[MOD] BrummBears ship mods

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L or XL sized transporter for the Crucible Corp
21
13%
XL sized carrier for the Crucible Corp
16
10%
M sized drone carrier for the Crucible Corp
10
6%
M sized transporter for the Crucible Corp
9
6%
X2 Mammoth remake
11
7%
X2 Titan remake
33
21%
Ebon Hawk
21
13%
Cowboy Bebop - The Bebop (Ship)
9
6%
Try a Boron ship!
23
14%
Start with Stations already...
6
4%
 
Total votes: 159

Thecrippler
Posts: 260
Joined: Tue, 8. Jan 19, 16:43

Re: [MOD] BrummBears ship mods

Post by Thecrippler » Tue, 1. Oct 19, 20:28

To be honest the only 2 ships i like is the Crucible Corp Wrath M2 Destroyer atm it has a small bug you can't walk on it but for a AI to command it is a nice to have and the Crucible Corp Tension M6 Troop Transporter i don't see any bugs atm the scale size is perfect compare to the (Curcible Corp Jealousy M6 Corvette (Envy variant Curcible Corp Envy M6 Frigate X2 Argon Centaur remake) i hope in the future after 3.0 he will make a combat ship out off Crucible Corp Tension M6 Troop Transporter and adding more M ships maybe something like this https://sketchfab.com/3d-models/scifi-f ... 58abf988cc :)

Theodore Lionheart
Posts: 1
Joined: Wed, 9. Jan 19, 22:34
x4

Re: [MOD] BrummBears ship mods

Post by Theodore Lionheart » Wed, 2. Oct 19, 05:15

Is that the UNSC Infinity i see in the collection of pictures?

BrummBear02
Posts: 250
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Tue, 15. Oct 19, 12:12

Theodore Lionheart wrote:
Wed, 2. Oct 19, 05:15
Is that the UNSC Infinity i see in the collection of pictures?
Yes. I wanted to base a ship on it since I like the design. Sadly the way the model is made makes it super hard to steal parts of it or make changes to it so I scraped that project. But there is another ship from the halo universe I wanna do, the Spirit of Fire.

On the topic that my ships are undergunned... I balance them based on x4 vanilla. The envy balanced in comparison to the cerberus. It is more agile and faster than the carberus. It has 3 shields and thus is pretty well protected. On the downside it has less firepower than the cerberus. One turret less.The envy is intedet to be some sort of defensive sector patrol ship. I would not call that underpowered. If you want to chainsaw through enemys there is the jealousy. Which is basically a minimal better nemesis with only small differences to agility and speed but one more main gun. And ofc the tension isn't well armed but decently shielded. It's a troop transporter and not an attack ship.

Ofc I made no ship that can do everything, that would be op and basically game breaking. I don't want that for my ships. Also I wanted them to work with rebalance mods like vro. If i stick to vanilla balance there should be no issue here. If you want op player ships I recommend the blazing ship mod of iforgotmysocks. Two very neat ships. A cerberus and nemesis better in every aspect.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

Shazbot01
Posts: 28
Joined: Tue, 13. May 14, 01:29
x3tc

Re: [MOD] BrummBears ship mods

Post by Shazbot01 » Tue, 15. Oct 19, 17:10

Any chance you played a game made by Novalogic called Tachyon? Galspan made some very pretty fighters and capitals, it would be a treat to see any of them in X4!

BrummBear02
Posts: 250
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Tue, 15. Oct 19, 22:08

negative on that one. sorry ^^
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

BrummBear02
Posts: 250
Joined: Fri, 3. Oct 08, 20:43
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Tue, 29. Oct 19, 02:27

Image

just to show im not quitting ^^
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

nickolaiproblem
Posts: 246
Joined: Tue, 6. Nov 18, 00:12
x4

Re: [MOD] BrummBears ship mods

Post by nickolaiproblem » Wed, 30. Oct 19, 00:29

BrummBear02 wrote:
Tue, 29. Oct 19, 02:27
Image

just to show im not quitting ^^
Excellent

ZeroBoogie
Posts: 31
Joined: Tue, 22. Nov 05, 03:44
x4

Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Fri, 1. Nov 19, 00:41

BrummBear02 wrote:
Tue, 29. Oct 19, 02:27
Image

just to show im not quitting ^^
WoW that's so cool, I'm practicing mine, doesn't look anything as close to yours but I'm getting there ;) I love your tutorial guide, so helpful.

Thank you.

Mileniumman

BrummBear02
Posts: 250
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sat, 16. Nov 19, 00:35

it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

LucianDragos
Posts: 28
Joined: Wed, 28. Mar 12, 00:29
x4

Re: [MOD] BrummBears ship mods

Post by LucianDragos » Tue, 19. Nov 19, 06:46

BrummBear02 wrote:
Sat, 16. Nov 19, 00:35
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Pitch black... all custom ships are for me (GTX 980Ti)

draugar77
Posts: 15
Joined: Sun, 2. Dec 18, 07:55
x4

Re: [MOD] BrummBears ship mods

Post by draugar77 » Thu, 28. Nov 19, 15:54

LucianDragos wrote:
Tue, 19. Nov 19, 06:46
BrummBear02 wrote:
Sat, 16. Nov 19, 00:35
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Pitch black... all custom ships are for me (GTX 980Ti)
Literally every X4 ship mod got issues with textures / shaders since Beta 3.0 ~ (RTX 2080) here

LucianDragos
Posts: 28
Joined: Wed, 28. Mar 12, 00:29
x4

Re: [MOD] BrummBears ship mods

Post by LucianDragos » Sun, 8. Dec 19, 09:39

draugar77 wrote:
Thu, 28. Nov 19, 15:54
LucianDragos wrote:
Tue, 19. Nov 19, 06:46
BrummBear02 wrote:
Sat, 16. Nov 19, 00:35
it was brought to my attention that the 3.0 beta causes issues with the textures of modded ships.
I myself have no issues and it seems like the problem is caused by Nvidia cards.
Can we find someone with an AMD card to double check this? Please install

https://www.nexusmods.com/x4foundations/mods/299 and https://www.nexusmods.com/x4foundations/mods/354
and then tell me if my ship and the Red Knight is pitch black or work fine for you.
Pitch black... all custom ships are for me (GTX 980Ti)
Literally every X4 ship mod got issues with textures / shaders since Beta 3.0 ~ (RTX 2080) here
Hey look at that! Is it me or did 3.0 beta 3 fix the issue?

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Shuulo
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Re: [MOD] BrummBears ship mods

Post by Shuulo » Sun, 8. Dec 19, 13:06

Yes, 3.0 fixed the issue with that, so modded ships and other things are fine.

BrummBear02
Posts: 250
Joined: Fri, 3. Oct 08, 20:43
x3ap

Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Sun, 8. Dec 19, 23:03

if someone is interested, this is the actualy state of the Titan

Image
Image
Image
Image
Image
Image
Image
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht

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mr.WHO
Posts: 5146
Joined: Thu, 12. Oct 06, 17:19
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Sun, 5. Jan 20, 18:36

For an X2 ship, it looks suprisingly good.
Looking forward to final version with turrets and docking bays.

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