[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Ghost140
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Post by Ghost140 » Tue, 3. Jul 18, 15:23

brendon867 wrote:
Happyblue wrote:I guess I never really had a desire to collect people before needing them for my Sanctuaries so this is probably a Vanilla thing. But the "collect all astronauts" command ping pong all over the map and bypass astronauts to only go back to them later. Real time consuming and annoying when doing it early game in a player ship. I now have an Angel that does it OOS but anyone know of a script that more intelligently collects bailed pilots?
Accept trade missions, pick them up, take them to your sanctuary, unload them. Easy way to max a population very quickly.
I imagine this is pandas reaction:

Image

and that there will be a change to 2.5 bugfixes soon.

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Joubarbe
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Post by Joubarbe » Tue, 3. Jul 18, 16:09

Problem is that I can't think of something to counteract this behavior. But uh... You're mean if you do that!

brendon867
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Post by brendon867 » Tue, 3. Jul 18, 16:28

Joubarbe wrote:Problem is that I can't think of something to counteract this behavior. But uh... You're mean if you do that!
I swear in the encyclopedia you tell us to do that as well as collecting astronauts lmfao, Hence the only reason I started doing it, If it's not intended I wont do it, Just limit trade missions to transporting of a single person, then It doesn't become viable.

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Joubarbe
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Post by Joubarbe » Tue, 3. Jul 18, 16:53

By trade missions, you mean the vanilla missions you pick up in stations right? The ones that tell you to transport X passengers to another station?

brendon867
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Post by brendon867 » Tue, 3. Jul 18, 17:48

Yeah those ones, so it shouldn't be too hard hopefully haha

Fureimuu
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Post by Fureimuu » Tue, 3. Jul 18, 18:19

RIP easy money on high trading ranks?

brendon867
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Post by brendon867 » Tue, 3. Jul 18, 19:08

Fureimuu wrote:RIP easy money on high trading ranks?
He shouldn't need to remove them, only limit the amount of passengers you get, and yeah they're a bit OP once you get a decent trade rank, 1-2m for 30 seconds of work haha, Then again we can just abuse optimal parallel tasks and make wildfire missiles, 25MG shields and concussion impulse gens and make 400-600m on day 1

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Joubarbe
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Post by Joubarbe » Tue, 3. Jul 18, 20:16

No, I won't touch them.

Image

Too many things to balance already...

("BETA" actually means "ALPHA", as only the v17 has all the features implemented)

Fureimuu
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Post by Fureimuu » Tue, 3. Jul 18, 21:42

Open beta hype?

phoenixfire53
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Post by phoenixfire53 » Tue, 3. Jul 18, 22:33

Hey I think I found a bug in Logistics. It appears that having a distribute job set to wait for full cargo load doesn't respect the 10 second timeout. DAs wait in the job indefinitely.

In Danna's Chance, job 10 is logged as 1/1, claimed by DA#4 (Waiting for cargo). This DA will sit there until a full cargo load comes in, then process the job.

In Sanctity of corruption, job 7 is logged as 2/3, claimed by DA#2,#3 (Waiting for cargo). Oddly enough When a spare TS attempts to fill the 3rd slot, it respects the timeout and moves on to another job.


http://www.mediafire.com/file/ng0fj5mdr ... 1.sav/file

dreamer2008
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Post by dreamer2008 » Wed, 4. Jul 18, 09:53

"NEW: New visuals for sectors. Compilation of LU and IEX backgrounds. Credits to Moonrat, the designer of IEX (Litcube doesn't need credits, he's above that). Note: the solar system is now realistic. " :O . Wow, great news. Everything else about the next patch sounds awesome, but this is my favorite part.

brunohxcx
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Post by brunohxcx » Wed, 4. Jul 18, 23:34

I installed the extra factory upgrade on my sanctuary, now i discovered it cant have it to level up further, there is anyway to remove this upgrade? or my sanctuary is fadded to stay on lvel 4 forever?

I have doubts about a lot of those upgrades, any kind of ingame info about them could be nice..

Happyblue
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Post by Happyblue » Thu, 5. Jul 18, 01:43

There is a list of the Sanctuary upgrades and what they do in the in-game encyclopedia.

Fureimuu
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Post by Fureimuu » Thu, 5. Jul 18, 06:59

brunohxcx wrote:I installed the extra factory upgrade on my sanctuary, now i discovered it cant have it to level up further, there is anyway to remove this upgrade? or my sanctuary is fadded to stay on lvel 4 forever?

I have doubts about a lot of those upgrades, any kind of ingame info about them could be nice..
I leveled up to 5 without any issues last time I played. Extra factory support is non-refundable, otherwise it would be easy to exploit.

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Joubarbe
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Post by Joubarbe » Thu, 5. Jul 18, 08:29

I think he meant the max. number of perks. 4 by default. More if you have permanent wars. More in 2.5.0 if you do stuff to Betty.

Fureimuu
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Post by Fureimuu » Thu, 5. Jul 18, 18:17

XRM feels so empty and purposeless compared to Mayhem ...

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Joubarbe
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Post by Joubarbe » Thu, 5. Jul 18, 18:33

With Distress calls, the fact that you have to see local merchants early game and the main plot, 2.5.0 is a full time job.

Happyblue
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Post by Happyblue » Thu, 5. Jul 18, 18:43

Joubarbe wrote:With Distress calls, the fact that you have to see local merchants early game and the main plot, 2.5.0 is a full time job.
Take the time you need and know it is appreciated.


But hurry up ok? :)

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Joubarbe
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Post by Joubarbe » Thu, 5. Jul 18, 19:23

Image

Now you can buy those 0 credit ships that sometimes spawn in vanilla missions.

(and yeah, these guys are violent, they even use Fighting for opening beers)

Fureimuu
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Post by Fureimuu » Thu, 5. Jul 18, 19:56

Joubarbe wrote:Image

Now you can buy those 0 credit ships that sometimes spawn in vanilla missions.

(and yeah, these guys are violent, they even use Fighting for opening beers)
Pretty sure I bought at least one before in 2.4.X ...

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