[MOD] Apologize for attack

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iforgotmysocks
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[MOD] Apologize for attack

Post by iforgotmysocks » Tue, 24. Dec 19, 19:27

This mod allows the player to apologize for unintended attacks which offers the possibility to defuse unintended combat actions without destroying friendly relations for no reason at all.

More infos on Nexus:
https://www.nexusmods.com/x4foundations/mods/381/

iforgotmysocks
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Re: [MOD] Apologize for attack

Post by iforgotmysocks » Sun, 29. Dec 19, 17:22

Update to v0.2.1 is out, which fixes the option not being available when comming stations directly.

Warnoise
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Re: [MOD] Apologize for attack

Post by Warnoise » Tue, 7. Jan 20, 10:15

You are a god send. This should be a function inside the game.

Skeeter
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Re: [MOD] Apologize for attack

Post by Skeeter » Tue, 7. Jan 20, 14:51

agreed
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linolafett
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Re: [MOD] Apologize for attack

Post by linolafett » Tue, 7. Jan 20, 14:56

Love it, great addition!
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

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Shuulo
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Re: [MOD] Apologize for attack

Post by Shuulo » Tue, 7. Jan 20, 19:16

linolafett wrote:
Tue, 7. Jan 20, 14:56
Love it, great addition!
Maybe add it to vanilla?)) It makes sense!!

iforgotmysocks
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Re: [MOD] Apologize for attack

Post by iforgotmysocks » Wed, 8. Jan 20, 19:48

I wouldn't mind, less mods to worry about. xD

tomchk
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Re: [MOD] Apologize for attack

Post by tomchk » Thu, 9. Jan 20, 22:49

This feature was critically important for me in old Privateer! Awesome that you added it, and I also hope it gets added to vanilla!
Care to see what I've been creating? https://www.youtube.com/user/ytubrute

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Axeface
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Re: [MOD] Apologize for attack

Post by Axeface » Tue, 14. Jan 20, 21:25

Great work! Could something similar work for police scans? What about an option to bribe/pay-off police that scan you to forget what they've seen? (50% chance or something) ;p

Buzz2005
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Re: [MOD] Apologize for attack

Post by Buzz2005 » Tue, 14. Jan 20, 21:44

Axeface wrote:
Tue, 14. Jan 20, 21:25
Great work! Could something similar work for police scans? What about an option to bribe/pay-off police that scan you to forget what they've seen? (50% chance or something) ;p
and a small chance the real police find out he is corrupt and the police ship turn criminal :lol:
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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