[Final Fury Khaak 931 Assault] Ships don't stop spawning

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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TTD
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Post by TTD » Thu, 19. Jul 18, 10:37

Point is, from what I've seen of X4 it seems like they want to make X Rebirth + X3. I can't see it.
I get that impression too.

Think X-Rebirth graphics with X3 game play.
Could work if done properly.

X4 could be make or break for the X-series.

I hope it works and is probably why the game is so long in developement...making sure they don't fudge it this time

birdtable
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Post by birdtable » Thu, 19. Jul 18, 12:03

I cannot see it being a true X4,,, A greatly improved Rebirth.. yes. Which to be honest would not be a bad thing. There were many elements of Rebirth that had great promise, a well developed Foundations would be a great restart to the series... but it won't be X4 in the truest sense....one only has to go back and play X3 to see no continuation other than superficial references to races and sectors.... regretfully X3 was the pinnacle in my opinion.... but then I have not played Foundations yet... :)

Alan Phipps
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Post by Alan Phipps » Thu, 19. Jul 18, 19:57

X4 and Rebirth have nothing to do with this X3TC Final Fury topic. Let's get back onto thread topic and leave X4 and Rebirth discussion for their respective forums thanks.
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Triaxx2
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Post by Triaxx2 » Thu, 19. Jul 18, 21:23

That's how the mission is supposed to go. Until you kill enough ships, the game keeps sending in more.

So? Turn the trick around on them. Call in more ships, bring in carriers full of fighters, or TL's full of drones. This is X3, Trade, Fight, Build, Think. The emphasis is on that last one. So one ship can't do it easily? Bring more. Not enough firepower, bring more.
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DrSuperEvil
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Post by DrSuperEvil » Fri, 20. Jul 18, 00:31

If in doubt send in more M2s.

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Post by jacex3tc » Fri, 20. Jul 18, 01:57

So I tried with some cheats and it showed just over 200 ships in the sector. I destroyed them all with the destroy command and scrotus showed up and started saying something, so I know it can be beaten. Now that I know it's 200 and not something ridiculous like 1000+ or more, I probably will do what I said earlier and put together a few M1s or maybe M2s and send them after each ship. One problem is that as I play this and destroy hundreds of adds, I keep gaining fighting rank and it starts spawning M6s. (I'm probably also making later missions and other campaigns' spawns more ridiculous as I do that)

It's possible I might not be able to beat this mission without something around 500-750m credits or more in that sector. That's pretty unreasonable. Not everyone plays this game the same way and honestly I had no real desire to pursue a large space navy or some crap like that. That's also clearly not what this narrative is presented as, at least not at the moment. I mean why does a coalition of all major militaries need me to supply the major backbone of their fleet?

I was playing it just now and it marked a ship at 250k from center. 250k! So clearly whatever they did in the script just doesn't work and the whole mission's steady operation hinged on you killing everything in your way in the previous recon mission. I'm currently assuming only adds that spawn on top of you are the ones that spawn. I'm still not quite clear on what you were talking about SirNukes, but if it ends up that there are just static ambients that respawn, and they do it anywhere in the sector, then I might just not be able to finish this without cheats. Could be the numbers screwed something up the in the movement script too but whatever. I hope Egosoft pays attention to this for X4. The constant add script was reckless and while it was fun at the time in the recon mission, I kept worrying that it might crash the game or screw something up, and sure enough it has screwed up this mission.

@ triaxx

It's not that I haven't killed enough ships. In fact, everyone seems to assume that it's killing a certain number, but that's wrong. You have to kill everything. I killed over 800 the first time I played this. This mission pretty much single-handedly unlocked Defender of the Universe achievement for me. You basically have to wipe the sector of all current hostiles with the exception of the station (which I also destroyed the first time).

In any event I understand enough of what's going on here to be able to get it done, at least with cheats if nothing else. Thanks everybody and particularly thanks to SirNukes for his insights into what's going on under the hood here.

SirNukes
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Post by SirNukes » Fri, 20. Jul 18, 04:30

I feel bad, because clearly I don't really understand what is going on. 250k! Eesh.

But ya, the way the scripts are written leaves some (or a lot of) room for criticism. Both the scripting style and the lack of documentation make the mission scripts difficult to maintain and prone to bugs.

One other option that I forgot about, if you want to avoid mods to keep achievements: abandon the mission. That plot line spends a while feeding you a random selection from 4 possible missions until you build up enough rank, so failing a mission should just set you back a bit. 15-25 minutes later it will make the next random selection (before sending you the message to dock at the station). There is some opportunity to save scum if you want to avoid this mission showing up again.

Honved
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Post by Honved » Fri, 20. Jul 18, 16:22

I'm wondering if the problem isn't due to your low fight rank. The question is, does the mission spawn x-number of ships which need to be destroyed, or does it require x-amount of ship size points? Does it count 3-5 M5s as equivalent to an M4?

Basically, instead of killing 200+ light fighters, will the mission end if you blow up 10-20 capital ships? While I probably killed close to 100 total ships in the mission, most of those were light Scouts that died in droves from the PSGs. There were probably 10-20 Corvettes, but all except for a single group of 3 near the beginning were widely scattered and easily engaged one at a time as they approached.

Personally, I found the attack on the Argon military sector to be a harder fight.

Triaxx2
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Post by Triaxx2 » Fri, 20. Jul 18, 23:17

This feels like a bad install, because it shouldn't be behaving like that.

Alternately, if you're not interested in a huge space navy, why are you playing this particular plot? Which is entirely focused on combat.
A Pirate's Revenge Completed Now in PDF by _Zap_
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