[MOD] [AP] LxXRM 3.1 - Lucike XRM Resurrection Modding Package [updated 06.10.2019]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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michtoen
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Post by michtoen » Mon, 16. Jul 18, 17:53

hargn wrote:Hello,

I think I'll try your package, it premises some awesome stuff (LU's scripts + XRM :roll: )

I've a question for the installation : do we need to install the AP Bonus Material from Egosoft first?
I didn't see anything about this in the OP.
No, do NOT install the bonus stuff, LxXRM comes already with fixed ones, some are critical fixes.

I did not included all scripts of the bonus packages, mainly because there are alternatives already installed, but all important ones are in as a newer version. In fact, half of them are from Lucike, which we included with 5 years newer versions for all.

One i did not installed is theHephaistos Corp. I found that not needed for this setup, but you can easily install it by hand on top of the install, using the plugin manager, thx to the open design.

https://forum.egosoft.com/viewtopic.php?t=311443

Even that is a newer version as in the bonus packages and should be installed in any case like other updates.

To do that without installing the bonus packages is more safe anyway.

jakubpolo
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x3ap

Post by jakubpolo » Mon, 16. Jul 18, 19:57

I'd love to try it but this installation is beyond my skills :(

michtoen
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Post by michtoen » Mon, 16. Jul 18, 20:36

jakubpolo wrote:I'd love to try it but this installation is beyond my skills :(
Hm, it should not...

Whats the problem?
I can go through it step by step, i have to write an easy guide anyway.

jakubpolo
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Post by jakubpolo » Mon, 16. Jul 18, 21:48

I have installed X3 TC and X3 AP via steam with both bonus packs installed. What do I do next? :-D

I need to somehow remove those packs? And copy it all to new dir and use that thing that makes if playable without steam?

michtoen
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Post by michtoen » Mon, 16. Jul 18, 23:16

jakubpolo wrote:I have installed X3 TC and X3 AP via steam with both bonus packs installed. What do I do next? :-D

I need to somehow remove those packs? And copy it all to new dir and use that thing that makes if playable without steam?
Ok, no problem.

In fact, you can do it just more simple.

Yes, do not install the bonus stuff. Remove the check mark in steam for ALL bonus stuff.

Just install it again - but this time just AP. TC will be installed in that way too, but you do not need to do it explizit. In fact, AP use the media and objects of TC but no script or something. So, no need to look then back to TC.

So, do this:

- install it new, just AP, no bonus stuff (it is already in LxXRM, promised)

- go where you steam directory is and find ...\Steam\!SteamApps\common\x3 terran conflict

(don't get fooled by the name, AP is inside there too!)

- copy the directory x3 terran conflict to C or D or whatever. "C:/x3 terran conflict" is just fine

- download the non steam X3AP.exe on this website:
https://www.egosoft.com/download/x3ap/bonus_en.php

- copy it over the X3AP.exe in your "C:/x3 terran conflict"

- copy it AGAIN to "C:/x3 terran conflict" but name it this time X3AP_n.exe

(so you have 2 exe in - thats just a safety marker to avoid people install to steam, sorry for that but safety first).

X3 AP installation - DONE!

Now follow the guide on page 1:
https://forum.egosoft.com/viewtopic.php ... 24#4717924

Start with 1c - installation of the X Plugin Manager (thats something you do for every X3 modding if you are sane or not on a mega mod).

The PManager must be pointed to top your X3 copy. He will ask you or you have to point it by yourself by starting it and use the drop down menu Settings->Add Directory. Point it to your copy, in our example "C:/x3 terran conflict".

Enable it like described in the link above and then just follow the guide in my second post on the first page. That means you change the check marker in Settings/Mode from "vanilla" to "modfied" and say yes when the PManager ask you to install the default scripts.

If you have used "C:/x3 terran conflict", you must be set the _X3AP_PATH_.bat line to

set X3AP_PATH=C:/x3 terran conflict

(notice there are NO "").

DONE with all settings, now you have just download the big mods, throw them to LxXRM/_DOWNLOAD and hit the bat files in order as described.

