You are right, the invasions were way to early especially with the faction enhancer mod. I like ORA to be a real pain or a serios foe, but do you think the missile turrets should be weaker at the Eureka Mk1?photomankc wrote: ↑Wed, 10. Jul 19, 17:21I'm sorry, I don't have any 2.2 saves now. I definitely saw that issue with the ships carried into 2.5 and it was not present on ships I built new after that. Sounds like it's not easily reproducible though.
I'd say the invasions were right about the time you indicate, it's just that the Xenon in this game were WAY more aggressive than before tearing up I-Zura and Hewa's Twin within 8 hours of game time and with this lumped onto that it was a bit overwhelming trying to prevent the Teladi from collapsing on me. Destroyers, unless in massive groups, are not very effective against the Eurekas, even an Mk1. Even just getting through the shielding on the engines or the L turrets is incredibly difficult. They are a white-knuckle opponent for a Teranis Mk3 or two. For the few destroyers I had by that point it was just about impossible. I think 24 to 36 hours would be better. I don't think you are going to invade and stomp out Thiea early on so they can start invading later in the game when a casual player may finally have means to pump out more than just destroyers.sco1981 wrote: ↑Sat, 29. Jun 19, 21:32Did they start to invade right after creating a new game? They should wait 15h till the first invasion. Maybe this is too short I will try to include some better code to check the player ingame time and after 36h or something, it should start the invasion.
Eureka 8 mk1 should have 4 missile turrets only, do they have more in your savegame?
I don't think they have more missile turrets than you indicate but the weak shielding on destroyer M turrets and the very few that destroyers posses makes a couple of salvos pretty devastating for them. In-sector I have not worked out a good strategy to take on the Eureka's in an L ship. They constantly roll around and the aiming system for main batteries and turrets can't cope with that at all as well as the shielding on the big weapons and the engines is THICK. This combines to make it hard to even knock out those 4 missile turrets so I'm clobbered by missiles really fast. AI fleet pilots are dead before they can do much to help in sector too. I tried going after it OOS - in numbers I could field. The 6 destroyers were stripped of turrets very quickly and then forced to run before I'd even made a dent in the shields. So at the time they arrived they were effectively invincible to anything I could bring to the fight and the TEL were all but dead. Every destroyer was gone and they were too resource locked to even produce a fighter.
I had to cheat in money to allow me to get a coulple of mk3 Teranis and personally fly one to even have a chance and that was after trying to solve the universal shortages. Then just a few minutes later... out pops another invasion with a couple destroyers and another Mk1 Eureka. It was a bit frustrating.
Dunno how strong the Eureka Mk1 is compared to Taranis Mk1 or Sucellus Mk1. Maybe some more tests in the future are necessary.