The fight rank variable

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joseph99
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Joined: Wed, 30. Nov 11, 16:53

The fight rank variable

Post by joseph99 » Mon, 2. Jul 18, 23:54

Hi there.
Im wondering what is the maximum fight rank in numbers. Not the max fight rank itself, but the script engines numerical point value for The Xtreme rank. I doubt it's 20000 but that's the best guess I have in a plugin im writing atm. Or if anyone even knows a point number that's from a high rank, it would be of use.

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euclid
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x4

Post by euclid » Tue, 3. Jul 18, 00:31

I've used the originals:

Code: Select all

Combat Ranks

0		Harmless	(0)
1		Nuisance	(2)
2		Greenhorn	(5)
3		Novice	(10)
4		Rookie	(20)
5		Trainee	(50)
6		Competent	(70)
7		Graduate	(90)
8		Skilled	(130)
9		Fighter	(150)
10		Veteran	(250)
11		Marksman	(450)
12		Sharpshooter	(700)
13		Eagle Eye	(900)
14		Professional	(1 000)
15		Instructor	(1 400)
16		Specialist	(2 000)
17		Fighter Chief	(2 500)
18		Master Chief	(6 000)
19		Militant	(9 000)
20		Warrior	(16 000)
21		Assassin	(25 000)
22		Vindicator	(44 000)
23		Warlord	(60 000)
24		Crusader	(85 000)
25		Battlemaster	(140 000)
26		Conqueror	(280 000)
27		Overlord	(420 000)
28		Legend	(500 000)
29		Hero	(700 000)
30		X-TREME	(1 000 000)
as a base for the CombatRankBailout mod (X Rebirth). Hope that helps.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786


joseph99
Posts: 15
Joined: Wed, 30. Nov 11, 16:53

Post by joseph99 » Tue, 3. Jul 18, 20:40

Thank you. That's exactly what I was looking for.

Fyi Euclid. That's what I just wrote for albion prelude and terran conflict. A playership combat rank based bailout system for personal use. Those rank numbers where all I was missing.

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