[MOD UI] Immersive GUI&HUD [TC/AP] V1.3 (18.09.2012)

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Gaizokubanou
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Joined: Sun, 11. Dec 05, 23:48

Post by Gaizokubanou » Sat, 22. Sep 12, 07:50

Huge thanks to juju1111... this mod somehow makes icons both less intrusive yet much more easier to recognize in the usual space backdrop (dark colors).

I wish Egosoft adopted your style for Rebirth!

Somnus
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Joined: Tue, 27. Nov 12, 15:58
x4

Post by Somnus » Sat, 1. Dec 12, 18:53

The download links are no longer valid :(

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juju1111
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Joined: Tue, 10. Jan 12, 08:28

Post by juju1111 » Sat, 1. Dec 12, 19:05

Somnus wrote:The download links are no longer valid :(
Fixed, thanks :)

Somnus
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Joined: Tue, 27. Nov 12, 15:58
x4

Post by Somnus » Sat, 1. Dec 12, 19:53

Thanks!

Pimpace
Posts: 266
Joined: Tue, 1. Jan 13, 15:48
x4

Post by Pimpace » Tue, 1. Jan 13, 17:32

Dude, first method isn't working for me so I've tried to download the second rar.

http://www.gamefront.com/files/22275066 ... SS-1.3.rar

When I click the "Download now" button I've got this error:

Code: Select all

This webpage is not found
No webpage was found for the web address: http://media1.gamefront.com/guploads/201209/17/19/X3-ImmersiveGUI%26HUD-DSS-1.3.rar?b17f4b620c6cf1393ffa644d11eea151ee12995c6f2461e126e601ef5a3f0f0569ff16138594a2f1b165ec34369665246886
bad947e7bbd9031439239dd955707558f7fe1f5f74658b89236316597b7dbae8c135c69b8f555c927e57d74900453a24aa2a5bfe38f0
41039e8ae752e0be7e755451b85ce8
Error 6 (net::ERR_FILE_NOT_FOUND): The file or directory could not be found.
So I wanna to do the DDS method, see if it will work. Can you send me the rar to my e-mail please? (see my profile for my address) Or could you please put this rar (the DDS method one) to any other fileshare site? Because www.gamefront.com is a crap of ****

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juju1111
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Post by juju1111 » Wed, 2. Jan 13, 14:32


Pimpace
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x4

Post by Pimpace » Sat, 5. Jan 13, 07:33

Thank you

dESANT
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Joined: Mon, 2. Jan 06, 00:47
x4

Post by dESANT » Sat, 30. Nov 13, 19:36

Sorry for necroin this thread, but i wanted to check if there is someone who can modify stations icons to work with XRM, there are wrong weapon names on them. The best way is to get rid of them, and i dont know how to do it..

nospammdi
Posts: 27
Joined: Mon, 16. Dec 13, 00:54
x3ap

Post by nospammdi » Fri, 10. Jan 14, 08:15

nice HUD mod, thank you! Can I ask, what Cockpit mod have you been using in the screenshots in the first post of this thread?

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Peanutcat
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Joined: Fri, 8. Jul 11, 23:56
x4

Post by Peanutcat » Sat, 11. Jan 14, 22:50

Any way to lower the glow around everything?
F signature

builder680
Posts: 1315
Joined: Mon, 14. Feb 11, 03:58
x4

Post by builder680 » Mon, 17. Feb 14, 10:04

Ok this mod is sweet. Of course now I have questions :P

1. Can I get rid of the glow?

2. As a poster above mentioned: With XRM, some factories have the wrong icons/names when they're on the screen edge. An example is the Phased Plasma Generator Forge (iirc this is not a vanilla weapon?) in Paranid Prime; it gets a HEPT icon. Does anyone know how to change this, or maybe point me in the right direction? I have no idea how to mod but if I know where to look I'm sure I can move stuff around until I get it right.

Thanks in advance. Again... damn this hud is so much nicer than stock. Though I never realized how much I depended on those boxes around targets to quickly assess what was around me. Hmm...

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Familiar
Posts: 244
Joined: Wed, 5. May 10, 09:26
x3tc

Post by Familiar » Mon, 17. Feb 14, 18:46

builder680 wrote:Ok this mod is sweet. Of course now I have questions :P

1. Can I get rid of the glow?

2. As a poster above mentioned: With XRM, some factories have the wrong icons/names when they're on the screen edge. An example is the Phased Plasma Generator Forge (iirc this is not a vanilla weapon?) in Paranid Prime; it gets a HEPT icon. Does anyone know how to change this, or maybe point me in the right direction? I have no idea how to mod but if I know where to look I'm sure I can move stuff around until I get it right.

Thanks in advance. Again... damn this hud is so much nicer than stock. Though I never realized how much I depended on those boxes around targets to quickly assess what was around me. Hmm...
Regarding 2 - you cannot have right icons names. Doesn't matter XRM or vannila, some factories share same icons.

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daan2002
Posts: 20
Joined: Sun, 29. Jun 14, 07:44
x3ap

Post by daan2002 » Thu, 24. Jul 14, 12:07

love this UI so much better than the original games UI ty :)

khadgarion
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Joined: Tue, 14. Aug 12, 21:40
x3ap

Post by khadgarion » Sat, 27. Dec 14, 18:26

I have started playing x3ap again, and I just re-installed the x plugin manager which loaded up some mods that were in the directory.

Started up my game... and wow, the UI is beautiful! I had completely forgotten about your mod and I am really happy it's installed again. Love it.

Thanks!!

Hariwulf
Posts: 31
Joined: Tue, 13. May 14, 15:23
xr

Post by Hariwulf » Wed, 4. Apr 18, 21:08

I wpuld SO love a LUV version! :)
Hariwulf

AyleidRuin
Posts: 1
Joined: Fri, 23. Feb 18, 05:54
x3ap

Re: [MOD UI] Immersive GUI&HUD [TC/AP] V1.3 (18.09.2012)

Post by AyleidRuin » Thu, 31. Jan 19, 11:52

Still, my Favorite :D Thank you, JuJu1111 8)

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