Graaf wrote:
No, they're not. They're building interiors.
No they're building more in-depth Systems, where you can fly from Planet to planet; again with the interiors!
But you don't own the game so how can you have an informed opinion about everything in Rebirth?
Graaf wrote:I'm actually offended by that.
When are you never offended? No, i'm being serious here!
Graaf wrote:Well, I like to advice you that you should stay out off the system your Orca is mining in. But honestly, you should have known that a long time ago.
And I believe there is a mining station in Rebirth, although it isn't used as one.
That's a TERRIBLE excuse for a poorly implemented mining mechanic!
At least with Rebirth you HAD BOTH and they worked.
Which again shows you incapable of being reasoned with if you're just going to duck around an issue like that.
Graaf wrote:Useless planets that can kill you. Nice to contradict yourself.
Dangerous regions in space. Are these like Hull/Shield Eating Nebulae from X2.
PMSL!! Son i've been telling Egosoft that for years, but everytime I ask about Planets with Stations to Land on, it gets shot down by Ketraar and CBJ.
You see Graaf, you can be positive in your criticism.
And did I miss the topic where you criticised X3 for not having Shield/Hull Eating Nebulae?
What's good for the Goose and all that.
Graaf wrote:Sure, but you only have 8 systems. It's still a small universe. Maybe when we get back to 200 again the engine will let you notice. You may even want the Jumpdrive back again.
Did you know that a 8Gb graphics card with 32Gb of RAM severely cuts loading time in X3.
We can argue that Sector/Zone/System has changed it's meaning when you add every zone in every sector in every system but that wouldn't sink in to you.
Pretty Wallpaper of a System you can't explore with a Jumpdrive that can take you almost instantaneously from one end of the Universe to the other.
Pile the Load Screens on top of that as well as loading pauses when you dock and the tediousness is tripled.
As for your advice of PC's thanks, but I sold my copy of X3 long before I got this bad boy, which would cut loading times in half but they'd still be there.
No excuses, loading screens are tedious.
Graaf wrote:With more races come more ships. With more factions come more designs. Rebirth is a small game.
Smaller than X3? Yes, a case of a new engine trying play catch up to a trilogy that's had a decade to get where it was; but were going round in circles here.
Small all round? Again, you don't own the game, you've never flown about in those Systems, they're massive, especially areas like Toride and Fields of Opportunity, you can get lost in those Systems with no Highways to guide you.
Graaf wrote:I joined with X2. That would make XBtF is a step back. And like you, I compare Rebirth with XBtF: A step back. Sure, maybe an technological step forward as a tech demo, but not as an X-game.
I see Rebirth as a buggy X3 Reunion level game on release, but with different features that Reunion couldn't have.
4.0 was a catch up to X3 Terran Conflict, close but no cigar. But then it's had less time.
Devs have said in here that the X3 Engine was becoming "unmanageable".
Again, you can be offended if you like, I don't care as Egosoft are on the clock to build a new Engine as close to X3 as they can while adding new features while juggling an impatient crowd of Pitchfolk wielding Hard-liners.
What they could do with the time and money showed what they could do and X4 is hopefully the 3 years that they were denied with Rebirth's release.
But you have to actually play the game to be able to compare with a degree of honesty and bluntness.
Criticising without playing the game to someone that's played both (And liked both by the way), you come off as being deliberately ignorant.
Graaf wrote:Yes, and probably doable without the Walking part.
*sigh*
Graaf wrote:That's because I look at it from a different perspective. Like the size comparison of the game universe.
Buy the Game, play it, you can't have a perspective on something you've never played.
I've played X3 almost 1000 hours, Rebirth under 3000 and am able to develop a perspective of both games.
Guessing whether a games good or bad through word of Mouth is pointless and i'm tired of having this conversation with you.
Graaf wrote:I'm flattered you consider me an expert.
That's what perspective is all about, analysing someone's character and personality.
You give off the impression that you THINK that you're an expert on all matters X:Rebirth when several members here who know you too well know that you don't own a copy of Rebirth.
So in all fairness, no, you're not an expert, I could listen to you about X2 and X3 as you've played them.
But nobody takes you seriously on matters of Rebirth, I wish you could see that.
Graaf wrote:I won't deny that X3 has some issues, but nowhere near that of Rebirth's.
With stats like these, I would say it's on design level.
That's not down to bad design, if Rebirth released on V3.0, V4.0 that link you just posted would not be the same.
But again this is like Rotten Tomatoes review of the Last Jedi, what the review shows is nothing compared to ticket sales which is a true indicator of success.
Haters will downvote anything they feel offended about, Human Nature.
When Home of Light came out, positive reviews increased. People seldom return to change their reviews or write new ones on the current status of the game.
A bad release is more than most a death sentence.