Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
Thank you very much for that list, I have updated the original post with the changes
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
-
- Posts: 485
- Joined: Sun, 5. Feb 06, 17:15
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
For 2.0 - Increased Long Range Scanner - Loktide / Nexus
the log file reports that it cannot validate successfully some parts of this MOD because of missing signature files. Other then that, I did not see any errors. This is the only MOD I am using.
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\content.xml.sig'
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
the log file reports that it cannot validate successfully some parts of this MOD because of missing signature files. Other then that, I did not see any errors. This is the only MOD I am using.
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\content.xml.sig'
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
[General] 0.00 ======================================
[=ERROR=] 0.00 File I/O: Could not find file '.\extensions\increasedlongrangescan\libraries\parameters.xml.sig'
[General] 0.00 ======================================
[General] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\increasedlongrangescan\libraries\parameters.xml' (error: 14)
Steam X-Superbox, XR, playing X4
WIndows-10
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060
WIndows-10
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
Thanks for that, I changed Debug for Scanner to green
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
I found an incompatibility with two mods in the list I provided:
Player Owned Ship Production viewtopic.php?f=181&t=403662#p4763132
Mobile Ship Production viewtopic.php?&t=409289#p4802047
The first mod when installed by itself, breaks the "upgrade / repair" screen causing all the buttons to be
missing on that screen.
The second, which requires the first mod actually restores the "upgrade / repair" screen but together
these mods permanently disable the "undock" button, forcing the player to use the keyboard shortcut.
I dug into the source code and it appears the mod author included two files that create the menu
when docked. Since the mod was written for game v1.50 and Egosoft doesn't provide a decent
GUI modding API, these menu files significantly changed in game v2.21. Using a DIFF tool shows
many functions and vairables redefined in the LUA, beyond simply what the mod author added.
Player Owned Ship Production viewtopic.php?f=181&t=403662#p4763132
Mobile Ship Production viewtopic.php?&t=409289#p4802047
The first mod when installed by itself, breaks the "upgrade / repair" screen causing all the buttons to be
missing on that screen.
The second, which requires the first mod actually restores the "upgrade / repair" screen but together
these mods permanently disable the "undock" button, forcing the player to use the keyboard shortcut.
I dug into the source code and it appears the mod author included two files that create the menu
when docked. Since the mod was written for game v1.50 and Egosoft doesn't provide a decent
GUI modding API, these menu files significantly changed in game v2.21. Using a DIFF tool shows
many functions and vairables redefined in the LUA, beyond simply what the mod author added.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
I dropped them both back down to 1.50 list until the mod author looks at them..user1679 wrote: ↑Sun, 5. May 19, 10:08I found an incompatibility with two mods in the list I provided:
Player Owned Ship Production viewtopic.php?f=181&t=403662#p4763132
Mobile Ship Production viewtopic.php?&t=409289#p4802047
The first mod when installed by itself, breaks the "upgrade / repair" screen causing all the buttons to be
missing on that screen.
The second, which requires the first mod actually restores the "upgrade / repair" screen but together
these mods permanently disable the "undock" button, forcing the player to use the keyboard shortcut.
I dug into the source code and it appears the mod author included two files that create the menu
when docked. Since the mod was written for game v1.50 and Egosoft doesn't provide a decent
GUI modding API, these menu files significantly changed in game v2.21. Using a DIFF tool shows
many functions and vairables redefined in the LUA, beyond simply what the mod author added.
Last edited by NZ-Wanderer on Tue, 7. May 19, 02:28, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
Mass Move Marines seems to be working fine with 2.21.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 23rd April 2019
Thank you for that, list updated, also moved the 2 from the last page from 2.0 back to 1.5.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
-
- Posts: 10
- Joined: Mon, 3. Dec 18, 10:28
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 7th May 2019
If this topic still alife,
theese mods works well in 2.50:
Secret Stash
Improved Repair Laser
Mass Move Marines
Increased Long Range Scanner
Paint Jobs for Sale
Fix Illegal Buy
Equipment upgrades without RNG
Buildtime Reduction - Station Modules
Fly-by Lockbox
Fly-by Looting
theese mods works well in 2.50:
Secret Stash
Improved Repair Laser
Mass Move Marines
Increased Long Range Scanner
Paint Jobs for Sale
Fix Illegal Buy
Equipment upgrades without RNG
Buildtime Reduction - Station Modules
Fly-by Lockbox
Fly-by Looting
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.2 - Updated 7th May 2019
Thank you for the list, much appreciated.. - Yes this topic is still alive and will continue to be for as long as it is needed by anyoneShadowman2012 wrote: ↑Mon, 3. Jun 19, 10:12If this topic still alife,
theese mods works well in 2.50:
List updated with your changes...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Hello players,
Posted yesterday "DFun Skills Increasing (DFSI)" on Steam
EN : viewtopic.php?f=181&t=417327
FR : viewtopic.php?f=187&t=417326
Bon jeu à tous !
