Very good news.NEW VERSION 2.2 IS COMMING !!!!!
[mod] X3 - RESURRECTION MOD (New graphic mod)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Maybe (and I can't promise it) I could remake all stars, nebulae and dust textures.... Because yesterday I make one test with better quality for this textures. But I will need more tests. The sharp of the nebula on the picture is bug from editors of the nebula. But it isn't first "originall bug" I will repaire.zwierzu wrote:But I have XRM Backgrounds installed as I have written before - it's my 08 cat/datBlackArchon wrote:Zwierzu, use the XRM backgrounds pack (linked in here: https://forum.egosoft.com/viewtopic.php?t=304158) to resolve the sharp edges in the background graphics.
Is it incompatible with X3 Resurrection mod?
If someone want help me, it will be pleasure for me. You need only Gimp 2.x. I could send you the files in .png format for remaking....
Thank you...
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Hello everyone...
I recently wrote about the new version 2.2 and in parentheses I said it will be ready to 1.5.2018. But I can not do that.
Unfortunately, I took a little more changes and I completely redesigned a lot of textures. Some textures I still want to edit and it will take some time. My guess is that I will release the new version this month (May).
As work progresses:
1 ) Reworked main menu scene - almost done (waiting for new nebulae)
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Changes of interface and GUI for Compatibility Packs - not done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - almost done (I still need to partition the nebulae = 1 nebula consists of 4 parts)
11 ) Trying to change the star in Terran sectors - maybe yes, maybe not, I will try it ...
This is the latest edit + some bug fixes you've helped me to find! Thank you very much !!! The last big patch is coming, I hope it will be without mistakes because it is really a lot of textures
Yours sincerely, X3-AmModer
I recently wrote about the new version 2.2 and in parentheses I said it will be ready to 1.5.2018. But I can not do that.
Unfortunately, I took a little more changes and I completely redesigned a lot of textures. Some textures I still want to edit and it will take some time. My guess is that I will release the new version this month (May).
As work progresses:
1 ) Reworked main menu scene - almost done (waiting for new nebulae)
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Changes of interface and GUI for Compatibility Packs - not done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - almost done (I still need to partition the nebulae = 1 nebula consists of 4 parts)
11 ) Trying to change the star in Terran sectors - maybe yes, maybe not, I will try it ...
This is the latest edit + some bug fixes you've helped me to find! Thank you very much !!! The last big patch is coming, I hope it will be without mistakes because it is really a lot of textures
Yours sincerely, X3-AmModer
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
There is something:Sorkvild wrote:No rush, meanwhile if you could post a screenshot or two
http://img24.cz/images/06804789589665885569.jpg
http://img24.cz/images/89590388461984147389.jpg
http://img24.cz/images/08740763458786676084.jpg
http://img24.cz/images/58794014794733131591.jpg
As work progresses:
1 ) Reworked main menu scene - done
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Changes of interface and GUI for Compatibility Packs - not done yet
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Trying to change the star in Terran sectors - working on
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
As work progresses:
1 ) Reworked main menu scene - done
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Trying to change the star in Terran sectors and other suns- done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Changing some frames in Main Menu - done
12 ) Changes of interface and GUI for Compatibility Packs - working on
13) Finishing process -> Create some new loadscreens, testing, assembly - not done yet
I am working on as I can, it seems to be good. But there is one thing. I found one mistake in previous versions. But it is senseless work (create mega patch with changing almost all space backgrounds and much more) + as you can see, there is changed majority part of this mod. So I must start new serie 3.x.
That mean:
1) New version will have number 3.0.
2) New version 3.0. will be not compatible with previous version 2.x. (If you will want only get highest number for 3.x. than previous cat and dat files with 2.x. there will be problems with backgrounds in some sectors.)
3) For install 3.0. you must delete old previos version 2.x. (including compatibility packs)
4) There will be no patch, you will must download full new version (main part) and new compatibility packs.
5) It will have no effect on your saves. This mod changes only textures and main menu scene, not files with "compatibility problem" effect.
Have a nice day!
X3- AmModer
1 ) Reworked main menu scene - done
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Trying to change the star in Terran sectors and other suns- done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Changing some frames in Main Menu - done
12 ) Changes of interface and GUI for Compatibility Packs - working on
13) Finishing process -> Create some new loadscreens, testing, assembly - not done yet
I am working on as I can, it seems to be good. But there is one thing. I found one mistake in previous versions. But it is senseless work (create mega patch with changing almost all space backgrounds and much more) + as you can see, there is changed majority part of this mod. So I must start new serie 3.x.
That mean:
1) New version will have number 3.0.
2) New version 3.0. will be not compatible with previous version 2.x. (If you will want only get highest number for 3.x. than previous cat and dat files with 2.x. there will be problems with backgrounds in some sectors.)
