Thanks!, and yes, VRO 1.96 works with 3.0 but is miles away from what 2.0 brings.
VRO 2.0 for 3.0 will go in open beta when 3.0 Beta 5 will be released, so you'll be able to try it on following weekend i hope
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Thanks!, and yes, VRO 1.96 works with 3.0 but is miles away from what 2.0 brings.
And I was going to have a quiet day..... Now it seems like i am going to WAR!
As far as i remember they should be approximately the same, but keep in mind that M now has 2 additional guns - Xenon short-ranged plasma guns, so its firepower has doubled. Do they cause trouble?
Are you playing 2.0 open beta version?Cyclo_Hexanol wrote: ↑Thu, 16. Jan 20, 21:29Having an issue where I can't destroy the turrets on large freighters using the Muon. Not sure if it is the same for other large ships.
It means that you are playing 1.96 version of the mod that is meant for 2.6 version of the game. New weapons are not balanced there and M turrets cannot be destroyed.Cyclo_Hexanol wrote: ↑Thu, 16. Jan 20, 22:52So I did a little more testing. Though I do think the muon is kinda strong (spamming spacebar seems to melt shields really fast but that might just be me) the auto cannons had the same issue. I figured out when I try to target the medium tracking turret mk 1s (said mark 1 in scan but looked like it was missing the white part of the model I saw from the station upgrade options) that I cant actually target them and when I try to manually target them with aim assist off instead of dropping the turret's hull it drops the main hull.
I was able to target a large tracking turret on the same ship and drop its shields and then hull so it might be specific to some turrets.
I have a save where is played the same battle with and without VRO. The battle is like 90 of my ships(with 3 XL ships) vs 100~ of xenon small ships. Without VRO, it was a hard battle but my guys won. With VRO, xenon absolutely murdered my guys. They melted an XL ship (modded carrier) in less than a minute. Maybe the AI effed up again, I will do more tests and see how things go.
What do you with and without vro? Are you using 1.96 mod version?Warnoise wrote: ↑Fri, 17. Jan 20, 01:31
I have a save where is played the same battle with and without VRO. The battle is like 90 of my ships(with 3 XL ships) vs 100~ of xenon small ships. Without VRO, it was a hard battle but my guys won. With VRO, xenon absolutely murdered my guys. They melted an XL ship (modded carrier) in less than a minute. Maybe the AI effed up again, I will do more tests and see how things go.
did pirates scan you as in bother you? faction war mod does that, when they scan you it disables travel drive for a short time
I don't think so and if they did, i didn't notice. And i kept on getting dropped out of travel drive till i left the sector. But it didn't happen since.
All of mentioned bugs are known 3.0 beta problems, nothing to do with mod.phrozen1 wrote: ↑Sat, 18. Jan 20, 01:50I don't think so and if they did, i didn't notice. And i kept on getting dropped out of travel drive till i left the sector. But it didn't happen since.
Faction war mod was not active.
What i also noticed:
1. The captain of the ship i was flying myself kept on saying "awaiting orders" a couple of times.
2. I saw a freighter "stuck" and flickering for a while before it got back to normal (it was near me in the same sector).
Its up to the mod maker to make his ships compatible with VRO, I cant do anything to make it compatible.