[mod] X3 - RESURRECTION MOD (New graphic mod)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
Sorry, I haven't Linux, I can't test it and repair it. But maybe we can do it together. Write on my e-mail and I will send you instructions.....steve_v wrote:FWIW, this mod crashes my game at the start screen.
Guessing you might have compressed textures that are not compatible with the linux port.
If this is the case, it probably won't run on MacOS either.
Gentoo GNU/Linux amd64, Native linux X3AP 3.3, GOG Terran War Pack.
See you
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
This will be probably only Linux problem. He can't start the game with my mod. I have no idea what can make the problem.michtoen wrote:I have no linux game ready here, just server consoles. Alot, in fact, but that will not help.
Aynway, i will update the LxXRM mod if you both can check it out.
From testing this mod: I flew through all sectors in original x3AP and found only one sector (probably bad written by Egosoft) with background problem. No patches are planed. All supported mods and original game seems to be fine...
But till now I have no answer on my e-mail... Still waiting...
-
- Posts: 287
- Joined: Sat, 24. Dec 11, 11:14
This mod looks awesome, downloading now, and thank you for making it!
A few questions: 1. if I have both Litube's and IEX installed with the IEX LU patch, how do I install the compatibility packs? Do I copy both of them and install after all the other files? 2. Also, can I install and play mid game, or do I have to start a new game? 3. And finally, Mayhem 2.5 will have a custom IE + IEX background, so will the patches for LU and IEX still work?
A few questions: 1. if I have both Litube's and IEX installed with the IEX LU patch, how do I install the compatibility packs? Do I copy both of them and install after all the other files? 2. Also, can I install and play mid game, or do I have to start a new game? 3. And finally, Mayhem 2.5 will have a custom IE + IEX background, so will the patches for LU and IEX still work?
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
1. use both C.P. For example : 1) Main X3-Resurrection files, 2) LU C.P. 3) IEX C.P.dreamer2008 wrote:This mod looks awesome, downloading now, and thank you for making it!
A few questions: 1. if I have both Litube's and IEX installed with the IEX LU patch, how do I install the compatibility packs? Do I copy both of them and install after all the other files? 2. Also, can I install and play mid game, or do I have to start a new game? 3. And finally, Mayhem 2.5 will have a custom IE + IEX background, so will the patches for LU and IEX still work?
2. You can continue with your saves , this is only graphic mod....
3. Not tested, but yes, they could still work
-
- Posts: 287
- Joined: Sat, 24. Dec 11, 11:14
Thank you for the reply! Great news, installing now.x3-AmModer wrote:1. use both C.P. For example : 1) Main X3-Resurrection files, 2) LU C.P. 3) IEX C.P.dreamer2008 wrote:This mod looks awesome, downloading now, and thank you for making it!
A few questions: 1. if I have both Litube's and IEX installed with the IEX LU patch, how do I install the compatibility packs? Do I copy both of them and install after all the other files? 2. Also, can I install and play mid game, or do I have to start a new game? 3. And finally, Mayhem 2.5 will have a custom IE + IEX background, so will the patches for LU and IEX still work?
2. You can continue with your saves , this is only graphic mod....
3. Not tested, but yes, they could still work
What if want to use Pure X Hud https://forum.egosoft.com/viewtopic.php?t=299546 install original one from your webiste and then apply pure X?
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
Hello,
I've an issue with the OL, Circle of Labour and Heretics End sectors : the sky/galaxy boxes are totally black, so they have no texture applied I think.
It appears in my LxXRM game (I've also post my issue on the related thread).
Any idea to fix this issue? Maybe it could be a conflict with TCAP, Lost Colony or Revelation mods, because they change the galaxy map (so maybe the sectors ids).
Thanks for your answers.
I've an issue with the OL, Circle of Labour and Heretics End sectors : the sky/galaxy boxes are totally black, so they have no texture applied I think.
It appears in my LxXRM game (I've also post my issue on the related thread).
