[MOD][Gamestart] Universe at War

The place to discuss scripting and game modifications for X4: Foundations.

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werit
Werit Gaming
Posts: 39
Joined: Mon, 8. Jul 19, 14:45
x4

[MOD][Gamestart] Universe at War

Post by werit » Sat, 4. Jan 20, 16:07

Image

This gamestart has:
- No PHQ
- All research unlocked
- Teladi, Argon, and Paranid factions are at war with each other

How to Install

Unpack UniverseatWar.zip and place the UniverseatWar directory in your extensions folder.

Get from:

https://github.com/weritgaming/UniverseatWar
https://steamcommunity.com/sharedfiles/ ... 1959527578

werit
Werit Gaming
Posts: 39
Joined: Mon, 8. Jul 19, 14:45
x4

Re: [MOD][Gamestart] Universe at War

Post by werit » Sat, 4. Jan 20, 23:09

Fixed an issue with equipment mods.

Warnoise
Posts: 674
Joined: Mon, 7. Mar 16, 23:47

Re: [MOD][Gamestart] Universe at War

Post by Warnoise » Tue, 7. Jan 20, 10:10

Are factions of the same races allied with each other?

Derp
Posts: 72
Joined: Thu, 9. Jul 15, 02:42

Re: [MOD][Gamestart] Universe at War

Post by Derp » Fri, 24. Jan 20, 17:22

In my game the Teladi got curbstomped. There's a dozen stations rebuilding in the Memory of Profit hideyhole, but everything else is gone and the Xenon are still encroaching. I think it boiled down to just too many fronts for them to fight along. I'm also using VRO and the Faction Enhancer mods to up the combat pressure, which I'm sure didn't help.
Warnoise wrote:
Tue, 7. Jan 20, 10:10
Are factions of the same races allied with each other?
Yes. HOP and PAR still enemies.

Rastuasi
Posts: 460
Joined: Mon, 1. Oct 18, 16:28
x4

Re: [MOD][Gamestart] Universe at War

Post by Rastuasi » Sun, 26. Jan 20, 13:26

A little tip, to make this universally compatible, make all names, both file/folder and xml content, lowercase. Linux is case sensitive and when they don't match, they don't load.

Derp
Posts: 72
Joined: Thu, 9. Jul 15, 02:42

Re: [MOD][Gamestart] Universe at War

Post by Derp » Mon, 27. Jan 20, 16:56

Rastuasi wrote:
Sun, 26. Jan 20, 13:26
A little tip, to make this universally compatible, make all names, both file/folder and xml content, lowercase. Linux is case sensitive and when they don't match, they don't load.
...and when the game loads one of your files it always uses lowercase filenames. Your script might request ImportantFile.xml, but what the game will try to load is importantfile.xml. It's a long-running bug that's been with us since X:R.

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