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[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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Lone Machete





Joined: 03 Dec 2017
Posts: 25 on topic

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PostPosted: Sun, 6. May 18, 21:50    Post subject: Reply with quote Print

The problem with XRM is you can do whatever you want (remove engine trails, stop faction wars, reduce enemy spawn, clean the AI director, change light effects and so on) and XRM will still have massive lag spikes. Especially in sinza. The only method to get a lag free game when it comes to fleet fights is to install Litcubes Universe. I liked XRM alot, loved the eye candy and the love put into balancing and giving each ship a role... but performance wise it is still as bad as vanilla AP, if you don't remove engine trails, flying in some ships like the Thor is even worse.

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BlackArchon





Joined: 04 Feb 2004
Posts: 923 on topic
Location: Germany
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PostPosted: Mon, 7. May 18, 18:13    Post subject: Reply with quote Print

According to my tests, removing the engine trails hasn't caused a notable performance impact. Just changing the fire rate and bullet speed of weapons, like in LU, yields an exceptionally big performance gain for me.


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All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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Lone Machete





Joined: 03 Dec 2017
Posts: 25 on topic

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PostPosted: Mon, 7. May 18, 21:48    Post subject: Reply with quote Print

Litcube did also a ton of other stuff to improve the performance. And the engine traill part was particularly for some special ships like the Thor which without would make Sinza stutter because of graphical power need while everything else needs just CPU, so this just may say you have the much more powerful GPU than me.

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vellarain





Joined: 27 May 2018
Posts: 12 on topic

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PostPosted: Thu, 31. May 18, 17:17    Post subject: Reply with quote Print

Got back into X3 after a disastrous attempt at Rebirth.

Having this strange issue that Aldrin... is stupidly large and auto pilot seems to be broken.

Also ATF stations are just numbers in brackets.

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BlackArchon





Joined: 04 Feb 2004
Posts: 923 on topic
Location: Germany
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PostPosted: Thu, 31. May 18, 19:09    Post subject: Reply with quote Print

Do you see a giant asteroid in the center of Aldrin?

If you got ReadText errors like with the ATF stations, you haven't installed XRM correctly. Please follow the instructions for all three parts exactly.


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All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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vellarain





Joined: 27 May 2018
Posts: 12 on topic

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PostPosted: Fri, 1. Jun 18, 04:30    Post subject: Reply with quote Print

MAN!

I never actually installed the scripts properly. I just dumped them into the addon folder as Script_AP.


So... yeah, thats a problem.

Yet, even after all this, The ATF shipyard is readtext and now a bunch of my sectors are listed as unknown... I might have to do a clean install of X3 and give this more careful installation.

(Update!)

BOOM, solved everything, XRM is working 100% for me now!

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BlackArchon





Joined: 04 Feb 2004
Posts: 923 on topic
Location: Germany
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PostPosted: Fri, 1. Jun 18, 20:36    Post subject: Reply with quote Print

i'm glad to hear that, have fun! Smile


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All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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vellarain





Joined: 27 May 2018
Posts: 12 on topic

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PostPosted: Sat, 2. Jun 18, 10:09    Post subject: Reply with quote Print

Good gravy, those AGI drones are no joke!

Also, the Terren don't know how to build satellites?

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Quinch





Joined: 10 Jun 2004
Posts: 345 on topic

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PostPosted: Mon, 4. Jun 18, 05:42    Post subject: Reply with quote Print

Welp, I'm not surprised to see this thread is still active.

Imma reinstalling X3 right now and installing the mod afterwards. Anything I should know, any new versions since a few years ago, that sort of stuff?


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BlackArchon





Joined: 04 Feb 2004
Posts: 923 on topic
Location: Germany
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PostPosted: Mon, 4. Jun 18, 18:16    Post subject: Reply with quote Print

The version linked in the first post is still recent and working fine with the newest X3 version. Smile


_________________
All ships, weapons, missiles and more for XRM, LU, AP 3.1 and TC 3.2
[X3LU] Modifications (audio, visual, gameplay)
[XRM] CPP - combat performance patch
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