Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 65
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
AddTag
https://steamcommunity.com/sharedfiles/ ... 1914261543
https://www.nexusmods.com/x4foundations/mods/347
MultiRename
https://steamcommunity.com/sharedfiles/ ... 1908520094
https://www.nexusmods.com/x4foundations/mods/210
SetFleetNameColor
https://steamcommunity.com/sharedfiles/ ... 1914261191
https://www.nexusmods.com/x4foundations/mods/367
JP_ScriptLibrary
https://steamcommunity.com/sharedfiles/ ... 1914258017
https://www.nexusmods.com/x4foundations/mods/366
Working Beta 3.0.... log clean
https://steamcommunity.com/sharedfiles/ ... 1914261543
https://www.nexusmods.com/x4foundations/mods/347
MultiRename
https://steamcommunity.com/sharedfiles/ ... 1908520094
https://www.nexusmods.com/x4foundations/mods/210
SetFleetNameColor
https://steamcommunity.com/sharedfiles/ ... 1914261191
https://www.nexusmods.com/x4foundations/mods/367
JP_ScriptLibrary
https://steamcommunity.com/sharedfiles/ ... 1914258017
https://www.nexusmods.com/x4foundations/mods/366
Working Beta 3.0.... log clean
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
Updated, thank you - Makes the list not seem so empty for 3.x
Last edited by NZ-Wanderer on Mon, 18. Nov 19, 01:06, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
The mod 'Encounters' is now compatible with 3.00 Beta 1 (373142) - 2019-11-14
https://www.nexusmods.com/x4foundations/mods/271
NOTE : Download version 0.4
https://www.nexusmods.com/x4foundations/mods/271
NOTE : Download version 0.4
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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- Posts: 65
- Joined: Sat, 14. May 16, 22:13
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019
ShowMePlayerStuffDestroyed
https://steamcommunity.com/sharedfiles/ ... 1915659788
https://www.nexusmods.com/x4foundations/mods/232
Beta 3.0.. log clean
https://steamcommunity.com/sharedfiles/ ... 1915659788
https://www.nexusmods.com/x4foundations/mods/232
Beta 3.0.. log clean
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 19th November 2019
Thank you both for the new updates, list updated
Last edited by NZ-Wanderer on Thu, 21. Nov 19, 23:46, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 65
- Joined: Sat, 14. May 16, 22:13
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 19th November 2019
CollectPlaceables
https://steamcommunity.com/sharedfiles/ ... 1916438109
https://www.nexusmods.com/x4foundations/mods/340
TradeOrderExplorer
https://steamcommunity.com/sharedfiles/ ... 1917653350
https://www.nexusmods.com/x4foundations/mods/339
both log clean and Beta 3.0
https://steamcommunity.com/sharedfiles/ ... 1916438109
https://www.nexusmods.com/x4foundations/mods/340
TradeOrderExplorer
https://steamcommunity.com/sharedfiles/ ... 1917653350
https://www.nexusmods.com/x4foundations/mods/339
both log clean and Beta 3.0
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019
Thank you, updated list to latest
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 65
- Joined: Sat, 14. May 16, 22:13
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019
AnotherExplorerV2
https://steamcommunity.com/sharedfiles/ ... 1918488249
https://www.nexusmods.com/x4foundations/mods/363
log clean and BETA 3.0 (2)
my other BETA 3.0 reported mods are working too with BETA 3.0 (2)
https://steamcommunity.com/sharedfiles/ ... 1918488249
https://www.nexusmods.com/x4foundations/mods/363
log clean and BETA 3.0 (2)
my other BETA 3.0 reported mods are working too with BETA 3.0 (2)
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- Posts: 65
- Joined: Sat, 14. May 16, 22:13
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- Posts: 65
- Joined: Sat, 14. May 16, 22:13
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019
Thank you for the new listing plus the updates..
