CBJ wrote: ↑Wed, 10. Oct 18, 19:24
You are making far more of this paint mod thing than is necessary. The incentive to pre-order, if you want one, is the discount. The paint mod is just a little bonus; a badge of honour if you like.
As for what it is, I have answered as fully as I can. I'm not going to disclose feature details that haven't been formally announced yet just to secure your pre-order! And obviously you won't get this particular paint mod with the game if you don't pre-order, otherwise it wouldn't be "exclusive" as described in the blurb. The paint mod
feature is of course part of the game for everyone, however.
The discount was about $5 USD off the normal CE price. Not much to crow about. I bought it because it also included the upcoming expansions. I bought the CE (the first time I have ever done so) to support this company. I just wish they'd be a bit more forthcoming.
How is telling the map size or sector count a spoiler? The developer of Kenshi said for years, the map was over 700km squared. Ok, that's fine. I don't remember them saying how many areas Rebirth had, and look how that turned out. All I want is clarity, and the Q&A to be updated. It's from last year, and things may have changed. For a developer to obscure things, especially when their last release was so controversial, sends up red flags for a lot of people. I think it would generate a lot more business if they were more candid.
I cite again, the example of Spacebase DF-9. I backed it because the premise was interesting: a space game styled after Dwarf Fortress. Some time later, the devs abandoned it, and cited a very weak reason. They then had the gall to start a Kickstarter campaign to make Psychonauts 2. The community had a mixed reaction of laughing at them, and insulting them.
Yet another example is that of Star Citizen. It's been slowly grinding for 6 years now. People want a space game, but they're getting sick of waiting. Elite: Dangerous seems to be in decline, now is the perfect time to openly advertise. Don't make the mistakes of others devs and say SOON (TM). Openly talk about your product, show confidence in it. When people see your are confident in your product, they are more likely to buy it.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.