Any idea to fix this issue? Maybe it could be a conflict with TCAP, Lost Colony or Revelation mods, because they change the galaxy map (so maybe the sectors ids).
Thanks for your answers.
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
Sorkvild wrote:What if want to use Pure X Hud https://forum.egosoft.com/viewtopic.php?t=299546 install original one from your webiste and then apply pure X?
Sorry, I wasn't here for long time. You simply use my mod and then apply Pure X. Yes. (If you want use another mod with X3 - Resurrection, use higher number for cat and dat file and it could work, back up your saves and try it...)
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
Write me the sequence of your cats and dats files with mods...hargn wrote:Hello,
I've an issue with the OL, Circle of Labour and Heretics End sectors : the sky/galaxy boxes are totally black, so they have no texture applied I think.
It appears in my LxXRM game (I've also post my issue on the related thread).
Any idea to fix this issue? Maybe it could be a conflict with TCAP, Lost Colony or Revelation mods, because they change the galaxy map (so maybe the sectors ids).
Thanks for your answers.
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
Hi there,
first i want to thank you for your amazing work!!! Sectors, Objects, many Textures/ colour-ambiente are looking great!
I'm playing a Universe-MOD -> EMC4AP viewtopic.php?f=96&t=369926&hilit=kernel.
It would be great to play your MOD withing. I've not testet well but no errors so far so i think there's no need to create a compatibility-Version.
I just wanted to ask if there is a simple way for me to create my own "lightweight" or some kind of modular Version of your MOD.
I don't know where most files are belonging to. Perhaps you have tips for me which filetypes, filenames or file categorys are doing different effects.
I'm asking because i would prefer playing the vanilla (the one from the EMC4AP MOD) Interface and GUI but don't want to miss your outrageous graphical improvements.
Thank you very much.
X2return
In case - I'm able to seperate the files using X3 Mod Manager.
Edit: - solved.
I found a way thank you anyway again for your great work!
first i want to thank you for your amazing work!!! Sectors, Objects, many Textures/ colour-ambiente are looking great!
I'm playing a Universe-MOD -> EMC4AP viewtopic.php?f=96&t=369926&hilit=kernel.
It would be great to play your MOD withing. I've not testet well but no errors so far so i think there's no need to create a compatibility-Version.
I just wanted to ask if there is a simple way for me to create my own "lightweight" or some kind of modular Version of your MOD.
I don't know where most files are belonging to. Perhaps you have tips for me which filetypes, filenames or file categorys are doing different effects.
I'm asking because i would prefer playing the vanilla (the one from the EMC4AP MOD) Interface and GUI but don't want to miss your outrageous graphical improvements.
Thank you very much.
X2return
In case - I'm able to seperate the files using X3 Mod Manager.
Edit: - solved.
I found a way thank you anyway again for your great work!
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
Hello,X2return wrote: ↑Sun, 21. Oct 18, 20:30Hi there,
first i want to thank you for your amazing work!!! Sectors, Objects, many Textures/ colour-ambiente are looking great!
I'm playing a Universe-MOD -> EMC4AP viewtopic.php?f=96&t=369926&hilit=kernel.
It would be great to play your MOD withing. I've not testet well but no errors so far so i think there's no need to create a compatibility-Version.
I just wanted to ask if there is a simple way for me to create my own "lightweight" or some kind of modular Version of your MOD.
I don't know where most files are belonging to. Perhaps you have tips for me which filetypes, filenames or file categorys are doing different effects.
I'm asking because i would prefer playing the vanilla (the one from the EMC4AP MOD) Interface and GUI but don't want to miss your outrageous graphical improvements.
Thank you very much.
X2return
In case - I'm able to seperate the files using X3 Mod Manager.
Edit: - solved.
I found a way thank you anyway again for your great work!
first I am sorry I didn't answer to you. Actually I have not much time for this (and for playing anything).
