This parameter indicates whether the mod can be safely disabled.
In your case, this is not possible. If you disable the mod, all ships associated with it will be removed from the game. This will lead to errors and problems continuing the game.
And the parameter == 1 will not allow you to load the save file without your mod.
Code: Select all
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[=ERROR=] 0.00 [Mesh::Mesh] could not find a valid meshsource for mesh assets\fx\explosionfx\explosion_l_01_explosion01_smokestreak_01_data\anim_smoke01-lod0.xmf!
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[=ERROR=] 0.00 AssetManager::GetAssetIntern() invalid handle(255:16777215)
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[=ERROR=] 0.00 [Mesh::Mesh] could not find a valid meshsource for mesh assets\fx\explosionfx\explosion_l_01_explosion01_smokestreak_01_data\anim_fire01-lod0.xmf!
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[=ERROR=] 0.00 AssetManager::GetAssetIntern() invalid handle(255:16777215)
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[General] 0.00 ======================================
[=ERROR=] 0.00 [Mesh::Mesh] could not find a valid meshsource for mesh assets\fx\explosionfx\explosion_l_01_explosion02_firestreak_01_data\anim_sparkles-lod0.xmf!
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[=ERROR=] 0.00 AssetManager::GetAssetIntern() invalid handle(255:16777215)
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[=ERROR=] 0.00 [Mesh::Mesh] could not find a valid meshsource for mesh assets\fx\explosionfx\explosion_l_01_explosion02_smokestreak_01_data\fire-lod0.xmf!
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[General] 0.00 ======================================
[=ERROR=] 0.00 AssetManager::GetAssetIntern() invalid handle(255:16777215)
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[General] 0.00 ======================================
[=ERROR=] 0.00 [Mesh::Mesh] could not find a valid meshsource for mesh assets\fx\explosionfx\explosion_l_01_explosion02_smokestreak_01_data\smoke-lod0.xmf!
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[General] 0.00 ======================================
[=ERROR=] 0.00 AssetManager::GetAssetIntern() invalid handle(255:16777215)
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[=ERROR=] 0.00 [Mesh::Mesh] could not find a valid meshsource for mesh assets\fx\explosionfx\explosion_l_01_explosion02_nova_01_data\anim_nova01-lod0.xmf!
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