Crash log - Possible mods issue.

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michtoen
Posts: 38
Joined: Mon, 22. May 06, 20:09

Crash log - Possible mods issue.

Post by michtoen » Tue, 12. Jun 18, 23:32

I have a heavily modded game but it was stable.

For some reason it seems i messed something up and i get now a consistent crash i can't identify - in the crash log it reads:

000000]->[0149a4]#150[150].Input(281)
[014a73]->[013952]#150[150].Vbi()
[013a34]->[0ee028]#605[605].Vbi()
[0ee03e]->[0e844f]#605[605].UpdateDisplayPanel()
[0e85dc]->[0e952e]#605[605].DrawInfoPanel(16, 32, 40, 90, 1, 177, 0, -581, -24165, 5038, 1, 0)
[0e95fa]->[0e9853]#605[605].DrawObjectName(16, 43, 76, 177, 0, -24165)

With an access violation.

To what that points? Missing or bad txt file or somethin?

thx
MT

CBJ
EGOSOFT
EGOSOFT
Posts: 35996
Joined: Tue, 29. Apr 03, 00:56

Post by CBJ » Wed, 13. Jun 18, 13:51

It's very hard to tell what the problem could be in a modified game, as we have no way of knowing what you've modified or how you've done it. Missing text is very unlikely to be the problem as there are fallbacks for that kind of thing, but it could be a an invalid character in an object name.

For the record, and as you might have guessed, the code that is crashing is the code that puts the name of an object in the info panels on the left and right side, one for the player ship and one for the current target. Check your player ship name and that of any ships you target when the game crashes.

michtoen
Posts: 38
Joined: Mon, 22. May 06, 20:09

Post by michtoen » Sat, 16. Jun 18, 15:45

I am now pretty sure its the NPC bailing addon.

My game is rock solid normally, an advanced XRM install.

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