Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019

Post by NZ-Wanderer » Sun, 17. Nov 19, 23:41

Updated, thank you :) - Makes the list not seem so empty for 3.x :D
Last edited by NZ-Wanderer on Mon, 18. Nov 19, 01:06, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Moonrat
Posts: 1353
Joined: Sun, 20. Apr 08, 16:20
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 18th November 2019

Post by Moonrat » Mon, 18. Nov 19, 00:02

The mod 'Encounters' is now compatible with 3.00 Beta 1 (373142) - 2019-11-14

https://www.nexusmods.com/x4foundations/mods/271

NOTE : Download version 0.4
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 19th November 2019

Post by NZ-Wanderer » Mon, 18. Nov 19, 21:47

Thank you both for the new updates, list updated :)
Last edited by NZ-Wanderer on Thu, 21. Nov 19, 23:46, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019

Post by NZ-Wanderer » Thu, 21. Nov 19, 23:47

Thank you, updated list to latest :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
Posts: 65
Joined: Sat, 14. May 16, 22:13
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 22nd November 2019

Post by jan12342203 » Fri, 22. Nov 19, 22:36

AnotherExplorerV2
https://steamcommunity.com/sharedfiles/ ... 1918488249
https://www.nexusmods.com/x4foundations/mods/363
log clean and BETA 3.0 (2)
my other BETA 3.0 reported mods are working too with BETA 3.0 (2)



User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019

Post by NZ-Wanderer » Sun, 24. Nov 19, 22:09

Thank you for the new listing plus the updates.. :)
I now not replying each time someone puts on a mod nor when I update as I don't want to clutter up the thread too much, so just check the date as that will tell you if I have updated the list or not :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Byter
Posts: 28
Joined: Mon, 9. Sep 13, 16:52
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019

Post by Byter » Sat, 30. Nov 19, 18:27

Hard Mode (not a new game start but rather changes things on any start)
https://steamcommunity.com/sharedfiles/ ... 1916216813

Improved Scouts (Scout class has 60km radar)
https://steamcommunity.com/sharedfiles/ ... 1902196111

Guns & More 1.0 (Ship modification)
https://steamcommunity.com/sharedfiles/ ... 1919891402

Nopileos's True Fortune (Gamestart)
https://steamcommunity.com/sharedfiles/ ... 1764915396

Random Xenon Gates (applied on any game start)
https://steamcommunity.com/sharedfiles/ ... 1913303794

Nadia (new Paranid L ship)
https://steamcommunity.com/sharedfiles/ ... 1808894315

Stardust (new Argon XL ship)
https://steamcommunity.com/sharedfiles/ ... 1808897861

PointOf (new Teladi M ship)
https://steamcommunity.com/sharedfiles/ ... 1808897181

So far my log looks pretty clean. I can not see any spamming or unecessary messages. I'm playing all these with beta 2 and I have not encountered a single issue.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019

Post by NZ-Wanderer » Sat, 30. Nov 19, 22:31

Thank you for that list, have updated to reflect them :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

ThatTennoDan
Posts: 17
Joined: Thu, 21. Feb 19, 19:14
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019

Post by ThatTennoDan » Sun, 1. Dec 19, 17:21

Well I should post here letting people know.

Project X4: An OpenSource mod for X4: Foundations is working great.

GitHub: https://github.com/LiquidSmokeX64/ProjectX4
Nexus: https://www.nexusmods.com/x4foundations/mods/372

Good solid framework for others to even use as a template for bigger creations.
And by the people/person who made Project X DLC (for Fallout 4) so you know it's good bugfree work.

kmunoz
Posts: 444
Joined: Sun, 25. Feb 07, 19:59
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 2nd December 2019

Post by kmunoz » Fri, 13. Dec 19, 03:47

Classical Music mod works with 3.0 beta. It will probably work with the DLC but in its current form there will be no music replacement for any new sectors, until/unless I update it.
Let's Play Poorly! - Suboptimal X4 Playthroughs

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019

Post by NZ-Wanderer » Fri, 13. Dec 19, 04:43

Many thanks, list updated... :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

GDI-BOSS
Posts: 579
Joined: Wed, 27. Dec 06, 19:04
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019

Post by GDI-BOSS » Mon, 30. Dec 19, 19:58

Hi guys,any knoy if they are a Good mod,script that add real wars,skirmishes npc-npc or np-player¿?i want a npc raid vs me or my stations etc

Vectorial1024
Posts: 222
Joined: Mon, 30. Jul 18, 04:16
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019

Post by Vectorial1024 » Fri, 10. Jan 20, 18:03

Hey there!

Two mods to be added:

Civilian Fleets: trading and mining management solution
viewtopic.php?f=181&t=418144
https://www.nexusmods.com/x4foundations/mods/335

Enable Tradewares: stations accept and include "trading wares" when issuing auto-trade command to subordinates, so player-made trading stations are working meaningfully
https://www.nexusmods.com/x4foundations/mods/336

The PrecisionVector on Nexus is actually me :roll: I picked a bad username and realized much later that I couldnt change them...
The future awaits.

X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020

Post by NZ-Wanderer » Fri, 10. Jan 20, 23:00

@Vectorial1024 - Welcome to our little list, I have added the mods to the list. - You will find them under the sub-heading that you used on the Nexus. - If you do not think this is the right place for them just let me know where you would like to see them and it will be changed.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

GDI-BOSS
Posts: 579
Joined: Wed, 27. Dec 06, 19:04
x4

Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020

Post by GDI-BOSS » Sun, 19. Jan 20, 23:30

I guys i know there is no site for my cuestion but need response,I can have a single station with more tan 1 type of ore or gas???thanks

Post Reply

Return to “X4: Foundations - Scripts and Modding”