Some Early Observations...

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Alan Phipps
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Re: Some Early Observations...

Post by Alan Phipps » Mon, 13. May 19, 18:33

.. use the loot magnet while in position to claim it even if you cannot still see it. BTW, the loot from that well-hidden type of box may be 'special'.
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RainerPrem
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Re: Some Early Observations...

Post by RainerPrem » Tue, 14. May 19, 05:10

Lone_Wolf_3115 wrote:
Mon, 13. May 19, 14:38
I have also run Into, Literally, some other Graphics Anomalies in this game...

Every now and then, I will be Fighting a Capital Ship, and get Too Close, Bump Against It, and Wind up INSIDE The Hull... You Can't Kill it from the Inside, so I have to Re-Load a Saved Game, and come at it again..
You CAN kill a capital ship from within. Without even being shot at. And afterward you can escape from the wreck, since there are always big holes.
Lone_Wolf_3115 wrote:
Mon, 13. May 19, 14:38

Then Today, I found a Lock Box Sitting in the Hollow of an Asteroid, and by maneuvering around, I was able to get my Ship Down Into the hole, and eventually get the Four Locks Shot... Then The Loot Vanished INTO The Stone of the Asteroid, Never to be seen again...
Are you sure that it disappeared and not directly went into your inventory?

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Tue, 14. May 19, 13:25

Alan Phipps wrote:
Mon, 13. May 19, 18:33
.. use the loot magnet while in position to claim it even if you cannot still see it. BTW, the loot from that well-hidden type of box may be 'special'.
Thanks, I forget, What is the Loot Magnet?? Being Special does not help me get to it... I now need a Chain-Saw to cut down the Potted Plant in the Manager's Office to Uncover the Box.. Otherwise, how do I ever Claim it???
RainerPrem wrote:
Tue, 14. May 19, 05:10
Lone_Wolf_3115 wrote:
Mon, 13. May 19, 14:38
I have also run Into, Literally, some other Graphics Anomalies in this game...

Every now and then, I will be Fighting a Capital Ship, and get Too Close, Bump Against It, and Wind up INSIDE The Hull... You Can't Kill it from the Inside, so I have to Re-Load a Saved Game, and come at it again..
You CAN kill a capital ship from within. Without even being shot at. And afterward you can escape from the wreck, since there are always big holes.
Lone_Wolf_3115 wrote:
Mon, 13. May 19, 14:38

Then Today, I found a Lock Box Sitting in the Hollow of an Asteroid, and by maneuvering around, I was able to get my Ship Down Into the hole, and eventually get the Four Locks Shot... Then The Loot Vanished INTO The Stone of the Asteroid, Never to be seen again...
Are you sure that it disappeared and not directly went into your inventory?
I fired my weps for a time before Opting to reload a previous save, and the Shields were Climbing Back up. My shots seemed to be doing nothing??? Will try again if this happens.

I did not see the Pop Up that said what was taken in when the goodies vanished, but I did see that they went Down Into the stone.

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Tue, 14. May 19, 13:27

Now that I finally Figured out How to Use the Radar, I think it would be Nice To ADD That Feature to X4-Foundations...
That would make Finding Lock Boxes in that version Much Simpler...

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Re: Some Early Observations...

Post by RainerPrem » Tue, 14. May 19, 13:30

Lone_Wolf_3115 wrote:
Tue, 14. May 19, 13:27
Now that I finally Figured out How to Use the Radar, I think it would be Nice To ADD That Feature to X4-Foundations...
That would make Finding Lock Boxes in that version Much Simpler...
If you mean the Long Range Scanner (Ping). It's the same as in X:R.

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Tue, 14. May 19, 18:00

Alan Phipps wrote:
Mon, 13. May 19, 18:33
.. use the loot magnet while in position to claim it even if you cannot still see it. BTW, the loot from that well-hidden type of box may be 'special'.
What is the Loot Magnet??

Alan Phipps
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Re: Some Early Observations...

Post by Alan Phipps » Tue, 14. May 19, 21:14

The Container Magnet on the Skunk that you use to collect opened lockbox containers or mineral fragments - its bound key is O by default. Surely you know of it?
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Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Tue, 14. May 19, 22:11

Alan Phipps wrote:
Tue, 14. May 19, 21:14
The Container Magnet on the Skunk that you use to collect opened lockbox containers or mineral fragments - its bound key is O by default. Surely you know of it?
Thanks for the Info... Nope, First time I ever heard of it...
Manual Info, and Tutorials for these X Games are Scant at Best.

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Re: Some Early Observations...