I now not replying each time someone puts on a mod nor when I update as I don't want to clutter up the thread too much, so just check the date as that will tell you if I have updated the list or not
I now not replying each time someone puts on a mod nor when I update as I don't want to clutter up the thread too much, so just check the date as that will tell you if I have updated the list or not
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019
Hard Mode (not a new game start but rather changes things on any start)
https://steamcommunity.com/sharedfiles/ ... 1916216813
Improved Scouts (Scout class has 60km radar)
https://steamcommunity.com/sharedfiles/ ... 1902196111
Guns & More 1.0 (Ship modification)
https://steamcommunity.com/sharedfiles/ ... 1919891402
Nopileos's True Fortune (Gamestart)
https://steamcommunity.com/sharedfiles/ ... 1764915396
Random Xenon Gates (applied on any game start)
https://steamcommunity.com/sharedfiles/ ... 1913303794
Nadia (new Paranid L ship)
https://steamcommunity.com/sharedfiles/ ... 1808894315
Stardust (new Argon XL ship)
https://steamcommunity.com/sharedfiles/ ... 1808897861
PointOf (new Teladi M ship)
https://steamcommunity.com/sharedfiles/ ... 1808897181
So far my log looks pretty clean. I can not see any spamming or unecessary messages. I'm playing all these with beta 2 and I have not encountered a single issue.
https://steamcommunity.com/sharedfiles/ ... 1916216813
Improved Scouts (Scout class has 60km radar)
https://steamcommunity.com/sharedfiles/ ... 1902196111
Guns & More 1.0 (Ship modification)
https://steamcommunity.com/sharedfiles/ ... 1919891402
Nopileos's True Fortune (Gamestart)
https://steamcommunity.com/sharedfiles/ ... 1764915396
Random Xenon Gates (applied on any game start)
https://steamcommunity.com/sharedfiles/ ... 1913303794
Nadia (new Paranid L ship)
https://steamcommunity.com/sharedfiles/ ... 1808894315
Stardust (new Argon XL ship)
https://steamcommunity.com/sharedfiles/ ... 1808897861
PointOf (new Teladi M ship)
https://steamcommunity.com/sharedfiles/ ... 1808897181
So far my log looks pretty clean. I can not see any spamming or unecessary messages. I'm playing all these with beta 2 and I have not encountered a single issue.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019
Thank you for that list, have updated to reflect them
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 17
- Joined: Thu, 21. Feb 19, 19:14
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019
Well I should post here letting people know.
Project X4: An OpenSource mod for X4: Foundations is working great.
GitHub: https://github.com/LiquidSmokeX64/ProjectX4
Nexus: https://www.nexusmods.com/x4foundations/mods/372
Good solid framework for others to even use as a template for bigger creations.
And by the people/person who made Project X DLC (for Fallout 4) so you know it's good bugfree work.
Project X4: An OpenSource mod for X4: Foundations is working great.
GitHub: https://github.com/LiquidSmokeX64/ProjectX4
Nexus: https://www.nexusmods.com/x4foundations/mods/372
Good solid framework for others to even use as a template for bigger creations.
And by the people/person who made Project X DLC (for Fallout 4) so you know it's good bugfree work.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 2nd December 2019
Classical Music mod works with 3.0 beta. It will probably work with the DLC but in its current form there will be no music replacement for any new sectors, until/unless I update it.
Let's Play Poorly! - Suboptimal X4 Playthroughs
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019
Many thanks, list updated...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019
Hi guys,any knoy if they are a Good mod,script that add real wars,skirmishes npc-npc or np-player¿?i want a npc raid vs me or my stations etc
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- Posts: 224
- Joined: Mon, 30. Jul 18, 04:16
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019
Hey there!
Two mods to be added:
Civilian Fleets: trading and mining management solution
viewtopic.php?f=181&t=418144
https://www.nexusmods.com/x4foundations/mods/335
Enable Tradewares: stations accept and include "trading wares" when issuing auto-trade command to subordinates, so player-made trading stations are working meaningfully
https://www.nexusmods.com/x4foundations/mods/336
The PrecisionVector on Nexus is actually me I picked a bad username and realized much later that I couldnt change them...
Two mods to be added:
Civilian Fleets: trading and mining management solution
viewtopic.php?f=181&t=418144
https://www.nexusmods.com/x4foundations/mods/335
Enable Tradewares: stations accept and include "trading wares" when issuing auto-trade command to subordinates, so player-made trading stations are working meaningfully
https://www.nexusmods.com/x4foundations/mods/336
The PrecisionVector on Nexus is actually me I picked a bad username and realized much later that I couldnt change them...
The future awaits.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020
@Vectorial1024 - Welcome to our little list, I have added the mods to the list. - You will find them under the sub-heading that you used on the Nexus. - If you do not think this is the right place for them just let me know where you would like to see them and it will be changed.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020
I guys i know there is no site for my cuestion but need response,I can have a single station with more tan 1 type of ore or gas???thanks