[MOD] BrummBears ship mods

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Total votes: 126

ZeroBoogie
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Re: [MOD] BrummBears ship mods

Post by ZeroBoogie » Fri, 3. May 19, 19:13

Mileniumman wrote:
Tue, 23. Apr 19, 07:44
BrummBear02 wrote:
Tue, 23. Apr 19, 02:24
ill look into that. for now just dont use the wrath, its unfinished anyway. since there was barely any feedback ill try to implement that little feedback i got and finish her soon.
Ok uninstalling it right now and I'll wait when it's ready, thanks.
I found out that the Wrath was not the one making my game crashed, it was another mod that as not been updated to the recent game version, well since version 1.5 in fact. So your mod is not the one, I'm going to install it again and give it a try ;)

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Fri, 3. May 19, 20:04

linolafett wrote:
Fri, 3. May 19, 17:39
I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
got it, deleted it.

but arent my ship mods the exactly same? i am using the assets you created in them. the koha is basically a almost full discoverer with only minimal changes, the envy and jealousy use some smaller assets and a full cerberus cockpit,. the tension uses a full paranid M miner cockpit. and all of that is part of the mod file in xmf format. so anyone can make it into blend. sure, the textures are missing but they were also missing in the cockpit mod.

i dont complain but i fear thats my ships are not ok and i cant share them with others anymore because of that. that would really suck since they took me houndreds of hours to make. could you check that or tell me who to ask if they are still ok?

btw the decals of the M sized rocket launchers are wrong in Z offset. u can see that in the converted dae file or in the building menue ingame when u hover over the weapon.

Derp
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Joined: Thu, 9. Jul 15, 02:42

Re: [MOD] BrummBears ship mods

Post by Derp » Fri, 3. May 19, 20:29

linolafett wrote:
Fri, 3. May 19, 17:39
I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
Use it for what, and what would buying the game have to do with it? Any use I can think of that you'd want to crack down on, you'd want to do so regardless of whether there's a purchased copy of the game involved or not.

repatomonor
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Re: [MOD] BrummBears ship mods

Post by repatomonor » Sat, 4. May 19, 22:30

BrummBear02 wrote:
Fri, 3. May 19, 20:04
linolafett wrote:
Fri, 3. May 19, 17:39
I dont know if sharing game data files outside of the game environment is allowed.
Like now people could use the cockpit without ever having bought the game. My gut feeling tells me, that this is not the right thing to do.
got it, deleted it.

but arent my ship mods the exactly same? i am using the assets you created in them. the koha is basically a almost full discoverer with only minimal changes, the envy and jealousy use some smaller assets and a full cerberus cockpit,. the tension uses a full paranid M miner cockpit. and all of that is part of the mod file in xmf format. so anyone can make it into blend. sure, the textures are missing but they were also missing in the cockpit mod.
That's exactly what I had in mind before you've made your reply, but I didn't want to sound stupid in case I guessed the process of modelling wrong.

In my opinion, Egosoft should decide on official guidelines of what is wrong legally regarding vanilla content reuse/-re-release (including porting Rebirth ships, since they only made a vague statement to not to "overdo" it. I mean, what does that even mean? I could only port 5 ships? Or maybe 7? Where is that thin border situated exactly?)
Image

linolafett
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EGOSOFT
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Re: [MOD] BrummBears ship mods

Post by linolafett » Mon, 6. May 19, 09:30

My gut feeling is, that sharing asset files, which are usable outside of our game environment (e.g. .blend files) are not cool.
Compiling assets into new things which can be not be easily opened outside of our games is tolerated (excemptions may still apply- for example grabbing dlc content and making it usable in the base game is not ok).

If you want to share presets, its best to not use any of our art. Create a "simple" blockout cockpit with all the neccesary setup to work in game.
Modders can then replace the geometry with their meshes.
01000100 01101111 00100000 01110011 01110000 01101100 01101001 01110100 00100000 01100101 01100001 01110100 00100000 01100011 01101111 01101111 01101011 01101001 01100101 01110011 00111111

My art stuff

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Mon, 6. May 19, 22:21

fair enough. sadly im not really good at 3d modeling and im not confident in developing a good and as universal usable as possible cockpit that still looks somewhat nice.
if someone wants to take on this task i would appreachiate it.

darkanimist
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Re: [MOD] BrummBears ship mods

Post by darkanimist » Sun, 12. May 19, 05:46

I have downloaded the tension troop transport. My game loads fine but am unable to build the ship. it doesn't show up in the wharf. the blueprint showed up on the rep but even after buying the blueprint i am still unable to build it even at my own wharfs.
Nvm got it to work by installing it manually instead of using vortex from nexus

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 29. May 19, 22:10

another ship is finished. proudly presenting the nostalgia.

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Wed, 29. May 19, 22:15

That really makes me want to see UNSC Infinity in the game :)

boogieman335
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Re: [MOD] BrummBears ship mods

Post by boogieman335 » Thu, 30. May 19, 06:23

Got the new ship! Love it! I have an idea for you on cockpits. Is there a way to make a ship with a tandem set of control seats? Like a forward seat that's like co-pilot/gunner and one behind that slightly above for pilot that give you access to both seats?

repatomonor
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Re: [MOD] BrummBears ship mods

Post by repatomonor » Thu, 30. May 19, 15:46

BrummBear02 wrote:
Wed, 29. May 19, 22:10
another ship is finished. proudly presenting the nostalgia.
You are getting really good at this.
Image

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Tue, 18. Jun 19, 22:41

Any more ships in the work?

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Wed, 19. Jun 19, 01:19

a few. the ebon hawk, the x2 titan, the x2 discoverer, the x2 mammoth (this one will be a proof of concept. want to know how much i can do with the builder ships) some x3 xenon ships and a bunch of others. also im nearly finished with the wrath. but keep in mind i do this for a hobby and basically dont know shit about 3d modelling and programming. so everything takes longer for me.

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mr.WHO
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Re: [MOD] BrummBears ship mods

Post by mr.WHO » Wed, 19. Jun 19, 16:24

Any screenshots, or are they not yet in showroom state?

BrummBear02
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Re: [MOD] BrummBears ship mods

Post by BrummBear02 » Thu, 20. Jun 19, 00:00

they are all in very different states. some i have barely touched and the joy (x2 discoverer) and wrath are almost finished.

but here are some pictures so you know what to expect over the next few months. keep in mind that not every ship will make it. they consume a lot of time so i have to pick a few. i have more than 100 models id like to do but ill never have enouigh time for that ^^

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