X-Tension modding tools and mods + some questions
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X-Tension modding tools and mods + some questions
I have found some tools for editing X-Tension. They're in russian, but they're intuitive and easy to use.
X-Tension 2.2 modding tool (version 3.5).
https://www24.zippyshare.com/v/fIkM5Ycf/file.html
X-Tension 2.1 modding tool (version 4.8. Has a save file editor).
https://www24.zippyshare.com/v/Jv9Hmr5T/file.html
Data file unpacker (you don't need it to use the above modding tools).
https://www24.zippyshare.com/v/r4MxSk82/file.html
If anyone has any modding tools or any mods for X-Tension, please contribute. I have searched around, but for the few savegame mods and tools I've found, the links were mostly dead.
I would very much like to see a mod that makes the game much more challenging and perhaps more realistic. Anyone is welcome to post their mod suggestions here as well.
X-Tension 2.2 modding tool (version 3.5).
https://www24.zippyshare.com/v/fIkM5Ycf/file.html
X-Tension 2.1 modding tool (version 4.8. Has a save file editor).
https://www24.zippyshare.com/v/Jv9Hmr5T/file.html
Data file unpacker (you don't need it to use the above modding tools).
https://www24.zippyshare.com/v/r4MxSk82/file.html
If anyone has any modding tools or any mods for X-Tension, please contribute. I have searched around, but for the few savegame mods and tools I've found, the links were mostly dead.
I would very much like to see a mod that makes the game much more challenging and perhaps more realistic. Anyone is welcome to post their mod suggestions here as well.
Last edited by DEADmetal on Thu, 6. Sep 18, 00:32, edited 6 times in total.
"Your cargohold now contains - ASTEROID"
X-Tension modding questions
Using the editor tool, I'm setting the game to be somewhat more realistic and also somewhat more challenging. I want to speed up all the energy weapon pulses / particles (by a factor of 4 or 2), and perhaps speed up all the rockets as well. It would make the weapons more believable and more effective against fast fighters. It would also increase weapon range considerably.
I have a few questions and the first one is - does the algorithm determining at what range AI should engage and how should they aim (how far ahead the target) includes weapon parameter variables, or is it just a different preset for every weapon which doesn't change when changing weapon stats? I mean if the result is determined by a calculation that includes variables of weapon stats, then AI would automatically adjust to the new weapon stats and use them at further ranges, and retain their firing accuracy. If however, it's based on preset values, then any such weapon changes would break the game, by hindering AI firing accuracy and by not letting them use the advantage of increased effective weapon range.
Second question - how can I delete some upgrades from the game? Namely, jump drive, boost extension and strafe engines. I can only change their prices to make them effectively inaccessible via market - only initially though, because there is a price factor limit - but that leaves a possibility of getting them through capturing ships.
Third question - is there a widescreen fix for X-Tension? Cockpit view is zoomed in when using a widescreen resolution. If there isn't one, does anyone know how to make one? I have found one by a russian author. It involves unpacking data archives, but it didn't work for me.
That's it for now. Hopefully there are some people out there who are driven by nostalgia to play X-Tension, who like modding, and who visit these forums.
I have a few questions and the first one is - does the algorithm determining at what range AI should engage and how should they aim (how far ahead the target) includes weapon parameter variables, or is it just a different preset for every weapon which doesn't change when changing weapon stats? I mean if the result is determined by a calculation that includes variables of weapon stats, then AI would automatically adjust to the new weapon stats and use them at further ranges, and retain their firing accuracy. If however, it's based on preset values, then any such weapon changes would break the game, by hindering AI firing accuracy and by not letting them use the advantage of increased effective weapon range.
Second question - how can I delete some upgrades from the game? Namely, jump drive, boost extension and strafe engines. I can only change their prices to make them effectively inaccessible via market - only initially though, because there is a price factor limit - but that leaves a possibility of getting them through capturing ships.
Third question - is there a widescreen fix for X-Tension? Cockpit view is zoomed in when using a widescreen resolution. If there isn't one, does anyone know how to make one? I have found one by a russian author. It involves unpacking data archives, but it didn't work for me.
That's it for now. Hopefully there are some people out there who are driven by nostalgia to play X-Tension, who like modding, and who visit these forums.
Last edited by DEADmetal on Thu, 6. Sep 18, 00:20, edited 12 times in total.
"Your cargohold now contains - ASTEROID"
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- Moderator (English)
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Merged the threads to keep the X-T modding discussion in one current thread.
BTW, typing 'X-Tension' and 'modding' into this search tool may help you find some further useful information.
BTW, typing 'X-Tension' and 'modding' into this search tool may help you find some further useful information.
A dog has a master; a cat has domestic staff.
Re: X-Tension modding tools and mods + some questions
These programs here also are:DEADmetal wrote:tools for editing X-Tension
viewtopic.php?f=2&t=394034&p=4712347#p4712347
Links removed - Xenon_Slayer
You will excuse me inexact machine translation.
Good luck!
Last edited by Kwon on Thu, 25. Oct 18, 14:04, edited 1 time in total.
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- EGOSOFT
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- ubuntufreakdragon
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doesn't remove patch 2.2 the protection anyway?
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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- EGOSOFT
- Posts: 13093
- Joined: Sat, 9. Nov 02, 11:45