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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Sat, 29. May 04, 01:25 Post subject: Scripting/Modding Tutorials and Resources [updated 20/9/05] |
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List of Scripting / Modding Tutorials
Here are some threads that will prove invaluable if you're starting to learn how to script/mod for X2.
Latest updates are marked with a *
A few general notes:
Every link in this tutorial list will be to a thread on the egosoft board. If there's a good external resource, I'll link to a thread here, on the egosoft site, which links to the external resource. This way, the issue of broken links can be dealt with by whoever is referring / maintaining the external resource. Post all dead link questions to the thread in question, I won't be able to deal with them here. Fair enough?
By the same token, if you have a question about, for example, graphical modding, post it to the graphical modding thread and not here.
If you have a link/thread to some useful info that you'd like to see on this page, feel free to pm me or post it to this thread (along with what category you think it falls under). I'll try to keep this first post organized and up to date so that people don't have to wade through 20 pages to find the link they want.
If the only reason you're in this forum is to give yourself some free credits read this.
For those who simply want to learn how to use / install scripts and mods they download, and have no desire to create them.
How to remove an unsigned script that you no longer want in your game
Scripting
Script Editor Documentation:
MCSI Programmer's Handbook (pdf) very thorough, excellent work. This is a must have for anyone thinking of scripting!
(available to registered users only)
Beginner's Guides (Newbies Start Here):
Mark Laverty's Scripting Tutorials.
Good Scripting Practices / Script Editor Discussion:
Scripting Checklist - thinking of submitting your script for signing? make sure you run it through the checklist *
Tutorials Covering Multiple Topics:
Reven's Scripting Tutorials.
Topics covered:
- Tutorial 1: New X² Commands - Connect a script to X²'s Menu.
- Tutorial 2: Adding new command extension wares to X². How to create new wares and integrate them with commands
- Tutorial 3: Creationism Revisited: How to create planets, nebulas, gates, asteroids, factories, and ships.
- X² Math library - fixed point decimal & trig functions
Useful short scripts / tools / utilities:
Index of useful short scripts for scripters
X2 Script Conflict Report Program (unofficial) by Carl Sumner
Misc thoughts, lessons learned, tips / tricks:
Using the Script Debugger
Guide to the AL engine by ticaki
Xai Corp Scripting Handbook - allows any user to add/edit content. An indexed datadump of knowledge. Also maintains the list of used commands, wares, etc. (avoid conflict)
Adding experience levels in scripts
Thoughts by AalaarDB
Some of my thoughts on economy modeling / station creation
Tips for matrix manipulation using the S.E.
Discussion of the codearray underlying the Script Editor
Modding
External Editors:
DoubleShadow's X2 Editor supports multiple areas of modding, including ship / laser parameters and the galaxy map
Altering Game Parameters:
How to unpack game files and create a simple mod to alter game parameters.
How to add items to certain types files
Graphics / Meshes / Modeling for X2:
Index of many gfx modding tutorials and files / tools
How to copy / paste ships from one mod into another
Universe / Map modding:
Manually editing the galaxy using a text editor
Galaxy Editor by XeHonk (requires java) (Site appears to be down)
How to add new Sectors & Ships to the X-Universe
Sound Effects:
Changing What the BoardComputer Has to Say (Accessing the Soundfiles)
Links to external sites that deal with scripting and modding
Xai Corporation
The Commander's Space Station
X2 Source
***
If you want to have your 3rd party site included in this list, just create a thread that lists your site/sites so that I can link to that thread from here. See the XaiCorp link (it's an excellent example). That way, you're the author and you can deal with the link management in case you want to change / add urls etc. Then send me a pm with a link to the thread and I'll add it.
Cheers!
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild!
Last edited by Burianek on Wed, 21. Sep 05, 05:57; edited 77 times in total |
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CBJ EGOSOFT

Joined: 29 Apr 2003 Posts: 32316 on topic

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Posted: Sat, 29. May 04, 12:16 Post subject: |
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Good work Burianek. This will now be the master sticky thread for indexing key tutorials and other useful scripting resources.
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Commander Jamieson

Joined: 06 Nov 2002 Posts: 1431 on topic Location: Peterborough SA Australia

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Posted: Fri, 11. Jun 04, 23:08 Post subject: |
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For some X2 scripts and informative tutorials there is always The Commander's Space Station on
www.the-commander.com
Are you stuck in the Main Mission of X2 The Threat? No problems, check out the extensive mission walkthrough on the web site to help you to advance further in it.
Cheers
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SteelRush

Joined: 06 Nov 2002 Posts: 540 on topic Location: Florida

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Posted: Fri, 23. Jul 04, 20:08 Post subject: |
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Great resource post!
_________________ MOD - X2: Firelance
Last edited by SteelRush on Thu, 7. Jul 05, 16:35; edited 1 time in total |
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Fri, 10. Sep 04, 18:11 Post subject: |
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How to install downloaded scripts
Open up the folder which holds your x2 install
Thats about it.
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Valkiri
Joined: 15 Sep 2004 Posts: 3 on topic

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Posted: Wed, 8. Dec 04, 15:27 Post subject: help |
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downloaded the files thingy for 3dmax n i cant use it can ne1 help
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frymaster
Joined: 06 Nov 2002 Posts: 2333 on topic Location: Scotland

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Posted: Fri, 10. Dec 04, 01:33 Post subject: |
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the MSCI handbook should get pride of place in this sticky 
_________________ Math problems? Call 0800-[(10x)(13i)^2]-[sin(xy)/2.362x] |
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CBJ EGOSOFT

Joined: 29 Apr 2003 Posts: 32316 on topic

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Posted: Fri, 10. Dec 04, 01:38 Post subject: |
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A very good point! Done.
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Wed, 30. Mar 05, 01:49 Post subject: |
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Can you add my post to the list? 
_________________ 10,000 Lightyears of awesomeness |
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Sat, 2. Apr 05, 07:01 Post subject: |
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New thread - 'Index of gfx modding threads' now linked as opposed to each individual topic.
New topic - 'Index of useful short scripts / tools / utilities' added, please feel free to post resources in the appropriate thread.
Cheers.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Tue, 12. Apr 05, 00:36 Post subject: |
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Can you add New Sectors&New Ships Thread under 'Universe / Map modding'? Thx
_________________ 10,000 Lightyears of awesomeness |
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ShadowTek
Joined: 20 Dec 2003 Posts: 471 on topic Location: behind you...

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Posted: Thu, 19. May 05, 03:52 Post subject: |
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Hi you can add my site to external links if you like
[url=http://www.***/Forum/index.php]***[/url]
_________________ Proud member of the PHPBB Network!
Feel free to upload or download X2 Mods!! |
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Pirate hater
Joined: 02 May 2004 Posts: 1129 on topic

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Posted: Sun, 22. May 05, 19:24 Post subject: |
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Ok I am new to modding I would like to make my self a borg cube to replace the Xenon M2. My question is how easy would this be too do all I done before is make game maps for stuff like dungeon seige.
Also which tutorials would help me the most?
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Sun, 22. May 05, 19:56 Post subject: |
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check out the link under the gfx/meshes/modeling section above. That's the one that should contain all the info you need.
Cheers.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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