Best carrier fighter

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DrSuperEvil
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Post by DrSuperEvil » Thu, 12. Jul 18, 08:40

IS most carriers lack the laser energy regeneration for sustained firing making the Odin/Woden good while OOS the Xenon J is hard to beat due to the low price and 48 weapons.

In TC the only big differences are how some ships are obtained. You can get the Enhanced pericles and Medusa Prototype from the plot line given at Dukes HQ.

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Post by Triaxx2 » Thu, 12. Jul 18, 20:58

My preference continues to be the Boron Pike M4+. Get the pre-outfitted L version, which comes with full shields 4 PAC's and is surprisingly cheap.

At full speed outfitting, it's fast enough to catch just about any fighter you might need to engage, tough enough to tangle with M3's, and short front to rear, which encourages more misses than longer slimmer fighters like Solano's or Split fighters. 4 PAC's are enough to drain the weapon capacitor banks on a single pass, without wasting it on fewer shots from HEPT's, or doing nothing but tickle damage from IRE's.

Can be additionally armed with missiles if you have them, wasps will give additional punch and distraction for example.
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Post by ubuntufreakdragon » Thu, 12. Jul 18, 21:46

why pay 797.068 Cr for Pike if the Solano only costs 411.056 Cr and is much better.
you can get a Solano fully tuned + software + 6 PAC + 3x25 for less than a million.
The Pike L still need 2 PACs and tuning + software and has only 1x25, and already costs more than 1mil.
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Post by DrSuperEvil » Thu, 12. Jul 18, 22:51

Boron Drone Hauler is better than the pike in my opinion.

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Post by Triaxx2 » Fri, 13. Jul 18, 01:22

That's what the numbers say, yes, but the two additional PAC's miss often enough and shorten the attack run sufficiently that they don't add damage. So you burn an additional third of your energy before the enemy is in guaranteed hitting range.

On paper the Solano's stronger, but in practice the Pike takes fewer hits, hits more consistently and survives longer.

I can confidently send ten Pikes to swarm down a Xenon P, with one loss for every two P's. Solano's take at least two losses per P they engage. Partially due to bouncing off of one another and slamming to a stop as well as damaging their own shields. At which point the P shreds them into space debris.

Pike is epic.
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Post by jlehtone » Mon, 16. Jul 18, 23:21

Made a visit to Heretics End. AP, war, and Terrans are red. Called in enough troops to invite RRF.

Had 60 Nova Raiders in a Wing. Lost 13. Two killed by the Terrans, 11 by my Nova Raiders. Are we lethal or what?
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Post by DrSuperEvil » Tue, 17. Jul 18, 01:10

Lol.

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Post by ConorC » Tue, 28. Aug 18, 11:16

jlehtone wrote:Made a visit to Heretics End. AP, war, and Terrans are red. Called in enough troops to invite RRF.

Had 60 Nova Raiders in a Wing. Lost 13. Two killed by the Terrans, 11 by my Nova Raiders. Are we lethal or what?
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For the OP, may I suggest the script CODEA by Lucike? A wonderful carrier command and control script.

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