Post by Alan Phipps » Tue, 14. May 19, 22:42

Just have a read through Settings, Controls while in-game. You will see what bound keys there are and their titles along with the tooltips you get when you hover the mouse over them will tell you what they do. It is well worth having a read of them (and maybe making a few notes) before playing.
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Wed, 15. May 19, 22:39

Thanks Alan Phipps I will do that. (I have looked down that list before, but I could have Missed, or Forgotten some.

Had a Great day Today...
I went through The Newly Opened Gate, Did some Exploring, and took some local jobs to raise Rep with the Locals...
Took on for about $180 K to Salvage Drop Box Loot...
Just past that search area, there was A Red Nav Beacon. Caught My attention, so I thought I would go see what was there...
WOW, An Asteroid Field with 20 to 30 Lock Boxes in it as near as I can tell...

I also Finished the Rare Engine, and am now looking for Jump Engine Coolant...

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Re: Some Early Observations...

Post by RainerPrem » Thu, 16. May 19, 05:29

Lone_Wolf_3115 wrote:
Wed, 15. May 19, 22:39
Thanks Alan Phipps I will do that. (I have looked down that list before, but I could have Missed, or Forgotten some.

Had a Great day Today...
I went through The Newly Opened Gate, Did some Exploring, and took some local jobs to raise Rep with the Locals...
Took on for about $180 K to Salvage Drop Box Loot...
Just past that search area, there was A Red Nav Beacon. Caught My attention, so I thought I would go see what was there...
WOW, An Asteroid Field with 20 to 30 Lock Boxes in it as near as I can tell...

I also Finished the Rare Engine, and am now looking for Jump Engine Coolant...
I'm a little puzzled. So you did the whole Plot in Omicron Lyrae and Maelstrom in one day? That is quick!

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Thu, 16. May 19, 12:38

RainerPrem wrote:
Thu, 16. May 19, 05:29
I'm a little puzzled. So you did the whole Plot in Omicron Lyrae and Maelstrom in one day? That is quick!
I started my Game as "Open Play", and I wouldn't have a Clue what the Omicron Lyrae Plot is.

I just Took the Mission to Go Beyond the "Newly Opened Gate". I have not finished The Exploring, probably not even Close. I spent most of the day Yesterday Gathering Lock Boxes, and Made Over $40 Million Credits...

None of the First Four Sections that were on my Map for the last several weeks are Completely Explored yet. Exploration in this is Vastly changed from what is was in X-4 Foundations, No Borders in here.

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Re: Some Early Observations...

Post by RainerPrem » Thu, 16. May 19, 13:28

Lone_Wolf_3115 wrote:
Thu, 16. May 19, 12:38
RainerPrem wrote:
Thu, 16. May 19, 05:29
I'm a little puzzled. So you did the whole Plot in Omicron Lyrae and Maelstrom in one day? That is quick!
I started my Game as "Open Play", and I wouldn't have a Clue what the Omicron Lyrae Plot is.

I just Took the Mission to Go Beyond the "Newly Opened Gate". I have not finished The Exploring, probably not even Close. I spent most of the day Yesterday Gathering Lock Boxes, and Made Over $40 Million Credits...

None of the First Four Sections that were on my Map for the last several weeks are Completely Explored yet. Exploration in this is Vastly changed from what is was in X-4 Foundations, No Borders in here.
I was assuming that you finished the OL plot, because only afterward you get the mission to build the jump drive. I never did the Open Play. So, your "Newly Opened Gate" is one of those leading to Cold Start, Toride of Home Of Light. That explains the meteorite field with the slew of lockboxes. Yes, there are a few of them.

Edit: Maybe it would have been better (as always in the X games) to begin with the standard start, which gives you help for many basic functions of the game.

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Thu, 16. May 19, 15:59

RainerPrem wrote:
Thu, 16. May 19, 13:28
Edit: Maybe it would have been better (as always in the X games) to begin with the standard start, which gives you help for many basic functions of the game.
Ah Ha...
Perhaps that is why I have so many things I don't see, or understand... I just want to Explore, and find many things, rather than be Locked into DO THIS, Then Do That, type of Play... But then I Flounder a bit when starting out...

Like, I still do not have Access to Regular Ship Building, Small, on Occasion, but not often, and have not yet seen a Large Ship Builder. The area I am in now, I have seen 6 or 8 Ship Yards, and none I have been on have Ship Builders on them... Makes it Real Hard to Start Building any Stations.
I also have not figured out How to Change to Another Ship, as I could do Easily in X-4, and X-3, then there is The Repairing of Ships I am Not Flying, My Squad Members... I did that Once By Chance, but have not been able to Repeat that function...

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Re: Some Early Observations...