Then it will install itself just by answering some questions and you can remove and reinstall different setups again and again. No copy by hand or such needed.

jakubpolo
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Post by jakubpolo » Tue, 17. Jul 18, 09:23

Sorry, I am probably slower. I just did what you said, installed Plugin Manager, found D:/x3 terran conflict/addon [X3 Albion Prelude](Language: English) and do not know what to do next.
What does it mean :
If you have used "C:/x3 terran conflict", you must be set the _X3AP_PATH_.bat line to
set X3AP_PATH=C:/x3 terran conflict
(notice there are NO "").

what do I have to set this path? Or first I have to do that "LxXRM"? By that you mean download xXRM10.zip?
I know this is propably easy to do, but I feel confused a little, that is why I want to be sure. Do you have a facebook or something maybe where I could ask you more frequently? Of course if you have time and will for that.

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hargn
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Post by hargn » Tue, 17. Jul 18, 10:03

Sorry, I am probably slower. I just did what you said, installed Plugin Manager, found D:/x3 terran conflict/addon [X3 Albion Prelude](Language: English) and do not know what to do next.
What does it mean :
If you have used "C:/x3 terran conflict", you must be set the _X3AP_PATH_.bat line to
set X3AP_PATH=C:/x3 terran conflict
(notice there are NO "").

what do I have to set this path? Or first I have to do that "LxXRM"? By that you mean download xXRM10.zip?
I know this is propably easy to do, but I feel confused a little, that is why I want to be sure. Do you have a facebook or something maybe where I could ask you more frequently? Of course if you have time and will for that.
I assume that you have enabled the "Modified" flag for your X3 installation (in the Settings menu of Plugin Manager).
But you better should use an installation path that doesn't contains space in it, it may break the install scripts (rename your directory 'C:/x3 terran conflict' to 'C:/X3TC' eg.)

Once it's done, then download the xXRM10.zip and extract it somewhere (here again, no space to directory path), please read carefully the second post of the thread for the instructions : you have to download the XRM and Resurection files and put it to the _DOWNLOADS folder.

Then, edit the _X3AP_PATH_.bat file : it's here you will find the line (7th line) where is set the variable X3AP_PATH. This variable tells to the scripts where is your target X3 directory, so where they have to install all the mods.
So, in your case, you have to change the line to have :
set X3AP_PATH=C:/x3 terran conflict
or, if you've renamed your folder as I told you :
set X3AP_PATH=C:/X3AP

From there, you have to execute the install scripts 01_SETUP_.bat, 02_UNPACK_.bat and 03-INSTALL_.bat in this order
Follow the instructions of the scripts (and again from the second post of this thread).
Last, you have to launch the Plugin Manager again, click Ok and exit before to launch X3AP.

@michtoen > I've installed LxXRM last night, all seem to work as intended so I'll enjoy the full X3TCAP plots with a XRM scale and the LU's performance !!!!
Thank you very much for your package.

I expect to encounter all XRM and LU ships. Does your package embedded all of them?

will_990
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Post by will_990 » Tue, 17. Jul 18, 10:07

Hi and many thanks for your work, michtoen. :-)

I've installed it according to your guide (PC, Win10) and (naturally) it seems to work... :-) ...at least the game doesn't crash, during the first game start however, the loading screen froze.

Some questions, please:
- There's a sub-folder _tmp_LXRM_BACKUP (appr. 709MB) remaining, WAD?
- The main sub-folder addon has appr. 2.55GB, WAD?
- There's no sub-folder X3_optimizer or something like that? Can I somehow see if your optimizations work?
- I don't have to start X3-AP via the X-Universe GameLauncher (doesn't work as it always wants to start the Steam exe), I can start it directly via the x3ap.exe (non-Steam), correct?


Btw: My original folder name too had been "x3 terran conflict", in order to facilitate the installation I changed it to "X3AP" since you need a separate folder (out of Steam) anyway...

michtoen
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Post by michtoen » Tue, 17. Jul 18, 11:54

jakubpolo wrote:Sorry, I am probably slower. I just did what you said, installed Plugin Manager, found D:/x3 terran conflict/addon [X3 Albion Prelude](Language: English) and do not know what to do next.
What does it mean :
If you have used "C:/x3 terran conflict", you must be set the _X3AP_PATH_.bat line to
set X3AP_PATH=C:/x3 terran conflict
(notice there are NO "").

what do I have to set this path? Or first I have to do that "LxXRM"? By that you mean download xXRM10.zip?
I know this is propably easy to do, but I feel confused a little, that is why I want to be sure. Do you have a facebook or something maybe where I could ask you more frequently? Of course if you have time and will for that.
Yeah, that line is about LxXRM - if you are there all is fine.

