[X3TC 1.2.1] - Hub connected to Trans-Orbital Accelerators

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
UnknownObject
Posts: 393
Joined: Fri, 15. Jan 10, 12:05
x4

[X3TC 1.2.1] - Hub connected to Trans-Orbital Accelerators

Post by UnknownObject » Wed, 8. May 19, 15:40

I managed to connect Hub gates to TOAs only in this version.
How can I make use of this? Can I do anything special connecting Hub gates to TOAs, that I can't do connecting Hub gates to other gates?
Мир всем народам на свете.
Нам не нужна
Война!

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
x4

Re: [X3TC 1.2.1] - Hub connected to Trans-Orbital Accelerators

Post by jlehtone » Wed, 8. May 19, 17:43

When you cannot jump to a sector, nor any of its nearby sectors, then getting there (regular flight) takes a long time.
If, however, you can add a Gate "next door", then you can practically jump there.

Overall, that is a tiny difference.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.

User avatar
Red-Spot
Posts: 102
Joined: Wed, 9. Jan 19, 10:22
x3ap

Re: [X3TC 1.2.1] - Hub connected to Trans-Orbital Accelerators

Post by Red-Spot » Thu, 9. May 19, 07:37

jlehtone wrote:
Wed, 8. May 19, 17:43
Overall, that is a tiny difference.
I disagree there. "IF" you feel a need to be in and out of Terran space it may be very useful and could very much help in getting you to max rep with them.
That said, I pump a few UT's into the backwater Terran sectors relatively asap (they tend to slowly creep towards argon space) and it boosts my rep a nice bit as well as properly support their econ.
(^Having a gate there would be nice to kick-start 'Terran-UTs' as well :))
'Ignoramus et ignorabimus'

Post Reply

Return to “X Trilogy Universe”