Post by RainerPrem » Fri, 17. May 19, 08:10

Lone_Wolf_3115 wrote:
Thu, 16. May 19, 15:59
RainerPrem wrote:
Thu, 16. May 19, 13:28
Edit: Maybe it would have been better (as always in the X games) to begin with the standard start, which gives you help for many basic functions of the game.
Ah Ha...
Perhaps that is why I have so many things I don't see, or understand... I just want to Explore, and find many things, rather than be Locked into DO THIS, Then Do That, type of Play... But then I Flounder a bit when starting out...

Like, I still do not have Access to Regular Ship Building, Small, on Occasion, but not often, and have not yet seen a Large Ship Builder. The area I am in now, I have seen 6 or 8 Ship Yards, and none I have been on have Ship Builders on them... Makes it Real Hard to Start Building any Stations.
I also have not figured out How to Change to Another Ship, as I could do Easily in X-4, and X-3, then there is The Repairing of Ships I am Not Flying, My Squad Members... I did that Once By Chance, but have not been able to Repeat that function...
There are two kinds of shipyards. One for S&M, the other for X&LX. ALL of them have ALWAYS appropriate builders/sellers available. The "Civil" shipyards are S&M, the "Capital" are X&LX.

And no, you can't change your ship. In X:R you will live and die with the Skunk. Repairing of other ships is a task of the ship builders/sellers. Note that it takes a loooong time for large ships to dock. But you will get a harsh note, as soon as they're finished.

PS: Look here. Shipyards are yellow.

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Fri, 17. May 19, 12:06

Some seriously Extreme differences between this and X-4, and X-3...

I did get some Up-Grades on my Weps, and now I need to find for Shield, and Engine, ad other parts...

Ok, I took a Mission to CRAFT something Made of Space Fly Eggs, and or Space Flies, but it does not show that on my CRAFT List. I have over 450 Flies, and Over 4,500 Eggs, but no Guidance for what to do to Craft the item I need.
I was thinking I need some sort of Specialist, in Biology or something like that, but not sure, and I have not seen one of those anyway.

Any Suggestions??

Thanks for the Link to the Map.

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Fri, 17. May 19, 16:47

RainerPrem wrote:
Fri, 17. May 19, 08:10
PS: Look here. Shipyards are yellow.
I Got Behind This Map Link, and Found The Thread on Crafting... Thanks For That.

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Re: Some Early Observations...

Post by RainerPrem » Sun, 19. May 19, 11:31

Lone_Wolf_3115 wrote:
Fri, 17. May 19, 12:06

Ok, I took a Mission to CRAFT something Made of Space Fly Eggs, and or Space Flies, but it does not show that on my CRAFT List. I have over 450 Flies, and Over 4,500 Eggs, but no Guidance for what to do to Craft the item I need.
I was thinking I need some sort of Specialist, in Biology or something like that, but not sure, and I have not seen one of those anyway.

Any Suggestions??
Yeah, I had the same problem You need "GENUINE" space fly eggs, not the normal ones. They are allegedly dropped when destroying Nividium asteroids with a mining laser.

I think I had exactly one of them. Other players reported many of them.

Fortunately, you only need them to get the Mk3 particle repeater. I have no idea if that is such an overkill weapon.

cu
Rainer

Lone_Wolf_3115
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Re: Some Early Observations...

Post by Lone_Wolf_3115 » Fri, 24. May 19, 22:00

Thanks for the Info RainerPrem. I do get one now and then through Combat I think... I now have 3 in my Hold. I could have gotten them while flying Past a Mining Operation area I suppose???

The Collision Prevention needs some work...
Today, I Bumped into an XENON ship, that I was fighting, that was just a bit bigger than my Skunk, and I wound up Inside it...
As has been previously posted, Yes, I could kill it from the inside, but then I could not get out of it... I guess it is not Large enough to have a hole big enough to Exit Through??

Then, I passed back through the system where a Base of mine is, as I was headed elsewhere, but there was a swarm of RED Ships around it, so I stopped to clear them out on my way...
I killed all that I could SEE, but my Mini Map showed me there was one more still in the area... I Flew around for a couple of minuets, thinking it might be Behind The base, on the Opposite side from me...
Nope, I finally realized it was INSIDE of one of the Modules of the Station. I Could see Light Flashes from its Weapons Fire, but I could not see it, nor could I shoot it through the station wall.

I guess when the Pilot gets Old Enough To DIE, he will stop his shooting, and the scene will quiet down some...

I know this is Computer Code, which does not exist in solid form, but it would be nice if Solid Objects would Not Pass Through each other.....

Alan Phipps
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Re: Some Early Observations...

Post by Alan Phipps » Fri, 24. May 19, 23:22

On the trapped attacking ship issue, going well away from that zone/sector and then returning later often sees the ship escape (and usually get itself killed) while you are away.
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