Posted yesterday "DFun Skills Increasing (DFSI)" on Steam
EN : viewtopic.php?f=181&t=417327
FR : viewtopic.php?f=187&t=417326
Bon jeu à tous !
- JonathanVQP
- Posts: 74
- Joined: Tue, 8. Jan 19, 00:13
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Mods not working with 2.5
2.0/2.2 - Adv Argon Start w/PHQ - BoostHungry / Nexus
2.0 - Argon Headquarter (PHQ) - Starstripe / Nexus
2.2 - CAS - Community Alternate Start - alistair3149 / Nexus
2.0/2.2 - Adv Argon Start w/PHQ - BoostHungry / Nexus
2.0 - Argon Headquarter (PHQ) - Starstripe / Nexus
2.2 - CAS - Community Alternate Start - alistair3149 / Nexus
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Today using
Zfreeqspaintjobs
slancheat
ror = mk1 ai mk1 flags mk3 flags
paintjobsforsale
escape_teleport
emploee_training
ego orange cursor
MRS
These all seem to be working however I am getting crashes about 24 gametime hours in. Not sure why.
Zfreeqspaintjobs
slancheat
ror = mk1 ai mk1 flags mk3 flags
paintjobsforsale
escape_teleport
emploee_training
ego orange cursor
MRS
These all seem to be working however I am getting crashes about 24 gametime hours in. Not sure why.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Crexit - This still looks Ok in 2.5 from a gameplay perspective and looking at the xml changes between 1.5 & 2.5 there's nothing that should get in the way
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
-
- Posts: 122
- Joined: Sun, 16. Dec 18, 13:16
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
If it is allowed to suggest your own mods, my recent submissions are working with 2.5 :
Mules and Warehouses
Still mostly a ware supply and trade script mod, but now can also make player stations trade in any ware, so might be classified under gameplay changes as well.
No debug clutter in that one.
Nopileos' True Fortune
Adds two new gamestarts that drop the PQH in Nopileos (skipping the missions), and modifies the resource variety and density of the Nopileos asteroid field in all gamestarts and even existing saves.
Only a few debug messages on gamestart, logged in their own script debug file.
Player-owned Warehouses with UI Mod
Contains a script to add any tradeware to a player station, and an UI mod to be able to see and edit the prices of buy offers on tradewares in the Logical Overview UI.
Only a few debug messages.
Mules and Warehouses
Still mostly a ware supply and trade script mod, but now can also make player stations trade in any ware, so might be classified under gameplay changes as well.
No debug clutter in that one.
Nopileos' True Fortune
Adds two new gamestarts that drop the PQH in Nopileos (skipping the missions), and modifies the resource variety and density of the Nopileos asteroid field in all gamestarts and even existing saves.
Only a few debug messages on gamestart, logged in their own script debug file.
Player-owned Warehouses with UI Mod
Contains a script to add any tradeware to a player station, and an UI mod to be able to see and edit the prices of buy offers on tradewares in the Logical Overview UI.
Only a few debug messages.
-
- Posts: 22
- Joined: Tue, 9. Apr 19, 15:43
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
viewtopic.php?f=181&t=416200 DragonStarts v2 Adds several new game starts with increasing levels of cheat; PHQ, SETA, better ships, more money, optionally up to having Telport and trade subscriptions.
viewtopic.php?f=181&t=417442 DragonCommands adds default Ship behaviors PatrolRoute, StationSweep, and CargoFerry
Both work well with 2.5 and should not thrash the debuglog.
viewtopic.php?f=181&t=417442 DragonCommands adds default Ship behaviors PatrolRoute, StationSweep, and CargoFerry
Both work well with 2.5 and should not thrash the debuglog.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 26th June 2019
My Apologises for not updating the list, but for some reason egosoft forums did not notify me that I had new posts...
Anyway, list now updated
Anyway, list now updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
Hi, I noticed on the OP that it has "Crexit" only listed as compatible with 2.0, unless someone has experience otherwise I believe it is in fact compatible with all major/minor 2.x versions 2.0/2.2/2.5
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 3rd June 2019
ooppps I missed that, thank you for pointing it out
List now updated to reflect Crexit as 2.0/2.2/2.5
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 27th July 2019
Hi, sorry me again... thanks for the Crexit update on the OP. I've got another one for you developed by me with 2.5 so it's completely up-to-date...
Encounters
Hosted on Nexus with this link https://www.nexusmods.com/x4foundations/mods/333
Encounters
Hosted on Nexus with this link https://www.nexusmods.com/x4foundations/mods/333
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.0 to 2.5 - Updated 30th July 2019
Thank you, list updated with "Encounters" added
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.