Star Wars Mod Reborn - Compatible Scripts and Mods
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- The Game Mogul
- Posts: 2
- Joined: Tue, 5. Jun 18, 06:46
Star Wars Mod Reborn - Compatible Scripts and Mods
In an attempt to help new players understand the plugin and script system and to crowdsource the compatibility evaluation of the scripts, plugins, and mods for the Star Wars Mod Reborn, I have created a document which will catalog the add-ons that I find compatible and will continually add the ones that fellow users contribute in the comments below.
The google doc can be found here https://docs.google.com/document/d/1k9x ... sp=sharing
Thanks to happyblue for linking to the ModDB page for the Star Wars Mod Reborn found here: https://www.moddb.com/mods/mikhail-skatchkov
The google doc can be found here https://docs.google.com/document/d/1k9x ... sp=sharing
Thanks to happyblue for linking to the ModDB page for the Star Wars Mod Reborn found here: https://www.moddb.com/mods/mikhail-skatchkov
Last edited by The Game Mogul on Fri, 22. Jun 18, 08:10, edited 1 time in total.
Hello,
Long time X player and just found this mod. I can say that MARS Fire Control (MARS) by Gazz is not compatible, I also tried DrBullwinkle's repackfor SPK v 5.26 but no joy. They both disable the new ships and only show vanilla ships.
I was also wondering if the included "reccomended" spk files were valid because I seem to remember Cycrow's bounty hunter and merc guild being X3 only since it used the mission board system from that game.
Early in but so far the following seem to work: (Note all mods were installed as packages via Plugin manager lite using either the included spk or one I converted via Cycrow's package creator)
DrBullwinkle: https://forum.egosoft.com/viewtopic.php?t=322735
Free Jump for AI's (works for Player, Universal Traders, and other AI's)
Repair Ships Command
TECSG https://forum.egosoft.com/viewtopic.php?t=223882
Salvage Claim Suite (beta)
7ate9tin11s (updated by Hauger) https://forum.egosoft.com/viewtopic.php?t=264909
Universe Explorers 2.4.1 / AP libraries (required)
euclid https://forum.egosoft.com/viewtopic.php?t=244298
UTProfit
gnasirator https://forum.egosoft.com/viewtopic.php?t=314455
MK3 Improvement Reloaded
ThisIsHarsh (edited and updated with color by Khaakbuster on page 59) https://forum.egosoft.com/viewtopic.php ... &start=870
NPC Bailing Addon 1.7.8 with color
As I play with more mods I will edit and add to this list. What would be also helpful is a list of what mods are already merged in the mod. I noted that CODEA is part of the mod and was wondering what else is in it to save on duplication.
Thank you for taking the time!
Long time X player and just found this mod. I can say that MARS Fire Control (MARS) by Gazz is not compatible, I also tried DrBullwinkle's repackfor SPK v 5.26 but no joy. They both disable the new ships and only show vanilla ships.
I was also wondering if the included "reccomended" spk files were valid because I seem to remember Cycrow's bounty hunter and merc guild being X3 only since it used the mission board system from that game.
Early in but so far the following seem to work: (Note all mods were installed as packages via Plugin manager lite using either the included spk or one I converted via Cycrow's package creator)
DrBullwinkle: https://forum.egosoft.com/viewtopic.php?t=322735
Free Jump for AI's (works for Player, Universal Traders, and other AI's)
Repair Ships Command
TECSG https://forum.egosoft.com/viewtopic.php?t=223882
Salvage Claim Suite (beta)
7ate9tin11s (updated by Hauger) https://forum.egosoft.com/viewtopic.php?t=264909
Universe Explorers 2.4.1 / AP libraries (required)
euclid https://forum.egosoft.com/viewtopic.php?t=244298
UTProfit
gnasirator https://forum.egosoft.com/viewtopic.php?t=314455
MK3 Improvement Reloaded
ThisIsHarsh (edited and updated with color by Khaakbuster on page 59) https://forum.egosoft.com/viewtopic.php ... &start=870
NPC Bailing Addon 1.7.8 with color
As I play with more mods I will edit and add to this list. What would be also helpful is a list of what mods are already merged in the mod. I noted that CODEA is part of the mod and was wondering what else is in it to save on duplication.
Thank you for taking the time!
Just occurred to me that I do not think the link the mod itself is hosted here. I only found out about it from a post on STEAM. It is currently hosted here on MOD DB
https://www.moddb.com/mods/mikhail-skatchkov
The amount of work and effort this guy has put into the mod is amazing and it is worth at least a try if you even remotely like Star Wars.
https://www.moddb.com/mods/mikhail-skatchkov
The amount of work and effort this guy has put into the mod is amazing and it is worth at least a try if you even remotely like Star Wars.
- The Game Mogul
- Posts: 2
- Joined: Tue, 5. Jun 18, 06:46
There is no great solution to that problem, sadly. Collision damage is buried pretty deep, and I don't know of anyone who has managed to get at it.
For Bounce, one thing to check is if you have a "wall" file for Star Wars Reborn, which basically has the bounding box dimensions for all of the capital ships. If not, check the Bounce thread for instructions on how to make one.
For Bounce, one thing to check is if you have a "wall" file for Star Wars Reborn, which basically has the bounding box dimensions for all of the capital ships. If not, check the Bounce thread for instructions on how to make one.