3) For install 3.0. you must delete old previos version 2.x. (including compatibility packs)
4) There will be no patch, you will must download full new version (main part) and new compatibility packs.
5) It will have no effect on your saves. This mod changes only textures and main menu scene, not files with "compatibility problem" effect.
Have a nice day!
X3- AmModer
Last edited by x3-AmModer on Thu, 17. May 18, 03:11, edited 1 time in total.
Hi,
Very nice mod!
Question regarding the GUI though, where it says speed and t speed in the center HUD piece, there aren't any numbers, is this intended?
The wording for the target also appears to be squashed a little as well.
I'm using Litcube + the approved cockpits addon. I think maybe the cockpits addon isnt playing nice with your hud?
Very nice mod!
Question regarding the GUI though, where it says speed and t speed in the center HUD piece, there aren't any numbers, is this intended?
The wording for the target also appears to be squashed a little as well.
I'm using Litcube + the approved cockpits addon. I think maybe the cockpits addon isnt playing nice with your hud?
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- Joined: Fri, 16. Jun 17, 22:17
Thank you for your "bug-hunt" . I will test it and try to find the mistake.Stollie wrote:Hi,
Very nice mod!
Question regarding the GUI though, where it says speed and t speed in the center HUD piece, there aren't any numbers, is this intended?
The wording for the target also appears to be squashed a little as well.
I'm using Litcube + the approved cockpits addon. I think maybe the cockpits addon isnt playing nice with your hud?
Please, could you write me what version of cockipts you are using? The best you add link here for download the cockpit mod.... Thank you!
Your x3-AmModer
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
I DID IT !!!
1 ) Reworked main menu scene - done
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Trying to change the star in Terran sectors and other suns- done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Changing some frames in Main Menu - done
12 ) Changes of interface and GUI for Compatibility Packs - done
13) Finishing process -> Create some new loadscreens, testing, assembly - done
I can say the mod will be ready for download today...
My new official webpage: www.x3-resurrection.wgz.cz
I hope there will be minimal bugs, because I reworked around 500 textures...
1 ) Reworked main menu scene - done
2 ) Support for all languages in the main menu - done
3 ) Changes of the interface and GUI - done
4 ) Trying to change the star in Terran sectors and other suns- done
5 ) Changes of textures for Borons and Splits - done
6 ) Edit some textures for asteroids - done
7 ) Changes of hazes for planets - done
8 ) Edit all textures for stars - done
9 ) Edit all dust textures - done
10 ) Completely reworked all nebulae textures - done
11 ) Changing some frames in Main Menu - done
12 ) Changes of interface and GUI for Compatibility Packs - done
13) Finishing process -> Create some new loadscreens, testing, assembly - done
I can say the mod will be ready for download today...
My new official webpage: www.x3-resurrection.wgz.cz
I hope there will be minimal bugs, because I reworked around 500 textures...
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
IMPORTANT MESSAGE
NEW VERSION 3.0. OF X3 - RESURRECTION WAS RELEASED
You can download it on my web:
_________________________________________________________
[ external image ]
_________________________________________________________
NEW VERSION 3.0. OF X3 - RESURRECTION WAS RELEASED
You can download it on my web:
_________________________________________________________
[ external image ]
_________________________________________________________
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
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- Posts: 277
- Joined: Thu, 7. Feb 08, 22:07
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And the last cherry on the cake...
If you want, you can use this icon:
[ external image ]
...click on the picture... link
If you want, you can use this icon:
[ external image ]
...click on the picture... link
I used your mod as visual core for my LxXRM modding package.
https://forum.egosoft.com/viewtopic.php?t=399184
People have still to download it normal, i just added a bat unzipper and installer , to make it work smooth.
I added the Pure Hud too and the result is really wonderful, it comes with XRM and TCAP and all and it really works like a charm.
The selection and credits screen at start looks really cool, its really proofs the 3.5.
https://forum.egosoft.com/viewtopic.php?t=399184
People have still to download it normal, i just added a bat unzipper and installer , to make it work smooth.
I added the Pure Hud too and the result is really wonderful, it comes with XRM and TCAP and all and it really works like a charm.
The selection and credits screen at start looks really cool, its really proofs the 3.5.
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
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- Posts: 192
- Joined: Fri, 16. Jun 17, 22:17
michtoen wrote:I used your mod as visual core for my LxXRM modding package.
https://forum.egosoft.com/viewtopic.php?t=399184
People have still to download it normal, i just added a bat unzipper and installer , to make it work smooth.
I added the Pure Hud too and the result is really wonderful, it comes with XRM and TCAP and all and it really works like a charm.
The selection and credits screen at start looks really cool, its really proofs the 3.5.
Yes, ok, I have no problem with that.... G.J.