EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[MOD] [AP] LxXRM - Lucike XRM Resurrection Modding Package
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5
View previous topic :: View next topic
Author Message
hargn



MEDALMEDAL

Joined: 12 Dec 2010
Posts: 132 on topic

Thank you for registering your game
PostPosted: Sat, 8. Sep 18, 13:01    Post subject: Reply with quote Print

Hi,

Yet another issue with LxXRM I want to report here (even I get no answer to my questions Oops)

It's with Resurrection, I believe : I do not have any texture for the galaxy box in Omicron Lyrare, Circle of Labour and Heretics End. I haven't visited the Sol System Sectors yet, so I hope that the background textures will be there.

Any LxXRM or Resurrection user did report this issue?

Back to top
View user's profile Send private message
Cormyr





Joined: 21 Apr 2011
Posts: 152 on topic
Location: Aladnas Hügel
Thank you for registering your game
PostPosted: Sat, 8. Sep 18, 19:36    Post subject: Reply with quote Print

I didn't play LU that much but as far as I remember, the ships of the Omnicron Virus were pretty powerful. Are they rebalanced to better work in conjunction with most of the ships introduced by XRM?

Back to top
View user's profile Send private message
arbarbonif





Joined: 13 Sep 2017



PostPosted: Mon, 10. Sep 18, 18:50    Post subject: Reply with quote Print

The M6 Unknown Object can't actually fire its weapons under player control. Neither "attack target" nor manually pulling the trigger make anything happen. I didn't try commanding attack when I'm not in the ship, but own it. I've got 8 laserbeam tower cannons installed, but no go.

I want to fly my ridiculously overpowered ship of doom...

Back to top
View user's profile Send private message
arbarbonif





Joined: 13 Sep 2017



PostPosted: Mon, 10. Sep 18, 18:55    Post subject: Reply with quote Print

Greyfoot wrote:
Any chance to setting the jumpdrive`s size to at least L or M? A bit tedious not having it on M3 class ships. Sad


That is a classic XRM thing. The salvage command suite gives "buddy jump" which lets you jump non-jump capable ships that are next to a ship with a jump drive and e-cells.

Back to top
View user's profile Send private message
SirNukes





Joined: 31 Mar 2007
Posts: 218 on topic

Thank you for registering your game
PostPosted: Mon, 10. Sep 18, 19:16    Post subject: Reply with quote Print

arbarbonif wrote:
The M6 Unknown Object can't actually fire its weapons under player control.

Aren't the lasers on that ship all turret mounted?

Back to top
View user's profile Send private message
arbarbonif





Joined: 13 Sep 2017



PostPosted: Tue, 11. Sep 18, 16:41    Post subject: Reply with quote Print

SirNukes wrote:
arbarbonif wrote:
The M6 Unknown Object can't actually fire its weapons under player control.

Aren't the lasers on that ship all turret mounted?

I believe it is 8 front guns and 2 in a back turret. I'll have to check when I get home and see if I was that dumb...

Yep, I was exactly that dumb. Good to know.

Back to top
View user's profile Send private message
dispostableatheist





Joined: 23 Jan 2011



PostPosted: Wed, 12. Sep 18, 03:23    Post subject: Reply with quote Print

Any ship and station mods that work with this mod? Can never have enough ships and stations Razz.

Btw. which HQ has the biggest storage??

What's the travel drive supposed to do? I enable it and it says something about coonventional turbo yada yada, and then nothing.

Back to top
View user's profile Send private message
Ed86





Joined: 07 Apr 2016
Posts: 17 on topic

Thank you for registering your game
PostPosted: Thu, 13. Sep 18, 11:42    Post subject: Reply with quote Print

i think
Marine Repairs and Training needs fixing
if you choose to add more hull hitpoints to ships during install repair costs skyrocket
so
<t id="304">8</t> <!-- Repair cost per hull point. Default = 8. This is a different formula than shipyard; full repairs average 10-40% of new ship cost. -->

<t id="308">1400000</t> <!-- Hugeship Hull Definition. Number of hull points which define "Hugeship" for cost calculation. Default = 1,400,000. -->

for mid settings
304 should be reduced to 2 or 3
308 should be increased to at least 6m, probably better at 10m

that script should be tied to hitpoints install step

Back to top
View user's profile Send private message
dispostableatheist





Joined: 23 Jan 2011



PostPosted: Fri, 14. Sep 18, 14:20    Post subject: Reply with quote Print

Any way to make Travel Drive AND Jumpdrive work together, it's either or.

Also why are TandiTech TS just sitting around doing nothing andletting me kill them?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 20. Sep 18, 06:50

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.12697 seconds, sql queries = 23