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Crash log - Possible mods issue.
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michtoen





Joined: 22 May 2006
Posts: 36 on topic

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PostPosted: Tue, 12. Jun 18, 23:32    Post subject: Crash log - Possible mods issue. Reply with quote Print

I have a heavily modded game but it was stable.

For some reason it seems i messed something up and i get now a consistent crash i can't identify - in the crash log it reads:

000000]->[0149a4]#150[150].Input(281)
[014a73]->[013952]#150[150].Vbi()
[013a34]->[0ee028]#605[605].Vbi()
[0ee03e]->[0e844f]#605[605].UpdateDisplayPanel()
[0e85dc]->[0e952e]#605[605].DrawInfoPanel(16, 32, 40, 90, 1, 177, 0, -581, -24165, 5038, 1, 0)
[0e95fa]->[0e9853]#605[605].DrawObjectName(16, 43, 76, 177, 0, -24165)

With an access violation.

To what that points? Missing or bad txt file or somethin?

thx
MT

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CBJ
EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
Posts: 35868 on topic

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PostPosted: Wed, 13. Jun 18, 13:51    Post subject: Reply with quote Print

It's very hard to tell what the problem could be in a modified game, as we have no way of knowing what you've modified or how you've done it. Missing text is very unlikely to be the problem as there are fallbacks for that kind of thing, but it could be a an invalid character in an object name.

For the record, and as you might have guessed, the code that is crashing is the code that puts the name of an object in the info panels on the left and right side, one for the player ship and one for the current target. Check your player ship name and that of any ships you target when the game crashes.

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michtoen





Joined: 22 May 2006
Posts: 36 on topic

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PostPosted: Sat, 16. Jun 18, 15:45    Post subject: Reply with quote Print

I am now pretty sure its the NPC bailing addon.

My game is rock solid normally, an advanced XRM install.

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