[X3LU] Mayhem 3.21b

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Mesthione
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Post by Mesthione » Mon, 9. Jul 18, 09:03

Oh geez my bad I missed the "read more" under the download which has everything I was looking for. Doh

Fureimuu
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Post by Fureimuu » Mon, 9. Jul 18, 13:31

Mesthione wrote:Oh geez my bad I missed the "read more" under the download which has everything I was looking for. Doh
I did the same mistake back in the days :D

Fureimuu
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Post by Fureimuu » Mon, 9. Jul 18, 20:15

Will the new marines be using pirates sidearms and terran emp rifles? Finnaly would be a purpose for those goods exsitence :thinking:

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Joubarbe
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Post by Joubarbe » Mon, 9. Jul 18, 20:30

Disintegrator rifles only. (I may change that)

Fureimuu
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Post by Fureimuu » Mon, 9. Jul 18, 20:39

Joubarbe wrote:Disintegrator rifles only. (I may change that)
I have no idea how the new system works, but if they had different stats or side effects ("EMP rifles deal less damage to the ship and defending marines" kind of thing), would make sense.

I know it's impossible to find use for every ware in the universe, just trying to think of something at this point ...

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Joubarbe
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Post by Joubarbe » Mon, 9. Jul 18, 20:42

The thing is that the default gun has to be ******, so I don't have much room for more than one. And their price needs to be controlled (you can build a Disintegrator rifle factory now, and all other sources are removed).

(and the word waaaaaaaaaaaaaasss: S.H.I.T.T.Y)

Fureimuu
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Post by Fureimuu » Mon, 9. Jul 18, 21:32

You're the boss, do your thing. I don't know modding limitations anyways, expect impossible and stupid ideas :D

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Joubarbe
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Post by Joubarbe » Mon, 9. Jul 18, 21:59

The impossible is often a subjective view. Mayhem has become something I thought it was impossible a year ago. It started as just a "conquer sector" thing with Mayhem 1, more than two years ago...

Fureimuu
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Post by Fureimuu » Mon, 9. Jul 18, 22:39

Joubarbe wrote:The impossible is often a subjective view. Mayhem has become something I thought it was impossible a year ago. It started as just a "conquer sector" thing with Mayhem 1, more than two years ago...
LU and Mayhem are more like standalone games tbh.

Mesthione
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Post by Mesthione » Mon, 9. Jul 18, 22:54

We ought to just call them a proper X3 titled expansion or even X4 at this point.

Fureimuu
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Post by Fureimuu » Mon, 9. Jul 18, 23:59

Mesthione wrote:We ought to just call them a proper X3 titled expansion or even X4 at this point.
I'm not hoping to see even half of what Mayhem has to offer in X4. Not that Egosoft is a bad developer, but they see their games differently compared to their playerbase.

Happyblue
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Post by Happyblue » Tue, 10. Jul 18, 02:25

@Joubarbe OK I'll go get my Pj's for nap time!

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Joubarbe
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Post by Joubarbe » Tue, 10. Jul 18, 10:28

Woohoo, first review on ModDB! I'm eager to see the second one, in two more years! :)

----

Some info about the new marines:

Image Image

Fureimuu
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Post by Fureimuu » Tue, 10. Jul 18, 11:41

OMG WHY ISNT IT AUGUST YET (reminds me of 2.4.0 hype)

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Joubarbe
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Post by Joubarbe » Tue, 10. Jul 18, 12:11

Why August? I said July. And it's coming soon now, next week I think.

Fureimuu
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Post by Fureimuu » Tue, 10. Jul 18, 13:10

Joubarbe wrote:Why August? I said July. And it's coming soon now, next week I think.
Well in August it would be out already 100%

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Post by Happyblue » Wed, 11. Jul 18, 17:44

Whee we've went from Last Brick to Next Week! - Week starts on Sunday you know :)

Mesthione
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Post by Mesthione » Wed, 11. Jul 18, 18:02

What he said. Work happens on weekdays : (

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Joubarbe
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Post by Joubarbe » Wed, 11. Jul 18, 19:31

I lied. There's still one brick I'm gonna add to this patch: order backlog (aka production queue).

I think that's worth the waiting :)

leap8
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Thanks

Post by leap8 » Thu, 12. Jul 18, 09:48

Just wanted to write and say i really appreciate all the work you are putting into this mod! Its absolutely fantastic and i've gotten many many hours of enjoyment from playing it!

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