Heyo, just some feedback. I am running this and your corperations mod and I am seeing a massive number of ships parked at equipment docks. The docks seem to be well stocked, im not sure why they are there. FWIW, I don't own any sectors, so maybe thats the problem? Theres so many ships there now they have started to park up outside.
I have the following config for FOCW
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<!-- Do you want to activate additional Xenon Miners and Xenon Energy Transport ships? 1 for Yes and 0 for No -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateXenminers" exact="1" />
<!-- Do you want to activate additional Xenon fighters? You can also choose from the following settings. Keep 0 to turn off, Put 1 for light, Put 2 for medium, Put 3 for heavy. This setting may impact performance depending on what setting you choose. -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateXenfighter" exact="1" />
<!-- Do you want to activate additional Xenon Capital ships? You can also choose from the following settings. Keep 0 to turn off, Put 1 for light, Put 2 for medium, Put 3 for heavy. This setting may impact performance depending on what setting you choose. -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateXencapital" exact="0" />
<!-- Do you want to activate additional fighters for all factions? You can also choose from the following settings. Keep 0 to turn off, Put 1 for light, Put 2 for medium, Put 3 for heavy. This setting may impact performance depending on what setting you choose. -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateallfactionsfight" exact="2" />
<!-- Do you want to activate additional Capital ships for all factions? You can also choose from the following settings. Keep 0 to turn off, Put 1 for light, Put 2 for medium, Put 3 for heavy. This setting may impact performance depending on what setting you choose. -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateallfactionscap" exact="0" />
<!-- The following are additional settings for even more ships. These are in addition to the previous settings. This may impact your performance, so please keep in mind your PC system. Do not turn on if your PC can't handle more ships -->
<!-- Turn on additional Xenon Carriers for Defense? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateXencardefend" exact="0" />
<!-- Turn on additional Xenon Carriers for Attack? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateXencarattack" exact="0" />
<!-- Turn on additional Xenon Carriers for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateXencarattackpla" exact="0" />
<!-- Turn on additional Argon Carrier fleet? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateargcar" exact="0" />
<!-- Turn on additional Paranid Carrier fleet? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateparcar" exact="0" />
<!-- Turn on additional Holy Order Carrier fleet? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateholcar" exact="0" />
<!-- Turn on additional Teladi Carrier fleet? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activatetelcar" exact="0" />
<!-- Turn on additional Antigone Defense fleet? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateantcap" exact="0" />
<!-- Turn on additional Hatikvah Defense fleets? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activatehatcap" exact="0" />
<!-- Turn on additional Argon Carriers for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateargcarattackpla" exact="0" />
<!-- Turn on additional Paranid Carriers for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateparcarattackpla" exact="0" />
<!-- Turn on additional Holy Order Carriers for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateholcarattackpla" exact="0" />
<!-- Turn on additional Teladi Carriers for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activatetelcarattackpla" exact="0" />
<!-- Turn on additional Antigone fleets for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activateantattackpla" exact="0" />
<!-- Turn on additional Hatikvah fleets for attacking player owned sectors? 0 for No, 1 for Yes -->
<set_value name="md.FOCW_Config.FOCWSettings.$activatehatattackpla" exact="0" />
And Corps:
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<!-- Change below to configure your gaming experience -->
<!-- Do you want the Corporations to have Security Forces that will attack your owned sector if you are their enemy? These are additional fleets which are not part of their normal security forces. If YES, leave it at 1. If NO, change to 0 -->
<set_value name="md.CORP_Config.CORPSettings.$brjobactivatecorp" exact="1" />
<set_value name="md.CORP_Config.CORPSettings.$Check" exact="0" />
I can inspect the save and try and work out what the ships parked there are doing if you like?