[X3LU] Mayhem 3.21b
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
You keep getting 2.53 ready for Saturday and this is just a suggestion for future patching:
It would be nice if the salvage screen was organized in some way or even better if we could "hide" some ships from the salvage menu. I have accidentally salvaged DA's that land just as I submit a ship for salvage but the screen jumps the DA to where my cursor was.
Anyway, keep up the good work! 10/10 <3
It would be nice if the salvage screen was organized in some way or even better if we could "hide" some ships from the salvage menu. I have accidentally salvaged DA's that land just as I submit a ship for salvage but the screen jumps the DA to where my cursor was.
Anyway, keep up the good work! 10/10 <3
Your timing is perfect!Joubarbe wrote:2.5.3 released
300 pages! Mayhem kinda feels complete... But I've got this feeling for every big patchFureimuu wrote:Your timing is perfect!Joubarbe wrote:2.5.3 released
http://www.mediafire.com/file/m1brsaag2rnnxwj/X01.sav
The Majaglit complex in US Omega is messed up. It only happens when i export from another sector - in this case from Mercury.
On import it also didn't put me back into Mercury sector, but US Omega. Starting the export from US Omega does work. But it's probably going to be a problem if you have more than 1 sector with a complex in it.
I redownloaded the files and patched again 10 minutes ago. But the version reads 2.5.2 and don't see any changes (submenu going back to personal console, no logistics overview)
The Majaglit complex in US Omega is messed up. It only happens when i export from another sector - in this case from Mercury.
On import it also didn't put me back into Mercury sector, but US Omega. Starting the export from US Omega does work. But it's probably going to be a problem if you have more than 1 sector with a complex in it.
I redownloaded the files and patched again 10 minutes ago. But the version reads 2.5.2 and don't see any changes (submenu going back to personal console, no logistics overview)
E/I updated
Should work now. You don't have to re-export. Just the import script has been updated.
(I see no problem with the main file, so I'm guessing it's working as it should.)
Should work now. You don't have to re-export. Just the import script has been updated.
(I see no problem with the main file, so I'm guessing it's working as it should.)
https://www.dropbox.com/s/gyvta0tv7ycg6 ... s.zip?dl=0Falcrack wrote:Can someone point me to a download link for a mod that replaces the ball blob gates in LU/Mayhem with something else? I tried looking for Alternate Ringless Gate, but the links I saw for it were'nt working.
Mayhem Graphics has been updated.
This time, it really needs to be installed in the X3 folder... (the instructions were wrong for the previous version)
I've included a new option: Dark Milky Way. It puts a generic dark background into all Terran sectors (I don't like the low quality of the default background). I'm pretty sure it's even more realistic this way...
It's the only change I've made (Dark Milky Way option and repacked into an "addon" folder), so if're you're not interested in that, you can ignore it.
This time, it really needs to be installed in the X3 folder... (the instructions were wrong for the previous version)
I've included a new option: Dark Milky Way. It puts a generic dark background into all Terran sectors (I don't like the low quality of the default background). I'm pretty sure it's even more realistic this way...
It's the only change I've made (Dark Milky Way option and repacked into an "addon" folder), so if're you're not interested in that, you can ignore it.