Sounds like a good idea for a mod. Now you just need to learn how to write it.Morkonan wrote:I'd like to see a system that allowed the player to reverse engineer a captured ship, but then allowed them to use the knowledge gained to build an entirely new, previously not-in-game, class of ship.
Xenon ship is captured.
Player spends time and resources to reverse engineer it.
Player discovers Xenon propulsion tech and weapons, is able to construct "XenonKiller Fighter Mk1" which hasn't been in the game up to that point.
Further research will allow the construction of more significant ships.
And...
Capturing ships from many different species might allow the player to construct "Really-specialized-and-uber-cool-ship-that-isn't-overpowered-yet-is-still-desirable" classes of ships.
IOW - Make aquiring new tech a meaningful, dynamic, and special goal for the player, but one that is not overpowered compared to the forces the player would like be able to muster at that stage of the game.
Regards
Flea