Boarding in AP
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Boarding in AP
Is it possible to board a ship M6,M7,M7M on a return ship mission?
I forgot to say with marines
I forgot to say with marines
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Yes you can board a capital twice if you want, if it is a return mission from a station that does not allow capital docking (M7s). Rather a game exploit though.
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Yes. In fact, those are among the easiest to board. Target has no shields, no marines, no equipment, and nobody seems to get upset when you do boarding.
I wish I would find more of those missions, for I have marines that need to train their fight skill.
I wish I would find more of those missions, for I have marines that need to train their fight skill.
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First try comming it with the standard 'surrender' type options, next try scanning it, and lastly try shooting at it or nudging it. Something there will work. [This is assuming it has a pilot and is not already abandoned.]
Also the action of manually launching boarding pods straight at it (or dropping spacewalking marines for M6s say) would make it go hostile too.
Also the action of manually launching boarding pods straight at it (or dropping spacewalking marines for M6s say) would make it go hostile too.
A dog has a master; a cat has domestic staff.
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Hmm, I recall using the suit repair laser to make the abandoned Aran in UFJD space hostile and conventionally boardable (and to repair the hull a bit too). Maybe I am mistaken?
I do know that you can launch unguided boarding pods straight at a large neutral ship sitting in front of the launcher. The intended target having no shields helps.
I do know that you can launch unguided boarding pods straight at a large neutral ship sitting in front of the launcher. The intended target having no shields helps.
A dog has a master; a cat has domestic staff.
The Aran is a special case; it does not show on scanner by default. Being "invisible", it cannot be targeted. Making it hostile (with the repair laser) makes it viable target for boarding.
The "Return Abandoned Ship" targets are targetable. I have simply jumped in sector, targeted mark, called in M7M, and ordered boarding "at my target", without shooting, or even being anywhere near of the mark at any time.
The "Return Abandoned Ship" targets are targetable. I have simply jumped in sector, targeted mark, called in M7M, and ordered boarding "at my target", without shooting, or even being anywhere near of the mark at any time.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Yep (see sig)jlehtone wrote:The Aran is a special case; it does not show on scanner by default. Being "invisible", it cannot be targeted. Making it hostile (with the repair laser) makes it viable target for boarding.
The "Return Abandoned Ship" targets are targetable. I have simply jumped in sector, targeted mark, called in M7M, and ordered boarding "at my target", without shooting, or even being anywhere near of the mark at any time.
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
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Dom (Wiki Moderator) DxDiag
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.
I know how to spell teladiuminumiumium, I just don't know when to stop!
Dom (Wiki Moderator) DxDiag
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Some numbers and equations: https://www.egosoft.com:8444/confluence ... ding+Hints
Goner Pancake Protector X
Insanity included at no extra charge.
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Insanity included at no extra charge.
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For bare minimums there are some tables here: https://www.egosoft.com:8444/confluence ... WIKI/Ships
In general never hire marines with under 26 fight skill and throw them into training till they have at least 13 mechanical and hacking.
With 40 mechanical you can board most commonwealth ships.
In general never hire marines with under 26 fight skill and throw them into training till they have at least 13 mechanical and hacking.
With 40 mechanical you can board most commonwealth ships.