Update 0.3 is out! Have fun.
- Added Experience gain for the crew of your venture ships (Depending on difficulty from about 1 star up to about 3 stars (half for secondary skills) per venture they survive)
- The venture menu is now accessable via any station manager beloging to the player (Venture Dock or HQ no longer required)
- Increased gain of mod components needed to build modifications (those were a bit rare before)
- Adjusted the equipment of found ships to fit the reward level of the mission (previsouly almost every combat ship was maxed and filled up with torpedos)
- Using ships beloging to a wrong ship class or type now reduces the success chance of the venture by 20%
- Selling ships while they are on a venture now leads to the venture being canceled
- Duplicate looted items appear orderly stacked now
- The mission base difficulty can now be adjusted by the player in the ventureconfiguration.xml file in the md folder
- Venture flagships are now being given the 'wait' command to avoid them trying to get back to their previous location... which they can't
- Cleanup of debug code