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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Alex Vanderbilt
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Post by Alex Vanderbilt » Tue, 7. Jul 09, 18:45

Small question; Can I just have one layout for all of my ships?
I've experienced that I cannot change the laser layout on my Hyperion, when I've set a layout for my tiger and viceversa, I cannot change the Tiger's layout when I've set up a layout for my Hyp?

If possible, could you change this?

AV

drugfreeboy
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Post by drugfreeboy » Fri, 28. Aug 09, 06:57

I'm interested in using something to change my main guns, but I don't want it to conflict with MARs on the turrets. Will this conflict with Mars?

virgil64
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Post by virgil64 » Sun, 17. Jan 10, 07:09

Hi there,

I'd like to echo the question of the previous post, does this conflict with MARS turret script. If the answer is yes, would the last version released for main guns only be usable in this case, (I'm really most interested in the main gun setups) and finally just out of curiosity, do you have the four config options available for each weapon set? This sounds just what the doctor ordered, if there are no conflicts I would love to include this script in my game, thank you :)

DaveyP
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Post by DaveyP » Sun, 16. May 10, 19:42

Even if it did change the guns in the turrets, it's a once only hit. MARS would just change the turrets weapons right back to whatever it decided they should be.

ilricca
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Post by ilricca » Mon, 3. Jan 11, 11:46

Hi Tatakau, I was wonder: what about a script to switch (to and) from the standard fire mode to a fire-linked one?
Even if it is truly nice to see all my point singularities hit the target simultaneously, it is rather frustrating to see them miss the intended target simultaneously...
(For balancing purpose this mod can be restricted to some weapons, like those with slow fire rate and/or slow shells...)

Thanks!

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Khaakbuster
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Post by Khaakbuster » Fri, 7. Jan 11, 15:43

Even though this is a nice script I had to switch to Orkas "Switch Turret Laser" script from X3:Reunion and converted it to X3:TC.

It does support the same 3 config slots, includes guns and turrets but it can save/load the configurations for all player ships not just one global configuration. As I have seen that you have this on your todo list you might want to take a look at "plugin.orka.save.laser.config.xml". There you can see how Orka used local ship variables to store the information.

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hipperion
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Post by hipperion » Sun, 12. Feb 12, 18:36

Script only remebers 8 weapon slots ... :( I have got 10 :)

MassiveAttack
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Post by MassiveAttack » Mon, 5. Mar 12, 15:30

hipperion
PostPosted: Sun, 12. Feb 12, 19:36 Post subject:
Script only remebers 8 weapon slots ... Sad I have got 10 Smile
I am using a modified Ancient Aurora shes got 16 slots in 4 turrets and 8 slots in 2.

Anyway this script cuts down a lot of swapping so thanks :wink:

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bluenog143
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Post by bluenog143 » Fri, 16. Mar 12, 16:11

This will come in handy for my agamemnon! :D
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.

Hammerit
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Post by Hammerit » Sun, 3. Jun 12, 15:49

DL link's are not working. Seems like the Filefront Link has expired and the private server is offline :(.
Reading this point earned you +10 notoriety.

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DrBullwinkle
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Post by DrBullwinkle » Sun, 3. Jun 12, 17:15

I have never been able to find a link for Weapon Quickswap, either.

Fortunately, Weapon Select Extension works. It also has some improvements, as well.

SpongeBobSpacepants
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Post by SpongeBobSpacepants » Mon, 22. Oct 12, 01:38

Why cant i seem to be able to set `which` lasers i want in the turrets. I get how to use the hotkeys but havnt got a clue as to how to actualy set my lasers.... ;(

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DrBullwinkle
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Post by DrBullwinkle » Mon, 22. Oct 12, 02:56

Depending on where you are, it is usually "y" (for "mY ship") then "g" (for "Guns").

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SS_T
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Post by SS_T » Mon, 13. Oct 14, 13:18

Working dl link:
[ external image ]
Last edited by SS_T on Thu, 26. Nov 15, 17:53, edited 1 time in total.
New XDownloads: http://xdownloads.co.uk

WarChicken
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Post by WarChicken » Mon, 25. May 15, 13:47

SS_T wrote:Working dl link:
[ external image ]
Thanks SS_T.
Whle I value the X3 Download Database, I'm too dumb to find anything in there.

tatakau
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Post by tatakau » Sat, 14. Jul 18, 06:18

deleted
Last edited by tatakau on Wed, 12. Jun 19, 11:17, edited 1 time in total.

DarkMasterW
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Re:

Post by DarkMasterW » Sun, 9. Dec 18, 20:37

Legionnaire wrote:
Fri, 12. Dec 08, 06:48
Ok, I'm afraid to say i am having a problem with this, i can't find the hotkeys to to enable me to set and access groups, any ideas? :?

Legionnaire
I had same problem. It's a bug if you dont have plugin manager.
File plugin.tatakau.wqs.hotkey.on.xml is invalid. If you open that in script editor and try to save, you take error. It dont have "if" for check on installed plugin manager, but it have one more "end", then it needed.
As i understand skipped "if does script exist: 'plugin.hotkeymanager.remove'", but i dont check that, i just delete block for check and use plugin.

tatakau, script have one more problem. If i swap to group 1 and push hotkey again, script try to swap weapon again, but it dont needed. Because it try to swap, weapon dont fire in that time. I reduce wait in swap, but it no good decision. It must check weapons and dont swap slots if it have right weapon.

// Google drive have problems. Just attach to forum. It really better.

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