Just download it, unzip it and you will see a _X3AP_PATH_.bat in it.
Then just follow the instructions on.

michtoen
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Post by michtoen » Tue, 17. Jul 18, 12:10

hargn wrote: @michtoen > I've installed LxXRM last night, all seem to work as intended so I'll enjoy the full X3TCAP plots with a XRM scale and the LU's performance !!!!
Thank you very much for your package.
Yeah, thats the idea :) Even, we will never have 100% of the LU performance, because LU have a rewritten script core, optimized to its setup. But the LxXRM setup should come close enough to give a good game experience and to eleminate all big problems. And thats what counts.
hargn wrote: I expect to encounter all XRM and LU ships. Does your package embedded all of them?
Every single one!

And more: I used the X3 Cunstomizer to generate for all M6+ non special standard races ships variants. So, you will be able now to choose between a Titan, a Titan Vanguard, Titan Sentinal and a Titan Raider.

The one variant will be slower but with more shields, the other a bit more freight volume... all with different prizes. The races itself use them too, so you will see them all over the sectors.

That really works pretty good, thanks to the X3 Customizer here!

I renamed a few Lucike ships because XRM had already used the names. The Lucike M7M is renamed to "Gx", the special orbital weapon platforms of Lucike, which have a special defend sofrware build in, comes as "small/medum/huge OWP MK2" and some stations are given better names like to make clear that the special "headquarters" are not real HQs but expanded equipment docks. Also, XRM naturally spread the new stuff all over the stations to buy.

Indeed, both mods are working very well together after the merge. They make sense to each other and the game.
Last edited by michtoen on Tue, 17. Jul 18, 15:03, edited 2 times in total.

michtoen
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Post by michtoen » Tue, 17. Jul 18, 12:24

will_990 wrote:Hi and many thanks for your work, michtoen. :-)

I've installed it according to your guide (PC, Win10) and (naturally) it seems to work... :-) ...at least the game doesn't crash, during the first game start however, the loading screen froze.
Thats a normal freeze - just WAIT. It needs up to a minute but thats just all the setup scripts, creating all the stuff and setup the universe.

You get a bit more this time.
will_990 wrote: Some questions, please:
- There's a sub-folder _tmp_LXRM_BACKUP (appr. 709MB) remaining, WAD?
There we backup files the installer overwrites. If you hit the
04-REMOVE_.bat
then that files are used to restore a complete clean installation you had before you did run the 03-INSTALL_.bat !

That even works with the plugin manager - if you install the cheat package before you run the setup and the creation of the _tmp... folder, then its restored too!

so, you can test and run every setup you want, then hit 04-REMOVE_.bat, then a new run of 03-INSTALL_.bat. Rinse and repeat as often you want.
will_990 wrote: - The main sub-folder addon has appr. 2.55GB, WAD?
Again: You get a bit more this time.
Count all the mods + the _tmp. XRM alone adds 1GB unpacked, thats not me. :)
will_990 wrote: - There's no sub-folder X3_optimizer or something like that? Can I somehow see if your optimizations work?
Yeah, i did not added the X3 Customizer binaries, SirNukes is releasing pretty often updates, just get the last release from his thread and download:
https://forum.egosoft.com/viewtopic.php?t=396158

The for LxXRM used transform files are in
LxXRM\_Tools\_X3_Customizer (modding)\
will_990 wrote: - I don't have to start X3-AP via the X-Universe GameLauncher (doesn't work as it always wants to start the Steam exe), I can start it directly via the x3ap.exe (non-Steam), correct?
Correct: use the X3AP.exe non steam directly.
will_990 wrote: Btw: My original folder name too had been "x3 terran conflict", in order to facilitate the installation I changed it to "X3AP" since you need a separate folder (out of Steam) anyway...
No, i fixed that problem, was a bug added by me. Never ever change things before release, i did, moved some bat stuff out to own files. But thats fixed, so "x3 terran conflict" will work. But i suggest to rename it to X3AP, so you have a visual difference between your master files from steam and your copy.

will_990
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Post by will_990 » Wed, 18. Jul 18, 07:31

@michtoen: You referred to AI settings a few times (e.g. Yaki settings); what settings are those and where do I find them?

michtoen
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Post by michtoen » Wed, 18. Jul 18, 12:14

will_990 wrote:@michtoen: You referred to AI settings a few times (e.g. Yaki settings); what settings are those and where do I find them?
You wil find that ingame under Gamelplay -> Artifical Life Settings.

The same Gameplay menu where you set the SETA.

