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[SCRIPT] NPC Bailing Addon v1.7.8 [2010-09-21]
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firefightervf06





Joined: 25 May 2016
Posts: 66 on topic

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PostPosted: Wed, 9. Nov 16, 06:37    Post subject: Bailing Max Reply with quote Print

I've been trying to figure this out and hope someone can help me. Which settings would I want to have it on to have the ships of any certain size have max bail? Is it a higher number or lower? Thanks!

Playing A/P also.

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bung_dorji





Joined: 29 Apr 2010
Posts: 144 on topic
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PostPosted: Sun, 20. Nov 16, 00:56    Post subject: Reply with quote Print

i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess


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bung_dorji





Joined: 29 Apr 2010
Posts: 144 on topic
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PostPosted: Sun, 20. Nov 16, 10:12    Post subject: Reply with quote Print

bung_dorji wrote:
i just back for this game after several years

Is this mod still active ?
the host server is already delete this file i guess


how do you download from that hosting server ?
i cant download it


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X2-Illuminatus
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MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20775 on topic

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PostPosted: Sun, 20. Nov 16, 11:22    Post subject: Reply with quote Print

Please do not double post. Having some patience is advised in this forum these days.

If you have a look at the second post on the previous page of this thread, you will find that Menzoberranzan posted working download links.


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dralicin





Joined: 31 Jan 2017



PostPosted: Tue, 31. Jan 17, 09:15    Post subject: Reply with quote Print

I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?

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OneFourTwo





Joined: 30 May 2011
Posts: 25 on topic

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PostPosted: Sat, 15. Jul 17, 03:33    Post subject: Reply with quote Print

Can anyone guide me through how to manually edit the ship bail rates?

I'm using litcubes and sadly community configuration menu is incompatible with it.

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DaMuncha





Joined: 01 Nov 2010
Posts: 816 on topic

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PostPosted: Mon, 25. Sep 17, 02:37    Post subject: Reply with quote Print

I am playing X3 again, and I would like to use this script, but the download for this is not working.

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Khaakbuster





Joined: 08 Jan 2006
Posts: 377 on topic

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PostPosted: Mon, 25. Sep 17, 09:59    Post subject: Reply with quote Print

DaMuncha wrote:
I am playing X3 again, and I would like to use this script, but the download for this is not working.

The previous page has some download links that are working.


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Khaakbuster





Joined: 08 Jan 2006
Posts: 377 on topic

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PostPosted: Wed, 25. Oct 17, 11:46    Post subject: Reply with quote Print

It's a little hard to easily identify the bailed ships on the sector map so I decided to implement the same color coding that XTC has.

This is how it will look ingame:
https://img1.picload.org/image/drgrraww/bailed.png

The ships will be color coded when they bail and the color coding will be removed when you claim a ship.

If you like that little added functionality simply download the zip file and unpack the contents to your X3TC folder.


NPC Bailing Addon 1.7.8 with color



{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}


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kosjak111





Joined: 28 Dec 2017
Posts: 1 on topic

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PostPosted: Thu, 28. Dec 17, 13:43    Post subject: Reply with quote Print

Someone can re-upload version 1.6.4 since its compatible with XRM?

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MadArkael





Joined: 16 Mar 2008
Posts: 49 on topic
Location: Earth
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PostPosted: Wed, 7. Feb 18, 01:02    Post subject: Reply with quote Print

dralicin wrote:
I am having this weird issue where after i claim a ship and go to move it to another sector, a swarm of hostile ships spawn and kill it. Anyone know a fix?


Has this been addressed by anyone somewhere? I'm playing the Alderan start and have good rep with argon, but as soon as my ship flies through the jumpgate and is out of sector, a fleet of argon take their lunch money.

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michtoen





Joined: 22 May 2006
Posts: 38 on topic

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PostPosted: Sun, 8. Jul 18, 15:56    Post subject: Reply with quote Print

I have done a fixed and expaneded version of the script.

- included the colored patch some postings ago
- XRM ready
- expaneded setup with options for alot more races & ship types
- fixed bailing problems between big and huge ships
- fixed imature bailing

http://ks4003297.ip-142-4-209.net/unrest/NPCBail180Expanded.zip

The values are now a bit different:

- the general bailing value (from 1 to 20) describes the chance vs. morale and such as normal. As higher as more bailing. I lowered the chance, so a value of 5-10 is already somewhat low.

The hull value describes the % value about bailing. So, we start to bail not over 20%. This works fine to give not overloaded and to big ships.

The bailing problems with alot nearly undamaged ships all over the place even with low settings of the original script was a mix of settings.

But the real problem was the "get % of the hull" part, which is for some reason for XRM under AP pretty often zero for full ships. Looks like an overflow or rounding problem. I fixed that too.

This script is also part of the LxXRM modding.

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michtoen





Joined: 22 May 2006
Posts: 38 on topic

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PostPosted: Sun, 8. Jul 18, 16:03    Post subject: Reply with quote Print

kosjak111 wrote:
Someone can re-upload version 1.6.4 since its compatible with XRM?


Use my fixed script, the 1.6.4 script is not stable under the latest patches and will result in crashes here and there.

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