[X3LU] Mayhem 3.21b
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I have some more details to offer on this bug.Joubarbe wrote:No idea, Mayhem does not modify this script.
It happens when you give a "move to position" command to a jumpdrive equipped ship that has no energy cells, and Autojump is set to "on". If that is the case, then the ship will move to the coordinates you selected, but not the right sector, it will just stay in its current sector and not move to the new sector you selected.
It is not something that has happened with the most recent Mayhem version, as I tested it in Mayhem 2.3.7 as well and it is the same. Possibly it is a long-standing bug that preceded LU or Mayhem, but has not been identified yet?
I tried to install the Anarkis Crystal Free SPP with Mayhem 2.4.2, and built an SPP, but it still required crystals. Anybody know if this mod is compatible with Mayhem 2.4.2, or if I am just doing something wrong?
Or is there a different mod which will work with Mayhem and make it so that SPPs do not require crystals? The whole requirement for crystals is so odious in terms of numbers of different factories that making e-cells is totally impractical, especially with limited station counts. It seems half or more of the e-cells produced by an SPP go into fueling the various factories required to feed it (cattles raches, cahoona bakeries, silicon mines, and crystal fabs).
Or is there a different mod which will work with Mayhem and make it so that SPPs do not require crystals? The whole requirement for crystals is so odious in terms of numbers of different factories that making e-cells is totally impractical, especially with limited station counts. It seems half or more of the e-cells produced by an SPP go into fueling the various factories required to feed it (cattles raches, cahoona bakeries, silicon mines, and crystal fabs).
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You have to go into advanced setting in the SPP and choose the option to make it crystal free. It is not cheap hahaFalcrack wrote:I tried to install the Anarkis Crystal Free SPP with Mayhem 2.4.2, and built an SPP, but it still required crystals. Anybody know if this mod is compatible with Mayhem 2.4.2, or if I am just doing something wrong?
Do Hippos Eat Giraffes?
Do you know if there is a way to change that mod to make it cheap (ie free)?TomRobinson wrote:You have to go into advanced setting in the SPP and choose the option to make it crystal free. It is not cheap hahaFalcrack wrote:I tried to install the Anarkis Crystal Free SPP with Mayhem 2.4.2, and built an SPP, but it still required crystals. Anybody know if this mod is compatible with Mayhem 2.4.2, or if I am just doing something wrong?
EDIT: Just successfully made my first foray into the script editor! It is now a much more reasonable 500,000 credits to make it crystal-free, instead of 50,000,000 credits.
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Is there a way to view the weapon and missile stats in a spreadsheet form? Something like this?
http://blubb.najut.org/x3/lu/lasers_en_lu.html
http://blubb.najut.org/x3/lu/lasers_en_lu.html
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That's the whole point. I've never liked Boarding in X3. This is a total overhaul, and what you see here is just the tip of the iceberg. Traps, doors, cameras, computers to hack, simulated combats, loot; boarding is just one part of the "Expeditions" feature of 2.5.0.
The main difference concerning this part is that your marines have equipment, skill points, and that boarding takes several hours at least to complete.
The main difference concerning this part is that your marines have equipment, skill points, and that boarding takes several hours at least to complete.
Last edited by Joubarbe on Sat, 23. Jun 18, 17:19, edited 1 time in total.
It probably means less SETA, which should be good. I hope it's mostly optional though and wonder which other game mechanics will be represented with "expeditions". Something related to the OCV plot, your civilians, ship crews, or even an invasion overhaul? Time will tell.djmidex wrote:looks like game in game feature. cant wait!