You should search for that here and in google, because its a basic to use X3, you will miss alot and do not experience LxXRM and its scripts and mods in the right way when you are to inexperienced, no offence here.

Perhaps then a first game in vanilla is the best way to get in the game.

jakubpolo
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x3ap

Post by jakubpolo » Wed, 18. Jul 18, 21:52

Hello,



I think I have managed to install the mod according to guide. I have few questions.



1. After the installation I started X-Universe Plugin Manager Advanced but I was asked no question. How do I know that it added that file I needed?



2. I found that Plugin Manager finds my AP in D:/X3AP/addon while it find Terran Conflict (which I understand that I do not use for this mode) at D:\X3AP - is it weird? Once it is / and then \



3. Are there any more steps I need to do before starting the game?



4. How do I start the game? :-D by X3AP_n?



5. What should I expect after first boot? Should I do any settings? If so then which?



6. I am not very experienced in X3, but my friend told me to start with some mod instead of starting with original game, get bored and do not try this game again (his words). Also there is no better similiar game currently then X3 (maybe X4 in the future?). Will you please give me some tips how to start? What to do?



Anyways thanks for your work!

will_990
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Post by will_990 » Thu, 19. Jul 18, 01:00

michtoen wrote:You wil find that ingame under Gamelplay -> Artifical Life Settings.

The same Gameplay menu where you set the SETA.

You should search for that here and in google, because its a basic to use X3, you will miss alot and do not experience LxXRM and its scripts and mods in the right way when you are to inexperienced, no offence here.

Perhaps then a first game in vanilla is the best way to get in the game.
Thanks again, and thanks for your further explanations along the thread. :-)

I did play TC vanilla some years back so I've learned the basics; the problem with XRM is the far too large thread in this forum (1828 pages) where many aspects of the mod are explained somewehere along...too bad strikingsoftware is gone but I'll manage. ;-)

Geckomeister
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Salvage Command Suite in LxXRM

Post by Geckomeister » Tue, 24. Jul 18, 07:09

Have run through the full install....no real hiccups, accept I had to have the mod Install folder in the root directory of my D:/ otherwise it couldnt detect my X3AP vanilla install if that helps anyone.

Hey just wondering if I can just install SCS with the Plugin Manager after I have gone through the LxXRM install?

will it break anything?
If not, what is the install process for extra mods?

Also, after the LxXRM install, should I see all the mods listed in the Plugin Manager?

Thanks
Gecks
Cheers
Gecks

steve_v
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Post by steve_v » Fri, 27. Jul 18, 07:23

To report back, I've now had a chance to play this (without Resurrection or Awesomefied) and it all appears to work like it says on the tin.
Performance is acceptable, though not quite to LU standards.
Certainly better than XRM. :D

jakubpolo
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x3ap

Post by jakubpolo » Sun, 29. Jul 18, 20:03

Does it matter which scenario will I play? Or do I have to play custom to make the game modified?

SirNukes
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Post by SirNukes » Mon, 30. Jul 18, 00:30

Geckomeister wrote:Hey just wondering if I can just install SCS with the Plugin Manager after I have gone through the LxXRM install?
...
Also, after the LxXRM install, should I see all the mods listed in the Plugin Manager?
My guess is that adding SCS afterward should be fine. The plugin manager will only know about mods installed through it.
jakubpolo wrote:Does it matter which scenario will I play? Or do I have to play custom to make the game modified?
The starts should mostly be the same as described on the X3 wiki. You probably want to avoid Custom more so than any other. XRM specific starts tend to disable plots, so I suggest avoiding those as well.

GageDragon
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Post by GageDragon » Tue, 31. Jul 18, 21:16

I am bored enough from NMS next now maybe I will give this a try but I dunno if I will be able to play with no cockpit for very long. Just looks silly without. So not sure if its worth my time to go through all this install if I just end up probably only playing a few minutes and giving up.

Phanon and revelation are absolutely required or no? Have 0 interest in military or trade empire building but I do like to watch large battles that I do not have to be caught in the middle of lol.

Did not care much for beams as bullets last time I tried it. Is that a thing here?

As I am typing all this out I find myself wondering if I should try this at all since I also have no use for most of Lucikes scripts because of my play style.

Decisions decisions.

Wish I could figure out how to get the scripts from the Loomanckstrats overhaul mod to work in something like this but that still leaves no cockpits.

Ah well sorry for the rambling post I just got started 'thinking out loud' and ran with it.

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