I can write this: If someone don't know, if this mod is compatible with his other mods, simply change name of cat and dat files of his other mods on higher number. If there are some changes that colide with my mod, it will prefer files of your other mods.
Thanks to all.
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
I played a few hours in Terran Conflict. Looks great. Thank you
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
Great Stuff
Thank you for your work.
Thank you for your work.
-
- Posts: 1016
- Joined: Wed, 4. Feb 04, 17:37
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
Hi x3-AmModer,
recently I stumbled upon this article where modders used neural networks to enhance textures of older games like Morrowind and Doom (https://www.hardocp.com/news/2018/12/18 ... al_network and https://www.hardocp.com/news/2018/12/19 ... t_classic/).
Do you think this would also work fine with X3's textures?
recently I stumbled upon this article where modders used neural networks to enhance textures of older games like Morrowind and Doom (https://www.hardocp.com/news/2018/12/18 ... al_network and https://www.hardocp.com/news/2018/12/19 ... t_classic/).
Do you think this would also work fine with X3's textures?
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
BlackArchon wrote: ↑Sun, 6. Jan 19, 15:13Hi x3-AmModer,
recently I stumbled upon this article where modders used neural networks to enhance textures of older games like Morrowind and Doom (https://www.hardocp.com/news/2018/12/18 ... al_network and https://www.hardocp.com/news/2018/12/19 ... t_classic/).
Do you think this would also work fine with X3's textures?
Hello,
I think that no. X3 have different style of using textures than doom or other old games. The changed texture isn't presented in game, like you see it on the picture... It is more difficult and there are more layers of textures.
-
- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
Hello all!!
I am working on very small patch (version 3.1.) which enhance hazes of all planets (because some players want more distinctive features of hazes) and less intense lighting of gate whirl (because for someone it is simply very intense and it makes "uncomfortable" flying throw the gates).
As soon as it will be done I will give you a short message about it here.
Nice playing for all...
First testing:
Compare
http://img24.cz/images/26848243968167726313.jpg
http://img24.cz/images/57631956759021864743.jpg
http://img24.cz/images/76376125020667287690.jpg
Some other pictures
http://img24.cz/images/72533078610989611394.jpg
http://img24.cz/images/17130134583293784964.jpg
http://img24.cz/images/98451300678954006335.jpg
Your X3-AmModer
I am working on very small patch (version 3.1.) which enhance hazes of all planets (because some players want more distinctive features of hazes) and less intense lighting of gate whirl (because for someone it is simply very intense and it makes "uncomfortable" flying throw the gates).
As soon as it will be done I will give you a short message about it here.
Nice playing for all...
First testing:
Compare
http://img24.cz/images/26848243968167726313.jpg
http://img24.cz/images/57631956759021864743.jpg
http://img24.cz/images/76376125020667287690.jpg
Some other pictures
http://img24.cz/images/72533078610989611394.jpg
http://img24.cz/images/17130134583293784964.jpg
http://img24.cz/images/98451300678954006335.jpg
Your X3-AmModer
Re: [mod] X3 - RESURRECTION MOD (New graphic mod)
Hello x3-AmModer, would you be able to create some color variations of your GUI? Perhaps a color for each race?
I've been using your GUI for while and must say it is really nice, but if i could add something to improve...
- Consider adding a few yellow/orange chevrons to tracking arrow indicator for better target tracking (pic)
- Perhaps a slightly different color for flying wares icon? (current color blends with asteroids and other ships)
- Central hud info disappears when using cockpit mod for xrm (but that typical to all huds used with cockpit mod, no matter what) (pic)
I've been using your GUI for while and must say it is really nice, but if i could add something to improve...
- Consider adding a few yellow/orange chevrons to tracking arrow indicator for better target tracking (pic)
- Perhaps a slightly different color for flying wares icon? (current color blends with asteroids and other ships)
- Central hud info disappears when using cockpit mod for xrm (but that typical to all huds used with cockpit mod, no matter what) (pic)
Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!