blasphemy again, 10 hail marys.
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Darbs
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Post by Darbs » Mon, 10. Mar 03, 20:09

Smile :) wrote:will the 2 klm ships even fit through the gates...
I was wondering that myself, and i was thinking that either they are locked to whichever sector you buy them in(which would be a shame) or they have some sort of jump drive. But there again maybe they just made the jump gates bigger :lol:
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Steel
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Post by Steel » Mon, 10. Mar 03, 20:17

Yup, gates are bigger :-)

They do fit, I've flown them through to test (horrible visions of testing XT V2 when the TL's didn't fit very well haunts me ;-) )

Someone also asked about turning circle? You can turn on the spot, like a TL, if you have no forward momentum.

Anyway, who cares when you have a ship that's a mile long with multiple turrets...... :D

Steel

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Tandem
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Freelance Pilots

Post by Tandem » Mon, 10. Mar 03, 21:15

Two questions about the freelance pilots mentioned in the FAQ. Will they have their own 'hate' lists seperate from the race 'hate' lists? Will they have their own factories that they build and defend over time?

Otherwise great!

Tandem

awdougherty
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this game sounds awesome

Post by awdougherty » Mon, 10. Mar 03, 22:32

This game sounds like the hardcore sim a lot of us have been hoping for. Don't know if you are allowed to answer this, but how big of a ship can you land in a station?

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Re: this game sounds awesome

Post by RustiSwordz » Mon, 10. Mar 03, 22:34

awdougherty wrote:This game sounds like the hardcore sim a lot of us have been hoping for. Don't know if you are allowed to answer this, but how big of a ship can you land in a station?
I get the impression that there may be, only on certain stations mind, different sized docking ports.
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