^-- This.Nanook wrote:...Yep, you. Personally, I'm with the OP. Enough with the juvenile humor and comments. Most of us X players are grownups. The 'witty' comments would go over a lot better if they were few and far between, rather than a constant diet.
Context-ignoring NPC commentary is almost always a bad thing, since it pulls the player out of the reverie of their imagined experience.
Player is in a heated battle, half the bridge gets blown away, total decompression, emergency vacsuits activate, NPC walks onto the bridge from the lift and says "It smells like old underwear in here" and then they're blown into space... apparently unconcerned, now that they've successfully completed their "npctwitchspeak#random___" script....
Well, that would be funny as heck, but would likely tend to break the suspension of disbelief we all hunt for when playing an X game.
Constnat chatter in games can be a problem, too. I don't know how it is in Rebirth, but in some games, it's downright annoying when NPCs start dumping their twitch/idle/playernear jabber. What's the point if everyone's jabbering at once as soon as the player enters their zone?
Comm dialogue, though - That's probably a lot more important for immersion than crew or generic NPC chatter. The communications system relaying a conversation between a player and NPC is going to be very context specific with plenty of ques to call up some nice bits. "Greeting" dialogue can be nice, too, with various NPCs getting a reputation with the player solely from their initial dialogue. ie: "Oh, it's you, again. What do you want this time?" Instant "personality" that the player is going to respond to.