sd_jasper wrote:BugMeister wrote:if the visual effect of travelling via one of the "tubes" could be over-ridden, so that the transition from departure to destination were less time-consuming, guess that'd be cool..
like switching off the warp-tunnel effect in X3 in the game-settings..
X4's game engine is a mystery to me, so I have no knowledge of the coding requirements and restrictions - let alone how it deals with system RAM, etc..
- could such a mod be constructed?
I'm not sure I follow. The visual appearance of the highway has noting to do with the speed at which you fly through it...
Are you talking about Super Highways? Because it seems these are already out of the game and replaced with Orbital Accelerators.
If you are talking about local highways, then the whole point of them is that you can enter and exit at whatever point you want. It makes no sense to shorten the time to the "destination" because only you know where you want to exit.
Isn't it the whole point of them to allow tiny vessels that are too small for Long Distance boosters to get around?
Those XS Ships that are stuck in traffic jams Etc.
All the Ships you could buy below the Skunk were Light/Medium Fighters.
Be stupid to get rid of the Highways as everyone trying to get to work are not going to travel around in a Tank, they're buying those tiny economy cars.
So personally I'd rather the highways stayed for immersive purposes, even if we can't ride them, they're there to show Races that civilisation is established in that sector.
No Highways in the Border/Wild territories would be realistic, but in the core areas with large populations, there needs to be Subways, Trains etc. all forms of transportation for people living in space will need for travel to work/see a friend/holiday travel etc.