[X3LU] Mayhem 3.21b
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Never played Mayhem but 2.5.0 caught my attention so decided to dive into Litcube again but this time I wanted to grasp every aspect of the game properly so watched memeics/dizzy marathon series of instructional vids. (these are the best series of youtubes I have ever watched although you will need a camp bed, two fridges, one for beer and the other for ready meals,a microwave, a comfy armchair and around 35 odd hours of leisure time,,,)
Albion Prelude + Litcube is what X4 should have been and fingers crossed ever so tightly Mayhem 2.5.0 be X5.
Thanks guys for helping me keep my grey cells from withering away...
Albion Prelude + Litcube is what X4 should have been and fingers crossed ever so tightly Mayhem 2.5.0 be X5.
Thanks guys for helping me keep my grey cells from withering away...
A lot of EVE music is installed with LU (Soundtrack.exe), not sure if that's all tracks though. For example Doomed Forever is playing in Belt of Aguilar. If you want to add more (in case some songs are missing), open galaxy editor and check all sectors' settings. You can change the BGM there.tatakau wrote:I think I read somewhere buried in this thread on or on ModDB that the EVE Online music on CCP's Soundcloud works really well with Mayhem. Or maybe LU. Not sure where I read it.
https://soundcloud.com/ccpgames/sets/ev ... ame-tracks
But if I'm going to be getting a fresh install together for the impending 2.5, I figured I might as well take a stab at bringing in their music.
Do you have any recommended procedures, for what files to replace in the X3>Soundtrack folder?
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I had played X3 with LU before I tried Eve (free alpha account). I was amazed to hear so much "X3" music when I first fired up Eve!Fureimuu wrote:A lot of EVE music is installed with LU (Soundtrack.exe), not sure if that's all tracks though. For example Doomed Forever is playing in Belt of Aguilar. If you want to add more (in case some songs are missing), open galaxy editor and check all sectors' settings. You can change the BGM there.tatakau wrote:I think I read somewhere buried in this thread on or on ModDB that the EVE Online music on CCP's Soundcloud works really well with Mayhem. Or maybe LU. Not sure where I read it.
https://soundcloud.com/ccpgames/sets/ev ... ame-tracks
But if I'm going to be getting a fresh install together for the impending 2.5, I figured I might as well take a stab at bringing in their music.
Do you have any recommended procedures, for what files to replace in the X3>Soundtrack folder?
The music that LU uses from Eve just fits so very well into the whole X3 feel, it's uncanny.
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I've forgotten how the music sounds as i prefer to listen to YT while playing X3.
For some time now i want to wrap my head around searching for an autohotkey script to change between the space ambient and the combat playlist without AltTabbing. But i'm lazy so most fights simply end up with lounge music in the background
For some time now i want to wrap my head around searching for an autohotkey script to change between the space ambient and the combat playlist without AltTabbing. But i'm lazy so most fights simply end up with lounge music in the background
I remember there was some problem with LU soundtrack back in the days, copyright related, but I still don't understand what exactly happened. Apparently there are 2 different soundtrack installers, the other one is not available anymore. I could be wrong though.
I read somewhere here, in the forums, that it's possible to completely disable combat music in the game. Couldn't find any details thoughHector0x wrote:I've forgotten how the music sounds as i prefer to listen to YT while playing X3.
For some time now i want to wrap my head around searching for an autohotkey script to change between the space ambient and the combat playlist without AltTabbing. But i'm lazy so most fights simply end up with lounge music in the background
Fureimuu wrote: I read somewhere here, in the forums, that it's possible to completely disable combat music in the game. Couldn't find any details though
http://litcube.xtimelines.net/wiki/inde ... ture_MusicLitcube wrote:Where XX is the sector's two digit x coordinate, and YY is the two digit y coordinate. Kingdom End: 80000.mp3
For combat tracks: *010XX.mp3*
Where XX is a number from 01 to 42.
That's about replacing combat music, not disabling it. There is a way to keep the sector music playing even during combat. There is a mod I believe, a configuration tool rather, that allows you to do that, but LU is among incompatible mods.Hector0x wrote:Fureimuu wrote: I read somewhere here, in the forums, that it's possible to completely disable combat music in the game. Couldn't find any details thoughhttp://litcube.xtimelines.net/wiki/inde ... ture_MusicLitcube wrote:Where XX is the sector's two digit x coordinate, and YY is the two digit y coordinate. Kingdom End: 80000.mp3
For combat tracks: *010XX.mp3*
Where XX is a number from 01 to 42.
Since you mentioned it, I went ahead and added LU support for that feature. Though that's not going to help with out of game track swapping.Fureimuu wrote: That's about replacing combat music, not disabling it. There is a way to keep the sector music playing even during combat. There is a mod I believe, a configuration tool rather, that allows you to do that, but LU is among incompatible mods.
Author of X3 Customizer and X4 Customizer