I've upped the fire rate, removed the burst modes and increased range off almost all weapons (including missiles) while reducing their damage to maintain some balance.
Now also adds three new weapons for the destroyer, beams for argon, railgun for paranid and charge weapon for teladi.
Uses XML patching so should be compatible with any other mod.
- Balancing based on feedback
- Missile barrages (multiple launches per trigger pull)
- Shard weapons
- Adding new weapons to m, s and turrets.
- Fixing fx for teladi L charge weapon (uses m fx).
Some eye candy: